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Capcom’s Deep Down is an Actual Game, Can’t Say if Exclusive or Not, More info on Panta Rhei Shared

The Deep Down demo at the presentation of the PS4 left a lot of questions both on the game and on the Panta Rhei engine itself. Some of those questions were answered by Capcom’s Deputy General Manager of Technology Research and Development Masaru ijuin.

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Community3948d ago
NYC_Gamer3948d ago

I guess no check was signed to make it exclusive as of right now

dedicatedtogamers3947d ago (Edited 3947d ago )

For what it's worth, not being willing to confirm or deny its exclusivity means - in my eyes - that it is probably exclusive or in the process of being locked down as an exclusive. Remember, CAPCOM is a mostly-multiplat company, but they DO make exclusives, and most other games have already been confirmed as exclusive or multiplat. For instance, immediately after the Final Fantasy 15 presentation, it was confirmed 14 was exclusive but 15 was multiplat. And Dead Rising 3? Immediately confirmed as an exclusive.

Few people thought it was incredulous that Dead Rising 3 is an Xbox One exclusive. In the same way, why is it so hard to believe that Sony might have secured its own exclusive from CAPCOM?

Ritsujun3947d ago

DTG's logic's hilarious.

3947d ago
Fireseed3947d ago


The difference between DR3 and Deep Down is that MS is the publisher for DR3, and Capcom is the publisher of Deep Down. If the game is being published by the console manufacturer I can guarantee you that it will NEVER be seen on other consoles. HOWEVER a game published by either it's developer in this case or a 3rd party publisher has at least a chance to be seen on other platforms. For example Mass Effect was never published by MS, so it was logical that it would eventually end up on the PS3. That is why it's hard to believe, because as long as Capcom is the publisher it has a chance to come to other systems.

Ritsujun3947d ago

LOL@Fireseed, did he come from a different world?

Mass Effect 1 XB360 ver. was published by MICROSOFT Game Studios.
Mass Effect 1 PC and PS3 ver. were published by Electronic Arts.

Fireseed3947d ago (Edited 3947d ago )

By referring to Mass Effect I meant Mass Effect as a franchise. The IP was never purchased by Microsoft when they financed the 360 version. Probably shouldn't have assumed people knew the specifics of what I was getting at.

But regardless my point still stands, if it was published by Sony then it has a chance to be exclusive. But if it's published by Capcom you can guarantee it will eventually be on all platforms. You do not as a company invest millions of dollars into a new proprietary engine and make it exclusive.

Ritsujun3947d ago (Edited 3947d ago )

"For example Mass Effect was NEVER PUBLISHed by MS, ... "

Whatever you say, Twister.

3947d ago
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Cuzzo633948d ago

The Deep Down demo ran in real time at the PS4 presentation and displayed between 10 and 20 million polygons per frame.  It had a variable frame rate above 30 frames per second and a total texture capacity of 2 GB. It ran 30 different shaders at the same time.The demo can run on a PC with an NVIDIA Geforce GTX 570, 8 GB of RAM, and an Intel Core i7 CPU. The development machines used at Capcom have Geforce GTX 680 and GTX 590 GPUs.The peak performance of the PS4 is lower than that of an high end PC theoretically, but due to the ease of development and to the streamlined architecture there are areas in which it can be superior. The same can be said about the Xbox One which has a similar architecture and potential.

(Waiting for the PC fanboys to come in and kill dreams with their tech talk denouncing what the devs said.)

GortJester3948d ago

Well Said!! I don't even have anything to add...

nirwanda3948d ago

Wow I was convinced the demo was prerendered.

Fireseed3947d ago

You know what sucks is that I have a GTX 670 in my rig right now and I can guarantee you the games I play can't handle anything near that level... crap.

3947d ago
fr0sty3947d ago

@Slasher, at no point did they say it wasn't an exclusive. Only that they couldn't confirm if it was or not. In other words, the negotiations are ongoing. They probably have to get the game farther along in development before they'll have enough to show Sony, MS, etc. to see if they are willing to pay up whatever amount they want for exclusivity/multiplatform. They also likely are paying close attention to pre-orders for both consoles.

Bonerboy3947d ago

Hooray my PC can run this then! (Providing it comes to PC, here's hoping) This game looks stunning and has intrigued me since its unveiling.

There's nothing more annoying than the vast bounty of almighty "Tech-Lords of N4G" (of all platforms) spreading their "by the numbers know-it-all-isms" as though they designed the bloody things.

3947d ago
SephirothX213947d ago

PS4 streamlined capabilities will improve performance some bit but when it comes to rendering polygons on screen, its all about gpu speed and buffer size. The PS4 gpu is in between a GTX 580 and GTX 680. The cpu is poor relative to an i7 but the communication between cpu and gpu will be fast which is good for the speed of binding data from the cpu to the shader pipeline.

kingduqc3947d ago

Oh, it's this "Optimization" Talk again.

Tell me why a 8800GT released in November 2006 for 200$ run games at higher frame rate with the same visual quality then ps3?

Bioshock run at 1280*720 at 30 fps on console and 60fps at 1920*1200 on the 8800gt

Call of duty 4 run at 1280*720 at 60 fps on console and 55 at 1920*1200 on the 200$ card in 2006

Farcry 3 on consoles run in 1280*720 at 25-30 fps and on this 2006 card in 1280*1024 with an average of 45 fps.

There is no magical Optimization, ps4 will run games just like a 7850 will, considering the AMD 9850 will release at around the same price as the 7850 in october and gain 20-30% on the previous gen of card (AMD skipping 8xxx series for those who wonder) I don't see your argument being valid.

I don't denounce what dev said, but I like to point out facts. Dev are getting paid to say nice things about the platform they work on, don't eat their words like it's free bacon.

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kupomogli3948d ago

Sony doesn't pay for exclusives.

I think they should because they've lost a lot of would be exclusives by not doing so.

dcj05243948d ago

Yeah, Metal Gear Series, Final Fantasy, Tekken, Resident Evil.If MGS V was PS4 exclusive that would be a major selling point.

slimeybrainboy3947d ago

I would rather them just fund the creation of great first party studios.

pwnsause_returns3947d ago (Edited 3947d ago )

Sony doesnt need to pay for MGSV as an exclusive anymore. gamers who buy a PS3 or will buy a PS4 tend to be MGS fans.

3947d ago
kupomogli3947d ago (Edited 3947d ago )

Don't know why I got disagrees when it's true.

Plus it's a compliment that Sony doesn't pay for exclusives. They don't need to buy exclusives so they keep the money on giving us good games.

The problem with that though is that when the PS3 launched, games that would have been exclusive and were originally announced as exclusives, GTA4, Devil May Cry 4, Stranglehold, Assassin's Creed, etc, were all announced as multiconsole afterwards.

You know how much Sony would have dominated this past gen if it secured the rights to those games? Especially GTA? GTA4 was going to be exclusive until Microsoft paid $75 million for it to be multiconsole. Coming from the PS2 to PS3, I'm sure anyone would have been willing to make a good deal with Sony for their first big games to remain exclusive.

NeverEnding19893947d ago (Edited 3947d ago )

SONY doesn't buy exclusives? Ever hear of Heavy Rain? How about Starhawk, Twisted Metal, Wipeout, Playstation All Stars, Heavenly Sword, PixelJunk series, SOCOM, Journey, Flower, White Knight Chronicles, or anything by Insomniac Games (Spyro, Ratchet and Clank, Resistance). Some exclusive games SONY buys, just to name a few.

And "First party" exclusives are almost entirely just studios that SONY has bought out. Again, SONY using the checkbook.

The reason we've seen GTA, Final Fantasy, and Metal Gear, among others, slip away is because SONY can no longer afford to keep these games exclusive. This isn't SONY of the 2000's. Take a look at their quarterly reports or even their stock from the last few years for proof.

SONY would love to afford to buy exclusives, as they've clearly done many times in the past.

CrossingEden3947d ago

um, what? yes sony does pay for exclusives or exclusive content, hint hint, watch dogs/AC4 exclusive dlc isn't a love letter to sony fans, unless you call sony handing ubisoft a check a love letter

TheRealHeisenberg3947d ago

Maybe change it to Sony doesn't pay for too many exclusives anymore? That would be more accurate I guess.

dedicatedtogamers3947d ago

But what's the point of an exclusive if it sells the most on your console anyway? Fanboys made much ado about FF13 going multiplat and yet it sold nearly three times as much on PS3 as it did on 360. You think Metal Gear 5 being multiplat is going to hurt the PS3? After MGS4 (and the recent Legacy Collection) still being exclusive to PS3? It's like Mass Effect: yeah, it came out on PS3 eventually, but on which console did it sell the most? 360.

Ausbo3947d ago

how do you know sony has never payed for exclusives? Those deals are never discussed with the media or public. Im sure both microsoft and sony have both payed for exclusives. Although Microsoft has probably done this a lot more, its stupid to assume sony has never done the same.

Because lets face it, no one knows except sony and the dev.

ALLWRONG3947d ago

"Sony doesn't pay for exclusives."


MazzingerZ3947d ago (Edited 3947d ago )

Well, believe it or not some devs just prefer to work with SONY, myself as a consultat tend to choose certain customers that are easy to work with hence I can deliver better services that look better in my CV even if that means less money during the assigment because I know in the long term it pays-off