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Philippe Morin

Important Notice:
N4G has moved to a new platform and is now a curated news feed managed by the editorial team. Community features such as comments and user profiles have been removed to focus on content and stability. Thank you to everyone who has supported N4G over the years.
Outlast II Runs at Native 4K@60FPS on XB1X; Developer Is Happy With Game’s Sales
Outlast II Runs at Native 4K@60FPS on XB1X; Developer Is Happy With Game’s Sales
9 years ago
Developerwccftech.com
Outlast 2 Interview: ‘The Screams Were Really Satisfying’
Outlast 2 Interview: ‘The Screams Were Really Satisfying’
10 years ago
Developerwww.wow247.co.uk
How indies made horror mainstream again
How indies made horror mainstream again
12 years ago
Aaron Fosterwww.gamestm.co.uk
From Zero to 15 Million: The Story of Outlast
From Zero to 15 Million: The Story of Outlast
8 years ago
Developerwww.gamesindustry.biz
Interview: Taking Risks And Reaping Rewards With Outlast Developer Red Barrels
Interview: Taking Risks And Reaping Rewards With Outlast Developer Red Barrels
10 years ago
Developerpressa2join.com
Outlast 2’s AI Has Been Rewritten from Scratch; An Outlast VR Game Is Probably Going to Happen
Outlast 2’s AI Has Been Rewritten from Scratch; An Outlast VR Game Is Probably Going to Happen
10 years ago
Developerwccftech.com
Don’t think of going indie as romantic, says Outlast dev
Don’t think of going indie as romantic, says Outlast dev
13 years ago
Devwww.gamesindustry.biz
Outlast Developer: We’ll Be Taking Advantage Of The PS4′s GDDR5 RAM, Will Have Exciting Features
Outlast Developer: We’ll Be Taking Advantage Of The PS4′s GDDR5 RAM, Will Have Exciting Features
13 years ago
Outlastgamingbolt.com
Interview: Red Barrels Designer Philippe Morin On Crafting First-Person Horror In ‘Outlast’
Interview: Red Barrels Designer Philippe Morin On Crafting First-Person Horror In ‘Outlast’
14 years ago
Outlastmultiplayerblog.mtv.com
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