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XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios

407d ago
Interviewwccftech.com
70°
2

XCOM 2 Director Says He's Never Seen Such "Horrific Layoffs" In His 25 Years In The Industry

408d ago
Interviewdualshockers.com
150°
12

Marvel's Midnight Suns director "totally gets" the backlash around its card battles

791d ago
Interviewrockpapershotgun.com
90°

Adding Strategy to Superheroes – Marvel’s Midnight Suns Interview with Jake Solomon

1388d ago
Interviewgamerbraves.com
70°

XCOM Lead Explains Why Some Triple-A Games Fail

3001d ago
Interviewgamespot.com
100°
3

XCOM 2 - Exclusive Developer Interview

3430d ago
Interviewyoutube.com
50°

Interview: The Death of Interceptors, Iron Man Mode, and XCOM 2's Next Step

3480d ago
Interviewusgamer.net
70°
11

“It just became the thing that defined me”: Jake Solomon on making XCOM: Enemy Unknown

4550d ago
Interviewgames.on.net
50°

“Accessibility is kind of a dirty word”: Firaxis on difficulty levels, multiculturalism, and more

4670d ago
Interviewgames.on.net
70°
1

The Average Gamer: XCOM's Jake Solomon On Consequences

4698d ago
Interviewtheaveragegamer.com
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