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70°
1
An interview with Shuhei Yoshida, former president of PlayStation (english version)
43d
ago
Interview
playstationinside.fr
80°
3
Clair Obscur: Expedition 33: How the 'Game of the Year' was made
43d
ago
Interview
bbc.com
60°
How BlackThorne Keep Reimagines Medieval Fantasy Through a South American Lens
44d
ago
Interview
gamerant.com
110°
3
Fallout 1 and Fallout 2 source code isn't actually lost, reveals former Interplay founder
46d
ago
Interview
videogamer.com
60°
South of Midnight Dev Details How It Brought the Deep South to Life
45d
ago
Interview
gamerant.com
60°
Blades of Fire's Lead Game Designer Discusses The Importance of Weapons and Unconventional Controls
47d
ago
Interview
gamerant.com
50°
From Arcade to Digital Distribution: PM Studios' CEO Reflects on 20 Years in the Industry
47d
ago
Interview
gamerant.com
240°
8
Elder Scrolls IV: Oblivion’s levelling system was a “mistake”, admits designer
50d
ago
Interview
videogamer.com
40°
Once Human mobile could have been a disaster, here’s why it isn’t
49d
ago
Interview
pockettactics.com
50°
Into the Restless Ruins Interview: 'Indies Are in a Better Position to Thrive Than Bigger Companies'
48d
ago
Interview
thenerdstash.com
130°
12
Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer
53d
ago
Interview
videogamer.com
50°
Clair Obscur: Expedition 33 Composer Details the Character Themes
52d
ago
Interview
gamerant.com
120°
2
"Ghost of Yotei" Famitsu interview
50d
ago
Interview
www-famitsu-com.translate.goog
50°
Embark on The Finals Interview - How This Contestant Became a Finalist | MP1st
53d
ago
Interview
mp1st.com
50°
EA Sports F1 25: details on massively revamped My Team mode and more, launching May 30
53d
ago
Interview
blog.playstation.com
180°
17
Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry
54d
ago
Interview
videogamer.com
Ad
90°
3
Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release
53d
ago
Interview
videogamer.com
40°
Hypercharge Unboxed 2 will be the “ultimate childhood dream” when the inevitable sequel releases
55d
ago
Interview
videogamer.com
50°
Onimusha 2: Samurai’s Destiny remastered: Interview with director Motohide Eshiro
55d
ago
Interview
blog.playstation.com
110°
5
Fallout 3 designer expects remaster to revise gunplay to make it closer to Fallout 4
54d
ago
Interview
videogamer.com
80°
Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)
57d
ago
Interview
prankster101.com
120°
7
Clair Obscur: Expedition 33—The Contrast Between Light & Dark
57d
ago
Interview
cgmagonline.com
190°
5
OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change
56d
ago
Interview
videogamer.com
60°
Rusty Rabbit Dev Discusses the Relationship Between Bosses and Stages
61d
ago
Interview
gamerant.com
70°
“We Are Currently Massively Overexposed And Massively Underprotected," Says Alix Wilton Regan
60d
ago
Interview
thegamer.com
50°
Interview: Bionic Bay Dev Discusses 'Agile But Fragile' Platforming Approach
60d
ago
Interview
gamerant.com
50°
Hajime Tabata talk about the differences between Eastern and Western RPGs
61d
ago
Interview
news-denfaminicogamer-jp.translate.goog
20°
0/10 Approvals
What Studio Camelia Taught Me About the Myth of the ‘Safe Pledge’
44m
ago
Article
rushdownradio.net
20°
3/10 Approvals
[SGF hands-on] Directive 8020 is a space opera that sucked me in like a black hole | SideQuesting
1h
ago
Preview
sidequesting.com
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