110°

Fallout 1 and Fallout 2 source code isn't actually lost, reveals former Interplay founder

Video Gamer: "Earlier this week, we released a story that the source code and in-development assets for both Fallout and Fallout 2 were lost. According to series creator Tim Cain, and as far as he knew, the source codes for both of the original games were destroyed. However, that’s not the case."

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videogamer.com
jznrpg31d ago

Then make them playable on consoles of today

anast31d ago

This is the comment of the month. I would like to play a good Fallout game on the PS5.

ziggyzinfirion30d ago

Exactly! So many games locked on PC. Developers need to step up their games

140°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B21h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

Santouryuu2h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein1h ago(Edited 1h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall1h ago(Edited 1h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

leahcim20m ago

please bring Ori to Playstation!!!!

T_T

60°

Tatsuya Kando, Director Of The World Ends with You Series, Departs Square Enix After 29 Years

The World Ends with You Director Tatsuya Kando has left Square Enix aftrer nearly three decades.

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consolecreatures.com
80°

Sabotage Sea of Stars interview: “Project Sparrow is where our personal excitement is”

LLC: "We chatted with Sabotage Studios CEO Thierry Boulanger about the new content, and of course what's next for the Sabotage team after Sea of Stars."

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lootlevelchill.com
thorstein20h ago

Sea of Stars is so good. Can't wait to see what they have next.