Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.
Need at least a few years for a bigger game like that and that’s probably not enough.
Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.
I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.
I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.
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This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Bleh I want more stats not less. So lame going for casuals
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️