Diablo 4 Season 4: Loot Reborn Theme, Features, and Start Date

Diablo 4 Season 4: Loot Reborn Theme, Features, and Start Date

A new Season of Diablo 4 is on its way. Read on to see all there is to know about Diablo 4 Season 4, named Loot Reborn, when it starts, its features, and more.

Seasons in Diablo 4 are a way to keep things fresh and to try out new mechanics. It is a great way for the devs to see what kind of impact would, for example, Vampiric Powers or Constructs, have on the game. Some of those may be turned into a permanent addition, like how we got Malignant Rings. Now, we have a new Season on the way, with some major overhauls. So, let’s see what the deal is with Diablo 4 Season 4: Loot Reborn, what’s the general theme, start date, and new features.

Diablo 4 Season 4: Loot Reborn Start Date

The new Season of Diablo 4 will start on May 14, at 10 am PT. That is in line with the end of Season 3, so be sure to complete all quests that you have remaining until then.

Diablo 4 Season 4: Loot Reborn End Date

The Loot Reborn Season will end on July 17, since that same date marks the beginning of Season 5 – Season of the Infernal Hordes.

The Theme of Season 4: Loot Reborn

Loot Reborn has a very unique theme, that revolves around item customization. Gone are the truckloads of items that drop left and right. Now enemies will drop fewer items, but all of them are more powerful than before. A new “itemization” feature is the main attraction of the Season, allowing you to add affixes that you like and to fine-tune your gear to your liking. Also, there is a new Boss, a special Dungeon, and improvements to Helltides.

Season 4: Loot Reborn Features

Diablo 4 Season 4 has a lot of new features. Most of them revolve around items, how they are changed, and how they can be improved now. Some of these Itemization changes will remain in the Eternal Realm, so both your Seasonal and Eternal characters will be affected. Without further ado, let’s see all the new features.

Item Improvements

The theme of the Season is tampering with and improving your weapons and other items. A whole new mechanic has been added for that. Additionally, Gems have been reworked, to keep them in line with other changes.

Diablo 4 Season 4 image of new affixes
Image via Blizzard
  • Item Updates
    • Reduced the number of Affixes in items, but they are more generally useful and powerful.
    • Fewer items drop from monsters, but are better and give more materials when salvaged, to compensate.
    • Some Uniques may appear even on World Tier 1 and 2.
  • Codex of Power Updates
    • Legendary Aspects will now be added to your Codex to be used indefinitely.
    • When you extract a more powerful version of an Aspect, it will replace the weaker one you have in your Codex.
    • An Aspect with maximum potential will have a special border around it, so you can know that the Aspect is completed and there is no better version of it.
Diablo 4 Season 4 image of adding affixes
Image via Blizzard
  • Tempering
    • Find Tempering Manuals so Blacksmitsh can add Affixes to your items.
    • Each of those Manuals adds a small number of Affixes to your arsenal, and they come in six different categories: Weapons, Offensive, Defensive, Mobility, Utility, and Resource.
  • Masterworking
    • Using materials found in Pit of Artificers (a new Dungeon), you can improve the strength of Affixes on your weapons (it looks like this is a weapons-only mechanic).
  • Greater Affixes
    • Found only on Ancestral Legendary and Unique Items, they are a more powerful version (50% more powerful) of normal Affixes.
  • Gems
    • Crude Gems have been removed.
    • Normal Gems are available at Level 51, Flawless Gems at 71, and Royal Gems at 91.
    • Gems offer better bonuses.
Diablo 4 Season 4 image of the new Masterworking system
Image via Blizzard

Helltides

Helltides have been slightly altered. Now you get more frequently targeted the more of a threat you are, resulting in a powerful demon being sent to hunt you down. And Helltides are now available for players of all Tiers. Additionally, you can now increase the level of your Helltide by drinking a special Elixir.

  • Helltide Improvements
    • The more enemies you kill and the more Tortured Gifts that you open during a Helltide, the more Threat you will accumulate.
    • The more Threat you have, the greater the frequency of attacks targeting you.
    • It comes in three Threat levels, and hitting the highest threat level will make you Hell-Marked.
    • Hell-Marked Characters will be targeted by a powerful wave of enemies, with a Hellborn (a new enemy, based on one of the player Classes) leading them.
    • Accursed Rituals, which can be performed by depositing Baleful Hearts (another material only found during Helltides), will summon waves of enemies ending with a Blood Maiden, a boss-like enemy that drops powerful rewards.
    • Helltides are now available in World Tier 1 and 2, scaled appropriately.
    • An Elixir called Profane Mindcage increases the level of Helltide monsters by 10, allowing you to reap greater rewards.
Diablo 4 Season 4 image of an Accursed Ritual
Image via Blizzard

New Dungeon: Pit of Artificers

Special materials are needed to make the new Masterworking system work, which can only be found in the Pit of Artifices. It is available in World Tier 4, accessed by activating an Obelisk in Cerrigar (which requires Runeshards, a material that you can get during end-game activities).

  • Pit of Artificers
    • These Dungeons have a time limit, during which you have to slay a certain number of monsters.
    • After enough monsters are slain, you will get to fight a boss, also on a time limit.
    • The faster you slay the boss, the better the rewards will be.
    • The rewards are materials needed for Masterworking and the unlocking of the next difficulty level.
    • There are 200 difficulty levels of the Pit, and you can enter them in groups of four (with the one who opened it getting the greater share of rewards, and a chance to get Stygian Stones, explained below).

Bosses

If all of this is not enough, there are more improvements in Season 4. Now we get one of the most popular Lesser Evils as a summonable boss, and a new Tier of summonable bosses has been added.

  • Andariel
    • You can now summon Andariel, who offers the same rewards as Duriel.
    • You need summoning materials from both Lord Zir and Beast in Ice to summon her.
    • She is in Hanged Man’s Hall, east of Tasarak.
  • Tormented Echoes
    • Tormented Echoes are Level 200 summonable bosses, who, naturally, offer better rewards than their weaker counterparts.
    • Along with the regular summoning materials, you need Stygian Stones, only found in the Pit of Artificers.

Other Features

As with every new Season, you get new quests (some involving Iron Wolves, famous mercenaries first encountered in Act 3 of Diablo 2), a new Season Journey, and a Season Battle Pass. Lastly, more cosmetics will be available in Tejal’s Shop.