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At a Glance: Cowardly Creations

Cowardly Creations is a four man indie group from Maribor, Slovenia and Sweden. They are currently working on a survival horror game, Uncanny Valley.

http://www.indiedb.com/comp...

Uncanny Valley is a survival horror indie game. Cowardly Creations is tired of seeing action games marketed as survival horror, so they decided to make their own, true-to-the-genre game.

You play as Tom, a newly recruited security guard at a remote, closed down facility. There are only two people there, him and another security guard, sharing the shifts between night and day. Soon, Tom starts exploring the abandoned facility only to discover some very interesting things.

The game will feature a huge facility with multiple floors and buildings, open for exploration. Your job is to collect as much information as you can and figure out what the heck was going on in there. But beware, there are things preying on you, and everything is not as it seems.

http://uncannyvalleygame.tu...

Play on: Steam
http://steamcommunity.com/s...

http://s2.n4g.com/media/11/...

Mini Q&A
Answers from Tadej Kupčič,Project Director, Programmer

Why do you make games?
Because it's fun, challenging and creative! Designing new worlds, interesting characters and new game elements can never be boring and it's extremely rewarding when you see someone explore the worlds you created with enthusiasm and childlike wonder.

Why should people play Uncanny Valley?
I’m a huge horror fan and I want to create a great, genuinely creepy game without relying too much on panicky combat or cheap jump scares. I want the players to experience psychological fear and make them afraid of consequences. This is why we decided to implement a thing called the consequence system, which changes the main character and the world/characters around him depending on the things you do. The game also has a logical world progression, where the players can interact with environment to find new paths - for example, you can knock down a door with something heavy or climb through a vent to exit a room instead of searching for a key. I think all these things combined will make for a fresh and an interesting experience that every horror fan should enjoy.

What element of game design do you hold above all others?
I don't think I can choose just one, as every core design element should be important, especially for a horror game. It must be well written, sound and music play a very important part, the difficulty must be tough but manageable... I try to polish every game design element as much as I can, but if I had to pick just one, I would always side with gameplay before everything else (story, music, world design), as that is obviously the most important thing in games.

Today’s Stories:
Giveaway: Steam Gift Codes and a Copy of Uncanny Valley - AND enter to win a PS4!: http://n4g.com/user/blogpos...
Interview with Cowardly Creations: http://n4g.com/user/blogpos...
Developer Blog: Why Indie Games Matter: http://n4g.com/user/blogpos...

Day 12 | Cowardly Creations

MrxDeath3595d ago

this game looks great
i loved that it's a horror based game !
they did a good job on the art style :3

oasdada3595d ago

Cant wait to get my hands on this.. the screenshot alone makes me wanna know what happens next

Derekvinyard133595d ago

Gameplay before everything else, amen to that bro

SpeedDemon3594d ago

Sounds interesting, I'll definitely give it a try.

MYDEATH213594d ago

I love when devs put effort into giving the player a psychological/emotional experience

Show all comments (38)
50°

Helldivers 2 Community United in Welcoming a Returning Player

Should you return to the game? A returning player united the Helldivers 2 community. AH CEO supports the fans' mission for a better patch.

Magatsuhi11m ago

Saw this coming since the first nerf to the meta. Anyone that had any sense and wasn't a fan boy knew this was gona happen. Knee jerk reaction nerfs to the meta made the game boring.

100°

Falling Fortnite player count has fans begging for the return of OG mode

Fortnite fans are begging for the return of OG mode while using the player count as proof that fans are not happy with the game's direction.

Read Full Story >>
videogamer.com
140°

Helldivers 2 is the fastest-selling Sony first-party title ever

It's been revealed that Helldivers 2 is Sony's fastest-selling game ever, beating the record previously set by god of War: Ragnarok.

Read Full Story >>
gamespew.com
LG_Fox_Brazil8h ago

250 hours in and I can't get enough

Gameseeker_Frampt2h ago

It's not a first-party game though. Is it really too much to expect these low-rate websites to have the bare minimum of knowledge about the topic that they write about?

This reminds me of the hoops that some diehard Nintendo fans would go through to claim a game (like Bayonetta 2) is first-party just to say Nintendo is pumping out games.

GamingSinceForever2h ago

Sony owns the IP so maybe that will clear things up for you.

SonyStyled1h ago(Edited 1h ago)

It’s a second party title, like Ratchet and Clank prior to the purchase of Insomniac, or like Sly Cooper before the purchase of Sucker Punch, or like Dead Nation before the purchase of Housemarque, etc.

darthv721h ago

Sony published it, they dont own it... not yet anyway.

Giga_Gaia1h ago

@darthv72 Sony owns the Helldivers IP, but they don't own the developer.

CrashMania21m ago(Edited 21m ago)

@darth. Sony absolutey owns the IP.

+ Show (1) more replyLast reply 21m ago
VersusDMC57m ago

Just wondering if you don't consider Pokemon, Smash ultimate or Metroid Dread first party because Nintendo doesn't own the studios that made those games...

Deeeeznuuuts1h ago

That's insane! Congratulations Arrowhead! Be good if Sony did buy them, they could work closely with Housmareque and they could both help each other with projects, that'd be good to see

badz1495m ago

Between the original Helldivers (Arrow Head) and Alienation (Housemarque), I prefer the later so much more. Would love to see Alienation going through similar transformation as HD2 for its sequel.

ObscureFacts17m ago

Rookie numbers. Palworld outsold this

ObscureFacts14m ago

Palworld never left!

One of the biggest companies in gaming got outsold by an indie 💀

CrashMania8m ago

Player count does not equal sales, I thought the commercial failure of hifi rush which closed the studio, and it's '3 million players' would have taught you that ;)

ObscureFacts6m ago

How do you play a paid game on Steam without buying it?

ObscureFacts3m ago

Palworld - 15m sales in a month.

CrashMania0m ago

I'll stand corrected on the steam sales. I wonder how much it sold on the rental machine? Also how is palworld relevant anyway? It's a 3rd party timed exclusive which you were always so eager to discount from arguments in the past, which is also arriving on other platforms at some point :)