160°

Xbox One Exclusive Quantum Break: Remedy Head of PR Clarifies Input Lag and Cutscene Information

Remedy Head of PR Thomas Puha clarified his statements on input lag and cutscenes, while the embargo for previews will drop on Thursday.

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dualshockers.com
Kurisu2999d ago

I'm no technical guru but most games have input lag, so I don't see why so many articles about this are popping up about it for Quantum Break.

Wallstreet372999d ago

All games have input lag, whether or not it is noticeable or has heavy input lag is another thing.

Sounds like QB will be just fine.

rainslacker2999d ago

Generally anything under 100ms is considered acceptable. The game loop doesn't run that fast anyways for input polling, and the human brain can't perceive time on that level for an interactive medium like games.

Dunno what QB was at, but can't imagine it would ship with anything above that, and from the one example I've seen of it, it seemed more like a lag of the game loop than from input polling, which is a different issue, and likely fixed after all this time.

MachuchalBrotha3162999d ago (Edited 2999d ago )

Input lag is not good. Its like watching an old kung fu flick and the english subb not matching up with the mouth movements. Lol..og dudes no what im talking bout

It could make the game feel off.

jagermaster6192999d ago

Has anyone on here played fallout 4? That game is the worst ever when it comes to this. Don't get me wrong I love the game but people are making a big deal out of nothing!

jb2272999d ago

I agree, the input lag stuff is bogus arguments over semantics, the game looks stunning & if it holds a steady 30 then I'm sure it'll play just as well.

I'm no technical guru either but can anyone explain the difference (if any) between in engine cinematics & realtime cinematics? I was under the impression that realtime cinematics are just that, played in real time w/ the same fidelity & assets as the core game and in engine cinematics are using those assets but rendering w/ higher quality effects afforded by the recorded & scripted nature.

"we have no CGI. Some of our real-time cutscenes are played back as video for loading reasons."

Can a real time cutscene be played back as video? I assumed that real time was exactly that, that sounds like a prerendered in engine cutscene. I know all of this sounds like more semantics but I'm just genuinely curious if there is any difference between the 2 or if they are essentially the same thing...just heard a lot of talk about the possibility of these real time cutscenes this gen vs. the in engine cinematics used a lot last gen.

javauns2999d ago

Sounds like the real time is with actors like a movie, or in this case the tv show episodes. where as cgi would be the actors acting like in a gears of war or any game that utilizes face and motion tracking but uses the image of the in game character opposed to the people acting. cgi is neo in the matrix/ computer world, and real time is him walking around the ship

rainslacker2999d ago

In Engine means the cut scenes are rendered within the game engine. This could be done either while playing the game, or during development with the output being made into a video file for display while playing the game.

Real-time just means that the cinematic is rendered in real time, as opposed to each frame being rendered despite the length it takes to render said frame....like say days for a really complex frame. So basically, in this case, real time means that the cut scene was rendered at 30-60 fps(not sure the fps of the game).

Real time can either be in-engine(common) or bypass the engine and use a third party tool which takes over the rendering process to display the cutscene(not very common with today's game engines).

Real time and in engine do not indicate that the cut scene you see is not pre-rendered. Pre-rendered just means that you are watching a video file made during the development process. Pre-rendered can be rendered in real time at the dev house using the engine, it can be rendered in real time using a separate program, or it can be rendered using special processes which can take a great deal of time to render a single frame(like a Pixar movie can take days to render a single frame).

As to the CGI qoute...it's a misuse of the CGI term since technically they're all CGI but it's common to do that...what that means is that is the cut scenes are rendered within the engine, in real time, and then output to a video file which is then played back during the game itself....to mask loading times if I'm reading it right. Uncharted and TLOU used a similar method. He says this only applies to some of the cut scenes.

I don't believe there is any set definition to describe what all these mean for marketing purposes, or even in the development community. They are just kind of understood, but I"ve seen nuances to it all, and at times, it can be confusing when used for marketing purposes, because people assume that in-engine is real-time and that real time means that it's not pre-rendered.

For some games, to tell if it's done "on the fly" using the engine and not pre-rendered, you just have to look at the characters. If they are not using the same equipment or clothing as when you're playing, then it's probably pre-rendered.

jb2272999d ago

@javauns

I believe the cutscene stuff isn't referring to the live action in this case. From what I understand that's just going to come in 3-4 22 minute episodes inserted in certain spots. The cutscenes themselves will be just like a traditional game I believe. The difference between the 'cgi' he's referring to & in engine or real time cutscenes would be that cgi is created in its own realm, not typically using the games actual assets, but creating something from the ground up, like they used to use for older gen games where there'd be an abrupt change in quality from cg cutscene to gameplay.

@rainslacker

That makes sense. I had seen some mentions of real time cut scenes being more difficult to achieve, and in Uncharted's case in particular ND was talking about how they were able to achieve them for UC4 so I was assuming that the other games were in-engine cutscenes but I never knew the full difference between the two, I was assuming it meant that in engine was within the engine but w/ post processing & rendering done & real time was sans that stuff. Interesting to hear a more accurate description.

Going back to the God of War remastered collection, they had cleaned up all of those cg cutscenes & made them look better than ever, the gameplay was cleaned up so well too, then you'd get to those short pre rendered cut scenes & they looked basically like the original release & I recall the devs saying that pre rendered stuff can't technically be "cleaned up" like the game engine itself was, and the cg cutscenes were able to be redone, but that the prerendered stuff would either be too much work to clean up or that it wasn't possible. Since then it's always been an interesting subject to me. I honestly think the biggest innovation that ND ever brought to the table was working on making that transition from cutscene to gameplay so seamless. They may not have been the first ones to do it, but they definitely brought it to the forefront & I'm glad that it's more common these days

Wallstreet372999d ago

Preview embargo drops thursday so we should be getting more information on the game.

christocolus2999d ago

Thursday? Nice. Looking forward to learning more about this game.

AizenSosuke2999d ago

Thursday is going to be interesting.

Zizi2999d ago

Higher fps means lesser input lag, I guess.

rainslacker2999d ago

Input lag is caused by the game loop. Low FPS can give the appearance of input lag. I'm not terribly sure what the dev was calling input lag myself. The technical terminology is usually transparent to the end user, as they have the same effect, except that input lag means that you will probably die because your input wasn't received and processed in time, whereas low fps means that you will die because you didn't realize you had to press the input at a certain time, and when you do press it, the game will have received the command too late.

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190°

15 Xbox Games That Should Make the Multiplatform Jump

While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.

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technabob.com
GamerRN40d ago

Single A games and live service games. Those make sense

S2Killinit40d ago

None of it makes sense. But its happening.

Ps5conehead40d ago

That’s up to Microsoft they want return on there investment. From buying up those publishers. That’s what there in business for. And they made a mistake putting day one exclusive on game pass. So now Microsoft wants to profit any way they can.its called buisness . Just like Sony putting games on pc a year are two after ps5 launch.
So if they can make money off PlayStation and Nintendo. They will do that. And I bet soon real soon they will release some aaa exclusives .and I bet one day it will be same day release

TheEroica40d ago

Sony gamers begging for Xbox games.... Who would've thunk it?

BISHOP-BRASIL40d ago

Yeah, because random site off the internet represents all Sony gamers, they have the letter of attorney and all...

S2Killinit40d ago

Lol what a spin. You dizzy?

AsunaYuukiTheFlash39d ago (Edited 39d ago )

We don’t care about shovelwares. Get that junk out of PS5

StormSnooper39d ago

More like MS begging to put their games on PlayStation.

TheEroica38d ago

Keep begging Sony gamers!

+ Show (2) more repliesLast reply 38d ago
Friendlygamer40d ago

Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela

S2Killinit40d ago

Even more indies skip xbox. We know that right?

Friendlygamer40d ago

Quality over quantity, Microsoft got some really interesting and curated niche games on their machines, maybe in part because of gamepass

S2Killinit40d ago

Quality and MS are not things you bring up in same sentence.

shinoff218340d ago (Edited 40d ago )

Alot of indies skip xbox to. It goes round and round. Personally I think your off base on that but no need to have the argument.

Friendlygamer40d ago

Between katana zero, valheim, Battletech, el passo... I don't feel off base. maybe ps got a million of light novel games that will never release on Xbox but like I've said, I'm talking about niche games highlights, the 10%.

  Heck, it's probably thanks to Microsoft that the s.t.a.l.k.e.r games came to console ps included, meanwhile Sony backwards compatibility continues to be extremely anemic.

And I'm sure most ps5 users are happy to ignore these games and just play wathever new 3rd person action game is trending but it's cool that Microsoft gives some love to smaller audiences and software preservation

shinoff218339d ago

Again your off base just to be snide. All it's showing though is your ignorance.

One light novels wtf is that even. Ps has plenty of pretty damn good indies.

Speaking of indies and ms being responsible. You know F.I.S.T. of course you do alot of you guys just support gamepass. Well here's a history of Sony being responsible for helping indies. Look up the China project from Sony.

Lastly lol your ignorance showing again. Sony has plenty of games. Personally third person is better then first anyway but that's besides the point. Sony gets so many games that xbox doesn't get because yall don't support the games. Jrpgs being a great example. I personally am not into every Sony first party game. Alot of us aren't. On the other side you don't get to eat often so you gobble up everything. Me personally God of War not my cup, etc. For me I'm into jrpgs and ms just can't touch Sony on those. Again because the Xbox base doesn't support it. Devs dont wanna waste their time or money. Hit me up when falcom develops a game over there.

Speaking of third person narrative games. Aren't yall drooling over hellblade 2. The first one was Sony exclusive at one point. Another not my cup game. Showing we don't have to fall in line and agree we love everything Sony puts out. The facts are they sell though unlike elsewhere(not nintendo)

StormSnooper39d ago

You are same person as GamerRN, yes?

Abnor_Mal40d ago

They really think PlayStation fans would want to play Redfall? Pfft.

Personally nothing on that list would be any game I’d want to play.

TwoPicklesGood40d ago

I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.

shinoff218339d ago

While indont agree with the games. I agree with the point. Your not wrong.

DarXyde40d ago

Sunset Overdrive makes very good sense. Palworld might.

Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.

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160°

Now that Remedy owns Control, it’s time to reclaim Quantum Break

Alan Wake 2 studio Remedy Entertainment has reclaimed the rights to Control, and now sci-fi hit Quantum Break deserves the same treatment.

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theloadout.com
Petebloodyonion56d ago

Totally agree with that especially when Quantum Break has several references to Alan Wake and Alan Wake make allusions to QB.
I do believe that MS and Remedy can work things out and MS has usually been nice to devs and publishers regarding IP.

Obscure_Observer56d ago

They can't "reclaim" what was never theirs.

Petebloodyonion56d ago

I’m sure we can settle for purchase from MS the IP.

Lightning7756d ago

MS is not doin anything with it. Plus they're doing a multiverse of their own so Remedy needs the IP.

If MS wants to have exclusive let it be timed for 6 months then go to other platforms. MS seems to be, let's say, generous with some if their games as of late.

Or have QB2 be multiplat from the jump, put it on GP. Keeping QB2 as an exclusive is kinda weird these days.

Obscure_Observer56d ago (Edited 56d ago )

@Petebloodyonion

"I’m sure we can settle for purchase from MS the IP."

Good luck

@Lightning77

"MS is not doin anything with it."

Japan Studio is dead nd Sony isn´t doing anything with Bloodborne either! Yet I can 100% guarantee that there´s a far bigger demand for a sequel, remake or even a remaster for that game from both PS5 and PC gamers.

That been said, why don´t you ask Sony tol sell the IP to Fromsoftware now that according to rumors, they bought Elden Ring from Bandai?

ZwVw56d ago (Edited 56d ago )

Reclaim? That would mean that they actually owned the ip at one point, which they never did (MS always has). Apples & oranges. Remedy always owned the Control ip (just not the publishing), as they have with Alan Wake.

About as likely as them getting the Max Payne rights from Rockstar.

mastershredder56d ago (Edited 56d ago )

Sending you game to a publisher does not mean they get "rights to own it " unless that was part of the contract (monetary/ strategic reasons). 505 was the publisher they worked with to publish and distribute it, it dos not mean that 505 flat out "owned" anything, clearly they did have a special arrangement that made them open to limit their publishing rights. and so here we are and big whoop

Jingsing56d ago (Edited 56d ago )

Yeah get Quantum Break PS5, only if you put it on disc with all the associated movie material.

isarai56d ago

I mean they got the Alan Wake IP back from MS, so I feel like they could get QB back as well

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280°

Alan Wake 2 Excels On Consoles; PC Will Run "As Good As It Can"

Remedy's Director of Communications, Thomas Puha, said in his X post that Alan Wake 2 has been performing perfectly on consoles.

Zenzuu183d ago (Edited 183d ago )

Good stuff.

GPU prices continue to get ridiculous, especially here in Australian. 4080/7900xtx costs nearly 2k while the 4090 is pushing close to 3k.

Given the now the never ending rise of inflations, I'll most likely just play it on my PS5. Even if it doesn't perform perfect, it'll still be running the game a lot better than my PC setup. Still on the good old 1080 Ti...

Sonic1881183d ago

I don't even think a 1080 TI would be able to run it.

Zenzuu183d ago

Yeah, I'm suspecting won't be able to run it well.

BeRich233182d ago (Edited 182d ago )

"AW2 will only support Mesh Shaders, meaning the GTX 1080 Ti and the RX 5700XT are out of the picture despite being more powerful than the RTX 2060"

BeRich233182d ago

update! the game will work on a 1070 but u get a message saying it doesn't support all features. It runs at 1080p @16fps on low settings.

Crows90182d ago

The 1080Ti can probably run it. Im able to run any game this gen on a 2060 laptop gpu. Actually playing Lies of P at a constant 60fps...greatly optimized game that one.

Si-Fly182d ago

What resolution is that laptop though?

Number1TailzFan182d ago

Picked up a 4090 for just over £1300 when the very codes were active, only a bit more than a 4080 here so was a no brainer for that price.

FinalFantasyFanatic182d ago

Most 4090's are hovering at the $3000 to $3200 price point, they've actually come down in price.

+ Show (1) more replyLast reply 182d ago
GoodGuy09183d ago

This year is just full of absolutely trash pc ports lol.

ProjectVulcan182d ago

Alan Wake 2 isn't one of them though, it seems closely built around Nvidia's PC technology rather than bolted on later. Everything is pretty much within expectation.

It runs fine on PC. Pretty scalable. It's only when you try and turn everything to maximum, enable path tracing which the consoles don't do at resolutions the consoles don't do are you looking at a highly demanding game that'll live through a couple of GPU generations as a good benchmark.

Ultimately PS5's highest visual mode runs high/medium settings, 1270p natively and 30FPS. No ray tracing.

You're getting a similar experience with something like an RTX3060/2070 Super, albeit they have DLSS which is a lot better at image scaling than FSR on console.

You do need a GPU made since 2018 to run the game at all, but then you need a console made since 2020 too so eh.

Petebloodyonion183d ago

But PC scalability wasn't an issue unlike Series S according to Thomas Puha

“Series S, the CPU is pretty much the same as on Series X,” Puha said. “But the GPU is an issue. It really is. And then, having less memory is a pretty big problem. And we often get, ‘okay, you make PC games, surely you know how to scale.’ Well, memory is not a problem on PC. It really isn’t. And that’s one of the struggles when you talk about resolution and framerate."
"It’s a lot easier to scale on the PC because of memory, and it’s not like there’s one super PC and one weaker PC."

https://www.ign.com/article...

Well I guess it must be Xbox's fault

Crows90182d ago

So you dont know what youre talking about then...

Petebloodyonion182d ago

Well perhaps you could explain to me then since this dev went on record about the Serie S GPU memory being quite a problem but they still managed to get that 30 fps/1080 visual on Series S.
Yet here we are with a tweet saying on PC it's gonna run as well as it can (that's reassuring) with PC configs that destroy Serie X and PS5...

Destiny1080182d ago ShowReplies(2)
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