TTZ: Will cloud tech help the Xbox One prevail over the PS4? Or is the world not ready for it yet?
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too early to say...cant put everything on the cloud and be totally dependent on it..too many strings attached.
Nothing in this article but a Doubting Thomas.
It's amazing how some ppl think they know more about a technology than the engineers developing it.
I guess the author missed the tech demo and the part about only 2 - 4 MB/S required.
Don't ppl realize that MS has some of the best minds in the world working their?
Do ppl really think if it couldn't be done they would be wasting resources on it?
It's a wonder man got to space with attitudes like that.
Seems to me I heard the same doubts about backward compatibility, but now....
At the end of the day I guess it's just somebody with a paycheque, that's a tiny fraction of what the engineers at MS get, trying to get clicks; to say nothing of what I suspect is the difference in education and experience.
When crackdown comes out and more MS 1st party games are using it to THAT level of ambition and technical jiggery pokery....yes.
For now we should look at what is currently on the table and what is coming for the rest of the year. There is plenty of reason to buy an xbox before even bringing up the 2016 lineup or whatever else MS have up their sleeves. CD is deffo a start of something big and revolutionary on xbox. When MS fully harness this tech and their teams gain an even better understanding of how to deploy it in games, then we will really see some special things. Year 4,5 and beyond is going to be special. But right now we got plenty of good stuff between now and then to look forward to. And that applies to ANY potential new xbox owner.
Cloud tech is nice for Xbox ONE and I hope more exclusive titles utilize it to its full potential.
These are the types of attributes that contribute to a console's Identity.
however.... not everything has to be pitted against Sony's PS4.
Yes, it's a factor, consider it. VR/Ar is a factor, consider it. Games are a factor, consider them. APi's are a factor, consider them. GPU's are a factor, consider them. CPU's are a factor, consider them. UI's (functionality) are a factor, consider them. Controllers are a factor, consider them.
...there are TONS of factors that go into what makes a great console and what may appeal to a gamer. It's clear that cloud resources will make a difference in gaming...how soon/how much is the grey area. Probably sooner than many want to believe and to more extent...but also probably less (at this time) than some want to believe.
I think it will start making a larger impact, esp with MS 1st Party games from here on out...stepping back from Crackdown 3 would be weird...but I think MS won't push straight graphical improvements, just simply helping with things that will take burden away from the CPU. I think the most drastic thing we MAY see with cloud processing this gen is something like Project Irides helping HMD's (if you haven't watched those demo videos with Occulus and HoloLens I highly recommend them). With how coy Kudo was being with "will HMD's do true VR on Xbox"...I have a feeling they are looking into using cloud compute to assist in that...they have the demos available...and the standing comment is "we aren't announcing anything at this time" (and watching the interview where he said that, his grin seemed very telling).