390°

Street Fighter V Beta Goes Offline Due To Pressure By Players

Capcom’s anticipated fighting game, Street Fighter V, had launched its beta phase on PS4 last night and it’s already gone offline due to the overload and pressure on the servers caused by the number of players.

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Mostafeto3198d ago

I know its a beta phase but they can't launch a game and after one day goes offline for maintenance. That is just bad.

Gazondaily3198d ago

Well I'm just grateful that gamers are vocal now. That way Capcom will get their act together come the final release (hopefully).

TomShoe3198d ago

Yup. At least the Beta is doing it's job. Besides, the server load won't be nearly as heavy at launch, considering the number of people with no intention to buy the game just getting into the beta for free.

Mostafeto3198d ago

I hope so buddy but I am really worried about the game's official release now. We have seen lots of games launch with no server preparation to withstand the pressure like DriveClub for example. Captor should deliver a flawless release.

Stsonic3198d ago (Edited 3198d ago )

I paid for a key on eBay as I need one for analasys so let's hope it comes back soon.

NewMonday3198d ago

this situation is exactly what a Beta is made for, the game is still way off from release so plenty of time to iron out the servers.

bouzebbal3198d ago

Can't wait for the servers to go live again to try this beast.
I've been burning for two days to try it.

King-u-mad3198d ago

It's a beta build, and it is under mass stress from all the people who want to play. What people fail to realize (Because they aren't in the field of designing video games. So it's understandable.) is that just because a beta build is "Playable" doesn't mean it is going to work as if it was retail ready. Nor does it mean the game is any where near close to being able handle a wide audience outside of their focus QA group. I can no doubt say that this beta is most likely the most worked on and most polished thing they have so far with everything else being extremely incomplete. So there is no need for gamers being vocal to make Capcom "get their act together". Especially on something that in the end doesn't affect them in any way shape or form other than what they subjectively think. This is a Beta Test, meant for receiving data on what works and what doesn't along with bugs and constructive feedback from a usergroup. Capcom is doing their job. Just sit idle while they continue doing their job instead of worrying about the state of the beta. It's redundant to do so. Reason being is that it is the beta build and not a representation of the final product. It is not a demo.

This is not a means to argue, just clarification of the situation for better understanding.

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thrust3198d ago ShowReplies(6)
spacedelete3198d ago

why didn't they have offline modes so we could still play it ? stuff like this happens and we have people begging for a online and download only future. don't make me laugh.

Majin-vegeta3198d ago

Cuz this beta was "STRICTLY" for online testing.

MasterCornholio3198d ago

Its a multiplayer beta not a demo of Street Fighter V.

:I

Death3198d ago

These "beta" tests are not actually beta tests. They are part of marketing the game. Online gaming like we have today has been around on consoles since the Dreamcast. By now developers have had a fair amount of time to understand how to make an online component for games. You have to wonder why it's so difficult to roll out games over PSN. Sure, Microsoft had issues with MCC, but that was due to matchmaking 4 games with each other. Seeing how that hasn't been done before I get why there were technical hurdles. Sony doesn't even want to try with the Uncharted Collection. How is a fighting game unable to work online?

Genuine-User3198d ago (Edited 3198d ago )

@Death

These beta tests are actually just that, beta tests.

Developers have mentioned in the past that it's almost impossible to predict a 100% success rate in an online environment without some serious stress tests on their network.

It's not difficult to roll out games over PSN in comparison to Xbox live. Your spin with the Uncharted collection is masterful, but it won't work on many people.

You're forgetting that a beta for UC4 is included in the Uncharted Collection.

Let's have a look at some network issues on your proffered service:

Forza Horizon 2 - Can't connect to online sessions
http://forums.forzamotorspo...

Xbox live had a network issue when Titanfall launched

Halo: MCC network issues still exist

I can probably come up with a huge list.

Death3198d ago

@Genuine,

By all means make a big list of Xbox games that are not playable online at all. I kind of doubt that everyone in the SF5 beta had router issues like the guys in the Forza thread you linked. I guess it's possible everyone just needed to tweak their routers to play SF5. Good call.

As for Naughty Dog not including multiplayer for the collection on PS4, they said they didn't want to disrupt the Uncharted 2 online players on the PS3. Makes perfect sense. http://www.gamepur.com/news...

mhunterjr3198d ago

Why would they need to beta test the offline mode? This isn't a demo, it's a test

xActionBasturdx3198d ago

This beta was specifically for online purposes to test out net code and workload issues on their servers

FunAndGun3198d ago

@Death

You usually have fairly good and interesting comments so I don't understand how you could be so far off about your understanding of Betas and online multiplayer components.

@spacedelete

You are always on something ridiculous, so you are staying true to form.

rainslacker3198d ago

@Death

Online stress tests are what these kinds of betas are for. There are other types of betas, like ones that balance game mechanics for MMO's, or ones that are used for marketing as you mention.

Stress test betas are there because it's hard to gauge how well the net code works on a large scale even if you simulate it. When you start throwing in thousands of IP's of various latency and speed, netcode can do some wonky things, and that can overload servers. The servers themselves are perfectly capable of handling millions of connections, but that doesn't mean the code will run well when connected. When they find these issues out in betas, they can then analyze the code that is causing problems because there is debugging code that is transferred to the developer.

Games that have an extensive beta process, tend to release with less net problems, so they obviously have a positive effect if used properly.

+ Show (6) more repliesLast reply 3198d ago
OCEANGROWNKUSH3198d ago (Edited 3198d ago )

this is literally what betas are for, not so much about you getting to try it out early.

Christopher3198d ago

We sure there were multiple servers and not just one taped together or something?

*smh*

Seriously, Capcom, step up your game.

rainslacker3198d ago

Why not? Don't many MP games release this way?

I'd rather they work this out in beta than when the game releases...because we know when the game releases the number of users will be significantly higher.

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MCTJim3198d ago

That's why its in Beta. Glad they extended it to cover the downtime.

RosweeSon3198d ago

Exactly I don't know why this is such a big deal sure they've released, a Beta that is, this isn't the full game as that not even out until next Year!! Nearly 9 months away still a lot of people are bound to want to play this so of course there are gonna be some issues but have we paid for this?!... That's a no then, it's Free and it's not even the full game it's a taster and most importantly a Tester, if this was the full release at £40 go wild kick off all you want it's not it's a FREE beta and most importantly they've also said they will extend the Beta period due to the downtime. Why does this warrant all the moaning go play something else.
It's not like it's Assassins Creed Unity Launch day or anything is a generous preview of a game still in development and months away from release these sort of things were bound to crop up. Shame of course but it's not like it should be working later this evening or tomorrow... Oh no a whole 24 hours?! How will we survive.

Mostafeto3198d ago

Buddy I bet we all understand this is a beta but even when a company releases a beta, it's not supposed to crash after one day. Captor should overestimate the number of players on servers before it goes live to test it first to make sure it can hold itself against the flood of players.

spacedelete3198d ago

beta is just a pr marketing trick. this is a demo not a beta. the game is essentially finished and they aren't going to change much or anything.

JV3198d ago

@Mostafeto a high percentage of betas tend to crash after one day.

TwoForce3198d ago

@spacedelete Ok, trollers. Let's see what you have.

Death3198d ago

Space Delete is actually correct.

If you have ever actually beta tested a game it isn't fun. Many components are missing and there are lots of bugs that need detecting. The public at large never "beta tests" a game. At most we have helped stress test servers so adjustments could be made for server load and games could be balanced better. For this to happen the games need to actually function.

SF5 has passed internal alpha and beta testing and was ready for the public "beta". Something had to happen between internal servers and whatever Sony is using for PSN. We seen similar issues with Driveclub where the game went from functional internally to broken to the public.

DemonChicken3198d ago (Edited 3198d ago )

Why are people spinning a beta test -

A beta test is what it supposed to be -

http://www.capcom-unity.com...

Not a PR trick and as expected a major issue is highlighted with the server load which means hopefully better servers on release

Gohadouken3198d ago (Edited 3198d ago )

You know why , it's about SFV being an exclusive or semi-exclusive this time .

So it's open season with some people caring about that instead of street fighter and fighting games as a whole .

Of course the reverse works too , with some people that couldnt care less championning it because exclusive ...

Genuine-User3198d ago (Edited 3198d ago )

Spacedelete and Death are absolutely correct. Beta testing is PR marketing at its finest, nothing more. These games are essentially finished, just like Halo 5 last year. Did you know that Halo 5 went gold late last year (undercover)?

/S

rainslacker3198d ago

@Death and space

Just stop. You're ignorance on quality assurance is so apparent, even people that don't know about the game development process can tell you're making stuff up to troll.

If betas were a PR move, why not just release a limited online demo? That's what you're saying is basically being done.

I have never been in a beta where there aren't problems. The beta is essentially a step in the QA process which involved large scale testing. Even if it's not an open beta, almost every game has a closed beta...typically through outsourced companies which specialize in such things. This gathers tons of information for the developers to work out code to make sure things work properly at launch. Online stress test betas is just not something you can get without spending a lot of money on outsourcing to companies that do such things(private betas), or with a QC staff of 20-30 people(the average size of a QA team at a major developer a year before a game releases.

Stop with this marketing stuff. Betas are built into the QA process documents, spelled out exactly what they are supposed to test and achieve, when in production they will release, and what to do should things not work properly on release. There is no marketing listed in the QA roadmap, because QA is not responsible for such things, and the QA manager doesn't give a toss about that ,because they care about finding every single problem they can in the game...which is why there is friendly animosity between the QA manager/team and the engineers.

There are a lot of people on here who have worked in the QA department at developers, and every single one of them has probably seen these documents and know you are full of it.

+ Show (6) more repliesLast reply 3198d ago
joab7773198d ago

It just blows my mind, and maybe someone can explain it, but why do games have such a hard time. Is it a lack of a sufficient number of servers? Is it a bandwidth issue.

Games will have betas, know their presence order count, and then still suffer on launch day.

And I know it's a mp beta, but they should allow training while it's offline. This would give us something to do while we wait, and that means less angry, impatient gamers. Just makes sense.

rainslacker3198d ago

The servers aren't really the problem. Servers are built to handle millions of connections concurrently, and process tons of information. These servers also run more than just games, and are typically outsourced.

Most game servers nowadays are what we commonly call the cloud, and they run these games online component using the System as a Service method. This means that the system to run the server runs on the server in a virtual environment with the code that the developer creates to process and manage the data to allow the game to run it's MP mode for the end user.

The problem comes in because these games do not run on a single set of code processes that can easily be moved from one game to another.

When the game is created, the developer is required to set up what code is sent to the servers, how that information is processed, and then what is sent back to the user. Game code isn't usually efficient until after extensive testing and revision, and when it comes to code such as MP code(more commonly called netcode), these inefficiencies can not always be determined until it starts running like it would with thousands or millions of users. Even simulating the code with lots of users, which is done earlier in the process, it doesn't always return the problems that may come up, because the simulation is simply returning what should happen, not what actually does happen.

This is why beta stress tests are done. It's not done to determine if the server can handle tens of thousands or millions of connections...they already know how many connections it can handle. It's done to determine if the system of a service application on the server can handle tens of thousands or millions of instances of the net code running at once.

In this case it couldn't, so they shut it down until they can fix the problem and restart the server to try and get to code which will get to the finer details of what they want to test...those unexpected results that come from users that can't be found out with a small team of quality assurance staff.

joeorc3198d ago (Edited 3198d ago )

Its not the servers, ..unless there is a problem with it itself, which can indeed happen, its mainly about the quality of your code to test and simulate itself in a realtime environment per user instance. That's why there is testing of online component's separate from offline.

Two distinct different compute environments.

As Rainslacker explained it very well, its not really about the server itself in the case, its about the code being clean as it can.

xActionBasturdx3198d ago

So people get upset because the online beta to test net code and workload and stability gets temporarily canceled to correct issues are the the same people that would have complained if the full game released with the same issues...Capcom just can't win apparently smh

Take your time Capcom we need this online done right

Mostafeto3198d ago

Yep this can be the right image to describe people who gathered to play SFV Beta. Unfortunately from the looks of it, there wasn't enough food to feed all of the hamsters.

rainslacker3198d ago

Awwww....most adorable comment ever.:)

Majin-vegeta3198d ago

Guess SF V is more popular than people thought.I had a feeling it was bound to have problems.

Mostafeto3198d ago

Yeah I guess. I didn't think too many people would play this beta or maybe the servers were pretty weak to begin with so even the normal number of players caused it to crash.

spacedelete3198d ago

i don't understand how SFV's servers are different from their other servers. as far as i'm aware SF4 isn't having any problems and a good amount of people are playing that.

Gohadouken3198d ago (Edited 3198d ago )

When has SF4 ever used a rollback based netcode ? The only time a Capcom game did was via Port studios for remasters using a licensed GGPO netcode ...

This time it's a proprietary netcode they have to try and work upon for both pc and ps4 . Besides SF4 mostly had internal and arcade testing .. so no its not the same situation regardless of servers

Artemus3198d ago

@spacedelete

SF4 doesn't use dedicated servers AFAIK, it uses p2p connections.

Akuma2K3198d ago

@Majin-vegeta

I agree with you that SF5 is more popular than people thought, especially after all the "SF5 looks like SF4" mumbo jumbo.....i'm glad this happened now and not during the final release, best believe we'd be seeing a massive crowd of streetfighter gamers with pitchforks and fires in hand on their way to Capcom headquarters wanting blood....lol

eddieistheillest3198d ago

Damn , I just woke up to play it and I read this.

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120°

Street Fighter 5: Analysing a Tarnished Legacy

Street Fighter 5 launched in 2016, and is widely considered a misstep for the hugely popular franchise. This article explains why that is.

Terry_B117d ago

Every Street Fighter is called a misstep of the series since Street Fighter III..and even the Alpha games were not liked by everyone.

SF V had a miserable start but later it did a lot things actually better than SFIV and SF6.

SF6 is the first SF since SFII Turbo for that I did not buy at launch. And today, around 6 months after its launch I still have no motivation to buy it.

kevco33116d ago

I've had every Street Fighter on launch since SFII on the SNES. SFV is definitely my least played of them all.

SF6 is very good. You should give it a second look.

Terry_B116d ago

Maybe in 2-3 years when there is a version that has characters I care for.

So far there is not one of the new characters I like..and my favourite 4 are not a part of it either. (Bison, Balrog, Sagat and Vega) + the whole hip hop style and the crappy music turned me totally off.

Looking forward a lot to Tekken 8.

Sano24116d ago

SF4 vanilla was loved by most and and not considered a misstep. It wasn't until they went revision crazy that people started turning on Capcom.

Terry_B116d ago

Don't remember the criticques it got for the big hands and feet, the sometimes weird looking faces, the lame boss (Seth) and that so many characters were shotos and yup..the many new versions. Just every SF got its haters no matter how good it was.

Nerdmaster116d ago

It was criticized for the first trailers having an interesting art style with those ink splashes, but the real game had none of that and people felt cheated. And Capcom decided to add some of those effects in the game later because of the backlash. But I don't remember any other big complaints about it.

EvertonFC116d ago

I grew out of fighting games, loved them as a kid but online you just get your ass kicked over and over leaving just the bare bones single player and also having no friends anymore who like fighting games either just makes me not want to buy or play them anymore.

CrimsonWing69116d ago

I dunno, I like Street Fighter 5 quite a bit. 🤷‍♂️

Shiro173115d ago

Sf6 is the best sf since sf4ae lol

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70°

Street Fighter Documentary Fights its Way to Blu-Ray

Street Fighter documentary 'Here Comes a New Challenger' is now available for all, following a successful crowd funding campaign.

90°

The Best Street Fighter Games, Ranked

By Jason Monroe: Join me as I rank the best Street Fighter games of all time, taking into account their impact on the genre, gameplay mechanics, character rosters, and overall fun factor. Let’s get into it…

Round One: FIGHT!!

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