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After leaving Konami a little over a year ago, Castlevania: Symphony of the Night creator Koji Igarashi is turning to Kickstarter to help fund his next game, Bloodstained: Ritual of the Night, a 2.5D adventure that appears to be heavily inspired by the brand he helped create. Symphony of the Night fans will be happy to know that Bloodstained sounds like the 2.5D Metroidvania game we've wanted to see from Igarashi for years. The game stars a young woman with amnesia who storms a castle to fight off a plague of demons while collected crystals and using a new crafting system to make weapons and spells. We chatted with Igarashi about this new project, why he had trouble finding another publisher, and how Keiji Inafune’s Mighty No. 9 inspired him.
ArtPlay released a new video providing details and footage about upcoming content for Bloodstained: Ritual of the Night, alongside sales news.
The Humble Must-Play Metroidvania Bundle just launched with Blasphemous, Hollow Knight, Bloodstained: Ritual of the Night, and more. As always, a percentage supports charity.
VGChartz's Paul Broussard: "Despite whatever annoyances I have, there’s no question that Ritual of the Night is a very good start. It handles exploration and item progression about as well as any indie Metroidvania I’ve played, and has some really good location variety to supplement it. The combat and balancing are problems that hopefully get smoothed out in the now-announced sequel (I think that’s still happening? It’s been two years since we heard anything concrete), but if it can improve on those, it’ll be a highlight of the genre. For now, though, it's still a good example of the genre."
Fantastic game if you enjoy side strollers I'd say this is a must play. I was sad when it ended. Lots of things to keep you playing
so damned cool.
I wonder if this is the future of the gaming industry. All these industry vets, responsible for the creation of well established franchises, going off and doing their own thing.
Times have changed, and it goes to show that with the right (small) team of people, anything can happen. It's full circle. Tools like Unity, Unreal, CryEngine allow these guys to expedite the development of games, and also allow for experimentation.
While none of what I just wrote has much to do with the above article, I am curious as to just how many people will follow suit. Kojima could be his own boss, and damn well rely solely on Kickstarter for his projects, then you have Keiji Inafune with mighty number 9, and the A-Team of ex-Rare developers working on Yooka-Laylee, Tim Shafer with Broken Age, David Jaffe with Drawn to Death, Peter Molyneux with 22cans, and so on...So many experienced developers breaking off and starting small again.
In the end, these guys have found a way to get in touch directly with their most dedicated of fans. The best part? we win.
"A lot of people compare Bloodborne to Castlevania. Have you checked out Bloodborne and what are your thoughts on it?
I’ve watched my kids play it. Man, that is a very well-made game. The game world and positioning are pretty different, so I was surprised to hear people compare the two games. I love the Cthulhu world, so I hope they keep on making sequels for it."
Iga should really play Bloodborne. Its an awesome game.
Those are pretty good questions. I also liked the Bloodborne bit. Imagine if Hidetaka Miyazaki and Koji Igarashi make a game together + funded by Sony!!!
Edit: Castle Cainhurst is very Castlevania but very different at the same time. I just love Miyazaki!
Ugghh I can't wait till I get paid so I can fund this :)