250°

Sunset Overdrive Likely Not Getting More DLC as Sunset TV Dies

Today it was revealed that Sunset TV is officially ending, likely meaning that outside of the occasional patch, major Sunset Overdrive downloadable content releases are probably over with.

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hardcoregamer.com
ValKilmer3297d ago ShowReplies(7)
4logpc3297d ago

Great game, i hope it gets a sequel.

StrayaKNT3297d ago

One of the best most under-rated games of 2014

HammadTheBeast3297d ago

I wouldn't say under-rated, it got a number of 8's and 9's and a few 10's so it did well critically. I just don't think the XBO had a big enough install base at the time to fully appreciate it. If they'd sold it now it would've done much better, but it did fairly well commercially for a new IP.

RGB3296d ago (Edited 3296d ago )

I personally think they made a mistake. The install base isn't the issue either, more that the user base don't buy those experiences on Xbox.

Put it this way;
Spyro (new IP) on a new console (PS1), sold 5 million.
Ratchet (new IP) on a new console (PS2), sold 3.3 million.
Resistance (new IP) on a new console (PS3), sold 4.3 million.

All 3 of those titles launched early in those console lifecycles, Resistance was day 1 on a system that cost more than anything has in generations prior yet achieve 4.3 million sales. Sunset should be north of 2 million at least now, especially since; Economy is better now, Xbox One sold better than PS3 did year 1 and it was new IP.

Should have been multi-platform or they should have negotiated a better deal with Sony, would have been north of 2 million by now.

vishant1013296d ago

@RGB those are lifetime sales im sure SSO will sell more in the future.

RGB3296d ago

@vishant101 - It won't sell 3 million, not even 2 million at the current rate.

Resistance did 500k in 1st 10 weeks, managed 4.3m lifetime.
Sunset hit 700k in same timeframe yet is now only at 800k after several months on. Could struggle to hit 1 million lifetime if the drop-off is so rapid.

MasterBaker3297d ago

Good game, hopefully they make a sequel.

XanderZane3297d ago

The game has been getting DLC for that last 8 months. It's a great game and sold fairly well for a new IP. Don't know if Insomniac will make a sequel or not. It would be great if they did.

Bathyj3297d ago

It actually didnt sell very well which is a shame cos it looks like a great game, and great new IPs should be supported.

I think they shot themselves in the foot being exclusive to be honest, given PS4's larger userbase as well as thats where all their fans of previous game reside.

Kalebninja3297d ago

the game was actually amazing, insomniacs mistake was putting it on xbox since clearly most of the player base doesn't know a good game when they see one. they didn't hold back with references to other games, making everything colorful yet violent and badass and breaking the 4th wall and man I just cant get over how fun it was such a shame it didn't get enough recognition, i'll still be hoping for a sequel.

BitbyDeath3297d ago

Well i'm sure when the deal was first struck neither side had a userbase.

Not sure why it didn't sell well, easily looks like the best game on Xbox.

Kiwi663297d ago

So heres a question do you think that some of the games that are ps4 exclusive are also shooting the devs in the foot as they miss out on 10 million+ fanbase same goes for some xbox exclusives or do you just think that the majority of games should just be on ps4

jznrpg3297d ago

Not my type of game but if it was on ps4 I may have bought it. Sometime down the road I will pick it up to try it out. I like to support new ips because they are always risky

AngelicIceDiamond3297d ago

Still don't see why putting it on PS4 would some how get the game to sell 4 million copies.

Resistance wasn't a huge seller also.

Bathyj3297d ago (Edited 3297d ago )

@MrKrispy

Depends on the game, depends on the developer.

If a dev like Insomniac or say for example, Bungie, made their bread and butter for over a decade on one console, then turned around and said, thanks for the years of support guys, but you cant play our next game unless you buy a different machine, then yes they are shooting themselves in the foot.

Imagine if Destiny had been exclusive to PS4. That would have been a dumb move and I couldnt see it happen unless there had been a very bitter break up. Bungie bought their independence and wanted to develop for other platforms and reach a larger audience, but they didnt cut ties with Microsoft.

And remember, Sony never owned Insomniac like MS did Bungie. They CHOSE to be exclusive all those years. Every sale they got in that time came from Playstation gamers. So they give us a big FU and and then wonder where all their fans are and why their game barely sold?

Its simple maths dude. Insomniac fans are on Playstation. There arent many last gen Playstation fans jumping over to Xbox but there are plenty jumping the other way. Know your market and target audience, and dont crap on your loyal customers.

If you dont agree, thats fine, I feel youre trying to drag a fanboy reaction from me but Im trying to keep it simple with facts, but ask yourself this, why has this game sold less than a million when its clearly so good, no ones saying it isnt and I'm jealous I dont have it, and how much do you think it would have sold by now if it had been multiplat?

I'm guessing 3 million easy.

The sad thing will be if other devs dont learn from others mistakes. You listening Square and Crystal Dynamics?

mkis0073297d ago

Krispy

New IP? probably should be either multiplatform or exclusive to the larger install base...but it is obvious that MS was approached before
Insomniac new which way the wind was blowing. Insomniac bet on the wrong horse. I have a feeling they won't be doing it again.

Bathyj3297d ago (Edited 3297d ago )

MrKrispy PM'd me informing me he was asking a genuine question regarding my opinion on the matter and not trolling me like I assumed, so I publicly apologise for misreading his tone and if I had a go at him. My mistake. I'm sorry, especially because you actually cared what I thought enough to ask my opinion. Don't I feel like the @$& hole. :(

@Msis007
Actually I think insomnia approached Sony first with this game, probably as an exclusive since Sony wanted to own the rights to it and insomnia said no and fair enough. They then took it to Microsoft who were more than happy to have it exclusive and not own the rights since they were really in no position to request that. Sony's loss. I still think had insomnia said look, we're keeping this game, we're going multiplat, but it can still come out on PlayStation where a vast majority of our fans are, then Sony would have accepted that and everyone would be happy.

XanderZane3296d ago

@Bathyj: Well it didn't sell as well as Titanfall which did over 1.2 million on the XB1 with only 9 million XB1 sold at the time, but I believe S.O. has sold over 500K units, which is decent considering the user base size. It's always a risk releasing a new IP during the first year of a consoles launch. I don't think they shot themselves in the foot at all since Microsoft was paying them to make the game, and they probably got even more money to keep it exclusive. It was probably more of a loss for Microsoft then Insomniac. No one knew what the userbase sizes would be by the time the game launched. The fact the user bases on both the XB1 and PS4 are larger then last gen at the same time, is a big positive for developers.

Bathyj3296d ago

Well Resistance fall of man was a new IP on a new console, that allegedly struggled for years.

It went on to sell over 4 million. Granted that's over it's lifetime and sunset overdrive still has time to go but does anyone think it will sell 4 million?

Look I'm clearly not knocking the game. I'm not even knocking Microsoft who you all know I don't care for very much. I'm saying considering the high quality of the game compared to the low sales is disappointing and could even be called a flop and it's because Insomniac turned their backs on the people that supported them and went someone their fans aren't. First anyone even debate that it would have sold 2 million on PS4 and probably 3 million if it was multiplat?

+ Show (7) more repliesLast reply 3296d ago
rainslacker3297d ago

October 28 - April 17 = 8 months? Seems like roughly 5-1/2 to me.

It is a great game though, but it didn't sell all that great. Much of it's sales were from the bundle, which is good for Insomniac, but doesn't signify it as a great seller for a new IP.

badz1493297d ago

@XanderZane

8 month? The game was released less than 6 months ago. 6 months is not much of a "support" IMO. I think the reason it will not be supported much longer is because it's not doing well commercially.

It's such a shame though, as I would love to have a go at it but I only have a PS4. Huge Insomniac fan here and I'm hopeful that it will come to the PS4 later. The sooner the better. You can do it Insomniac!

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320°

10 Years Later, Sunset Overdrive Still Remains A Beloved Xbox Exclusive

Does it still hold up in 2024?

We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.

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purexbox.com
Christopher20d ago

So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.

RaidenBlack20d ago

ngl, I was low-key expecting Sunset Overdrive to migrate to PS as well along with Hi-Fi Rush and SoT

Christopher20d ago

I think that would require Insomniac going back to work on it to port it over, probably why that's not happening.

RaidenBlack20d ago

Didn't Sony help with SoT port?

Christopher20d ago

I think only in so far as they support every piece of software heading their way? They have that team who specializes in helping people port games, not just SoT, and then the one team that takes PS5 games and ports them to PC (that's their full time job essentially). But that team, the former mentioned one, doesn't do all the work, just help out with how to best do things. So, that team wouldn't port a whole game like Sunset Overdrive.

RaidenBlack20d ago

Ok I thought you meant Insomniac reluctant/Sony not permitting them to go back and work on Overdrive. Hence I added the participation from Sony's side.
But yea, In actuality its Insomniac not having spare dev time to get involved in the port work, atm.

Christopher20d ago

*** But yea, In actuality its Insomniac not having spare dev time to get involved in the port work, atm. ***

Definitely this. They're working on two major IPs as it is and Sony forced them to layoff some people at the end of last year as well. So, likely not capable of sparing the time because resources are being fully utilized.

badz14920d ago (Edited 20d ago )

There was an article awhile back talking about the situation with SSoD. Insomniac does own the IP and Sony now owns it after they bought Insomniac but the publishing right for SSoD is owned by MS - at least the 1st game still is. MS has to sell the publishing rights like they did with the first Mass Effect game to EA after EA bought Bioware before Sony can do anything with the IP.

Einhander197219d ago

Nobody cares about Sunset Overdrive, except all the xbox fanboys who didn't buy it but like to come into articles about the game and try to act like it's somehow Sony's fault for whatever reason.

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darthv7220d ago

there was supposed to be a sequel. IG had it all planned but MS said no. And Sony wont greenlight a sequel if they cant get the first one away from MS. Plus... IG has other projects they moved on to anyways so...... yeah.

fr0sty20d ago

Well, with the recent change in policy towards exclusivity, I imagine Sony could get MS to port it over.

Zeref20d ago

Because a game needs to sell 10 million copies for it to be considered beloved 😂

Christopher20d ago

I mean, it's also not a highly rated game, not even in Insomniac's top ten or even top ten on Xbox that year. With this logic, any game can be beloved and so throwing around the word beloved means absolutely nothing. Doesn't have to sell or have great critical reception, just a handful of people need to love it.

Hofstaderman20d ago

You guys are so starved for games you reminiscing about a decade old game made by a now Sony studio. Of course it never sold 10 million, the vast majority of people bought a PS4.

LucasRuinedChildhood20d ago

A game not played by many can still be beloved by those who played it, yeah.

Only making a profit of $567 after 10 years shows that it was not as beloved as it should have been though. That's really bad.

As much as people complain about AAA games not being unique or having fun ideas or bringing in new IP, a lot of gamers don't show up for them. Even less people seem to have played Hi-Fi Rush.

romulus2320d ago

What's it considered if it just sells 1.8 million copies like it did?.

FinalFantasyFanatic20d ago

It was okay when I played it on PC, idk if I'd consider it one of the more beloved games of that generation.

Zeref19d ago

@Christopher

8s and 9s is not highly rated, okay buddy 😂

+ Show (3) more repliesLast reply 19d ago
MontyeKristo20d ago

I mean, it sounds like you're just hating on the game - but, I loved it. It was one of my favorite games of it's time and that generation. Replayability could have been better, but I still managed to play it several times. I would have greatly appreciated a sequel and definitely would have been in line to pick it up..

Things happen.

Christopher20d ago (Edited 20d ago )

***I mean, it sounds like you're just hating on the game***

No, that's all the people who refused to accept that this game was beloved and never even bought it. I, on the other hand, bought, played it, thought it was 'okay' and moved on.

Now, what hate did you see in my post other than listing the fact that it's not as beloved as the few who liked it? This and Days Gone get way more love in online discussions than they do in sales and support, I find. Both are okay games, not much more. But for some **unknown** reason, people prop them up often as more than they are.

Profchaos20d ago (Edited 20d ago )

It's in noabs land unfortunately as Microsoft own the publishing rights to sunset overdrives original game while insomniac own the IP.

So Microsoft would have to be onboard with publishing this game on PlayStation systems with the understanding the would not profit from any subsequent games in the franchise unlike the games they are currently releasing on ps5 to get players into their franchises this would be a small cash injection build a fanbase around a game they no longer own then nothing.

ChasterMies19d ago

I really don’t get the love for Sunset Overdrive. It’s one of the few games I bought, played a few hours, gave up, and never returned.

+ Show (3) more repliesLast reply 19d ago
isarai20d ago

Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.

Obscure_Observer20d ago

Sony couldn´t give a f* about Insomniac´s freedom of creativity, that´s why you don´t have a port for that game and will not be getting a sequel either!

That franchise wil probably never make a comback thanks to Sony´s greed for money, which have turned Insomniacs into a Marvel´s slave factory until 2030.

It´s sad, but it is what it is.

ApocalypseShadow20d ago (Edited 20d ago )

I didn't know that Ratchet and Clank were part of the Avengers of Marvel? Hidden in the ending credits of Guardians of the Galaxy or something? Captain Marvel?

Beyond the "cry me a river" of your comment that these Marvel games aren't on Xbox, it was Insomniac that was approached by Sony to work with Marvel to make a game. And let them decide what character they wanted to develop. They chose Spider-Man. Must be highly profitable for them. Wolverine is a profitable, recognizable character. And the X-Men definitely are a hot property that gamers would love as a story based videogame. Being that X-Men 97 brings back a popular Saturday morning cartoon and the introduction of the X-Men into the MCU movies coming up.

It was Microsoft's continued incompetence in cancelling the Marvel MMO game and turning down Marvel in making a super hero game as they were asked first.

Keep the tears flowing. It's not greed. It was smart business to say yes. And maybe Insomniac wants to make these games. And not a game that didn't sell well to an audience that doesn't buy games.

Christopher20d ago (Edited 20d ago )

Neither does Microsoft either, based on your own argument here. Microsoft denied the sequel, not Insomniac/Sony. There's also no sign that Microsoft is allowing a port. They control the next two games in the IP and any DLC or the like for the first. But, nothing.

What's sad is people trying to use this game to blame businesses for doing business things that they are both doing as some way to make them look worse. Microsoft wants to use Insomniac to make a good IP that sells their platform and Sony wants to use Insomniac to make a good IP that sells their platform. But, no, Sony bad!

Don't know why the truth that these companies are very much alike is so hard for people to accept.

romulus2320d ago

Your comment literally contradicts itself but troll statements typically do. If Sony is so greedy for money as you proclaim than wouldn't it behoove them to not only release the first game on their console but a sequel as well, as that would be a way for them to make profit and that's apparently their focus according to you? Speaking of profit and greed, I suppose Microsoft bought all those Developers and Publishers in hopes that they wouldn't make any money from it, right? Your ability to troll on this site with impunity is whats sad, but it is what it is.

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PhillyDonJawn20d ago

I bought it, along with at least 1-2 million others.

PrinceOfAnger20d ago

Very fun game that need a sequel.

-Foxtrot20d ago

Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”

Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*

The logic is just…I never got it

Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.

If they went with Sony like normal you might have seen a sequel by now.

Tacoboto20d ago

The winner of the Logic Cake has to be Bungie, though.

Wanted to be free from Halo and MS, so they buy themselves out, only to partner up with Activision, in the same timeframe as Activision ousting the heads of Infinity Ward, for a full decade with Destiny.

... And then things start falling apart in that relationship almost immediately, whodathought!

Christopher20d ago

Hey, when Sony offers to overpay you for your services and signs a contract that says they won't force you to do anything you don't want, who would say no? Such an overpriced purchase from Sony. Poor business, IMHO. But, honestly, I'm not a business person. But, still, I don't understand it.

darthv7220d ago

...and it seems this conundrum is also why the game cannot receive any sort of FPS boost patch for Series consoles. IG wont make it, and Ms can't get another team to do it without consent from IG. I liked it on XBO, but now I also have this on PC and I can tell ya... it definitely benefits from a 60fps frame rate.

badz14920d ago

been playing it at 1080p144fps on my modest pc. not the hardest game to max out and yeah this game definitely needs to be played at high fps considering all the actions

darthv7220d ago

Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.

babadivad20d ago

This game was so fun. Me and my brother put many hours into this one.

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120°

15 Top Notch Single-Player Games You Can Complete in 10 Hours

For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.

Read Full Story >>
gamingbolt.com
anast48d ago

Good games for the $9.99 bin, you can get all of the Metro's for $10 in a bundle.

490°

Insomniac Games Has Made Just $567 off Sunset Overdrive

Gamingbolt writes: "Insomniac Games has enjoyed commercial success on a level it had never seen before with its Marvel’s Spider-Man games, but not all of its titles in the last decade or so have seen eye-watering sales. In fact, specifically where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."

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gamingbolt.com
darthv72128d ago

Not gonna lie... looking at the IG roadmap I was fully hoping to see SSOD2 and Resistance reboot on there. The first SSOD was fun. It definitely needed the benefits of a 60fps mode and I was expecting there to be some sort of patch or FPS boost support when played on SX. Sadly... that ship sailed, but Sony gave me hope they would do the game justice. It really is a fun game that deserves to be played.

Gazondaily128d ago

At least it made some money. Ratchet and Clank lost Sony about $8m.

Eonjay128d ago (Edited 128d ago )

And yet they were happy to join PlayStation and since then they have made that back many, many times over. And clearly, it wasn't enough to keep them from releasing another Rachet per leaks.

Einhander1972128d ago

Wanna talk about the profitability of Forza or Redfall?

8m is a number that will easily be made back when iR&C has been on the market as long as SO has, R&C will make more profit that SO ever will.

mkis007128d ago

Nah that was later updated to say it made sony money but maybe not insomniac

maniacmayhem128d ago (Edited 128d ago )

It's probably why Insomniac is going the Marvel route for a while and then later bring out their next R&C game.

It's not a bad way to do business honestly. They develope something for a while that will guarantee some money and then in between being out something of their own.

Unfortunately, with the way the industry is, this is how things are going to be mostly.

@Eonjay

Of course they were happy, I remember when they were happy they were independent, but they saw how tough it was being that and without first party support and came running back to Sony.

Einhander1972128d ago

I just want to add that $8m is only 265,000 copies at $30. The game will easily cross that.

outsider1624128d ago (Edited 128d ago )

That money can be spent buying a PS5 with Ratchet and Clank.

IRetrouk127d ago

No it didn't septic, you read projections and thought you read actual money made, calm down 🤣

Outside_ofthe_Box127d ago

"No it didn't septic, you read projections and thought you read actual money made, calm down"

So you saying he got excited and jumped the gun like a typical overzealous fanatic?

itsmebryan127d ago

@Gazo
R&C lost $8 million. So after all the pride PS5 owners took in the game they didn't buy it? That's crazy. Some said before Sony 1st party games don't sell well. I guess it's true

CobraKai127d ago

@Maniac
Marvel came to Sony with the pitch to do a Marvel game after MS turned them down. Sony gave the job to Insomniac who got to choose any Marvel character to do a game for, and the rest is history

DivineHand125127d ago

If there is one game they should have made money on it's Ratchet and Clank. That game was fun from start to finish. I hope this doesn't discourage them from making more games in the future.

+ Show (11) more repliesLast reply 127d ago
notachance128d ago

Lol look at everyone here jumping to reply based only on other comment here

The claim that R&C made $73m while costing $81m was based on leaked 2020 presentation slide, and on the same leak you can also find Insomniac’s own claim that it already made $145m on R&C Rift Apart..

outsider1624128d ago

As you can see they dont read much.

Zhipp127d ago

I didn't know Insomniac earned money from games. As a first party studio I figured all profits/losses were absorbed my the parent company.

Vits127d ago

Unless Sony coughs up the cash to buy the publishing rights from Microsoft, or the wild scenario of Microsoft snagging the IP from Sony happens, talking about sequels, ports, or even DLC is pretty much wishful thinking.

Source: https://gamevro.com/microso...

Jin_Sakai128d ago

If it were on PlayStation it would’ve sold better. Being a Microsoft exclusive was a mistake.

CrashMania128d ago

Zeref running around calling everything a flop, bet he won't call this a flop, can't begin to imagine why.

darthv72128d ago

well..... it did make IG some kind of $ unlike R&C which lost $8m in the process.

Does that count?

TheKingKratos127d ago

Well darth ... You went full fanboy and pretty much acting stupid or possibly can't read

As a user above said

They claim that R&C made $73m while costing $81m was based on leaked 2020 presentation slide, and on the same leak you can also find Insomniac’s own claim that it already made $145m on R&C Rift Apart..

Kribwalker128d ago

Yeah 😂😂😂 That’s why the newest ratchet game lost $8 million

purple101128d ago

Had a bigger budget
+ console shortage
+ is was ps5 only.

God if war and gt7 were made crossgen and made money in the same time period

Jin_Sakai128d ago

“Yeah 😂😂😂 That’s why the newest ratchet game lost $8 million“

Sunset Overdrive budget $42.6 million
Ratchet & Clank budget $81 million

You do the math. 😉

Eonjay128d ago

Rachet and Clank sold more than Sunset Overdrive so yes.

CrashMania128d ago

You'd have a point if the numbers weren't from 2022, and before the PC port, and before the thread, mkis. Might not have made a huge profit, but it didn't lose money.

notachance128d ago

Before 2022 and before PC Port, yes

Be honest, you jumped to reply this only by looking at some other comment mentioning that while completely skipping the following replies aren’t you?

Jin_Sakai128d ago (Edited 128d ago )

Sunset Overdrive budget $42.6 million
Ratchet & Clank budget $81 million

And R&C was profitable. Even with nearly twice the budget.

“Update to the previous Ratchet & Clank: Rift Apart sales thread: It was profitable. Sold 2,7m(as of roughly February 2022)”

https://www.resetera.com/th...

Outside_ofthe_Box127d ago

Jin, now why did you have to go ahead and ruin thesoftware730's day like that by posting facts? Smh

+ Show (2) more repliesLast reply 127d ago
Christopher128d ago

I mean, maybe because of market reach. But it wouldn't sell better than R&C or SM games. It was a fun game, but not as enjoyable as the others, IMHO.

ChasterMies128d ago

Dead Rising 3, Rise Son or Rome, the Titanfall franchise, and the Tomb Raider franchise were all hurt by Xbox exclusivity.

cammers1995127d ago

Exactly. Fuze and sunset overdrive. Both came to Xbox. Both failed. Hmm.

Knightofelemia127d ago (Edited 127d ago )

It was an exclusive because during that time Insomniac was not owned by Sony. Sony has to honor that contract or they will be forced to pay it out or go to court. No different then a Microsoft title being an Sony exclusive they have to honor the contract.

+ Show (4) more repliesLast reply 127d ago
mastershredder128d ago

"where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."

I'm sure that big platform jump had nothing to do with it right? Pull a Rare, win Rare Prizes.

P_Bomb128d ago (Edited 128d ago )

Re. R&C and the 8 million, I wonder if hitting PS+ Extra hurt its legs? Good get for the service, but did it eat some sales?

FIELDMARSHALL_P128d ago

More than likely, but it could also make new fans that wouldn't have normally played the game buy the new one.

Hofstaderman128d ago

Same excuse XBOX fans use and look at whats happening to them and their preferred console...

Hofstaderman128d ago

I think it did. This highlights the pitfall of day one releases on sub services. I know R and C was not day one but it would have benefited from having more time to garner sales on its own steam.

Crows90127d ago

Learn to read. It didn't lose money. Read again.

P_Bomb126d ago

“Learn to read.”

I can read just fine professor. See yourself out 😤

+ Show (1) more replyLast reply 126d ago
preciousdeath128d ago ShowReplies(1)
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