VRFocus - As 2014 draws to a close consumer virtual reality (VR) feels closer than ever thanks to the launch of Samsung’s Gear VR smartphone-based head-mounted display (HMD) and teases of a release for the Oculus Rift. Despite this, the industry doesn’t feel much closer to solving the issue of input for VR experiences, creating a definitive standard for control that won’t break immersion. Sony Computer Entertainment (SCE) has its PlayStation Move motion controllers for its Project Morpheus, although the company has recently revealed that it is looking into other areas as well.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
VR doesn't have to be isolating, there are some amazing social platforms out there. Here are the seven best VR social worlds to explore.
wooow. imagine eye tracking looking in the direction you want to see and the screen moving there... genius! would totally limit how much you would have to move your head around to see things; total realistic immersion!
This is the evolution I expected from this Gen, and the main reason I bought into it.
I like the eye tracking and how you could be talking to someone and they look you in the eye
I'm really interested in the whole Morpheus VR thing but it still sounds someway off from being a product that is ready to be released. Equally important, the price of all this new technology will have to prove cost-effective for mass production/uptake by PS4 owners.
I hope they can pull it off.
The new 3DS tracks your eyes in order to adjust the 3D so that the 3D effect does not fall apart so easily when you rotate the machine to the left or right. Apparently it works really well.