HonestDragon (User)

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Under the Knife: Where is Gaming Going?

HonestDragon | 786d ago
User blog

Hello to all on N4G and welcome to my new blog: Under the Knife. The premise of this blog series is to address certain things in the video game community. Now whether it's a major issue plaguing gamers or a popular topic at hand, I hope to be both informative and humorous while I tackle these subjects. As such, there is a topic that I do want to look at: the future of gaming.

This has been a topic I have been wanting to write about for some time now. It wasn't until recently when I needed a good boost to start off such an article when I was hanging out with a buddy of mine. He went on to tell me that one day a 10-year-old boy (friend of his little cousin) was looking at his video game collection and asked him, "Why do you have nothing but girl games?" Puzzled, my friend asked, while grinding his teeth, "What do you mean by girl games?" Keep in mind he was resisting the urge to tear this kid apart for what he just asked (verbally mind you). The kid answered, "You don't have any Call of Duty games."

That right there is one of the pillars of where gaming is going. This 10-year-old boy honestly thought that the games my friend has are "girl games". Among the games my friend has includes Ninja Gaiden, Metal Gear Solid 4, Super Smash Bros. Brawl, No More Heroes, No More Heroes 2: Desperate Struggle, Xenoblade, The Legend of Zelda: Skyward Sword, and Metroid: Other M. Now I can see how a kid can say that about Metroid: Other M due to the box cover, but the other games not so much. So how could a kid say that about a few M-rated games, a beat 'em up party game, and a couple of RPGs? This boils down to looking at gaming trends in the United States.

First off, what is truly popular over here in the United States? If you were to take a poll of say a few hundred gamers of all ages, I can guarantee you that Call of Duty, Battlefield, Halo, and any sports game out there will make the list over other games. Sure Mass Effect, Grand Theft Auto, Street Fighter, Super Mario, and World of Warcraft will be there as well, but ultimately the popularity of games reflect on their genre.

First person shooters and sports games are very popular here. Every time I go to Gamestop or Best Buy, I always hear kids, high schoolers, and some young adults always asking questions in regards to Call of Duty, Battlefield, Halo, Madden, NBA, or NHL. I know what some of you might be thinking, "That's the Microsoft crowd". Seems to be a lot of them then. Well, now that Microsoft comes into the light that brings me to looking at their influence.

When Microsoft first debuted the Xbox in late 2001, no one could foresee the impact this company would have on the video game industry. I certainly didn't. I had a Playstation 2 during that time. I didn't care for Microsoft's attempt at making a console, but it would seem quite a lot of Americans did. Ever since Halo: Combat Evolved arrived, everyone was going nuts over it. This is when Microsoft gained their cash cow.

Microsoft capitalized on this and has since garnered high favor in the video game community as the preferred console for first person shooters, sports games, and all things multiplayer. When the 360 emerged, sales were very high (despite the problems with the Red Rings). But why is that? Well, the Wii came out a year after and the PS3 was too expensive. The next option for people wanting a next gen system who didn't have an Xbox? Xbox 360.

The 360 was what was happening in the United States. People were salivating over it. As a result, however, the future of gaming trends in the United States has changed drastically. Where single player games were rife and original with developers taking chances and doing new things, now everyone is obsessed with multiplayer and it is now a tacked on feature to once great single player games. Where fun was the basis for video games, now it is all about intense violence with rockets. Where there was freedom to do what you will as a developer, now there are rights that cause restrictions. Where there was fantasy to do as you will with unique stories and worlds, now there is realism with military shooters and sports games.

From that last paragraph, I mentioned the three F's and three R's that Nathan Paine of the import shop Pink Godzilla who mentions these in a segment from Gametrailers called the Bonus Round. Feel free to look up the episode yourself. In it, Nathan Paine explains what he believes are the differences between games made in Japan and games made in the West.

Paine has the three F's of Japanese gaming: fun, fantasy, and freedom. Fun reflects on the gamer wanting to play the game over and over, and not toss the controller aside after completing it. Fantasy is based on creating a world of fiction. He used Shigeru Miyamoto as a prime example for his success with Mario and Legend of Zelda and Keiji Inafune for his work with Mega Man. Freedom is his idea that the publishers allow developers to create strange, wacky, and quirky games (i.e. Pikmin and Katamari). He notes that EA would never let a game like that be made, but that Nintendo has allowed creativity and that they don't release the same game every year (i.e. Madden).

Paine has the three R's of Western gaming: rockets, realism, and rights. Rockets is basically the idea that Western games focus too much on death and senseless violence. Realism is, of course, reflected on real-looking characters and environments (particularly war battlefields, although it can work if done right with physics). Rights involves copyrights and licensing, or in other words publishers have licensed games like THQ with kid-like games with Spongebob. I agree with him on what he believes are the main key points when it comes to games these days.

So, ultimately, where does that put gaming toward the future? To paraphrase what Nathan Paine said in the episode: Americans are contempt with violence, while Japanese gamers want to know why things are happening. In other words, some gamers don't want senseless violence and want to know more about why things are happening instead of just seeing explosions.

The current trends seem to hamper the skills, abilities, and creativity of the developer. Of course, when the big wigs want the next action game or for a game to have a sequel that they know will sell, then the developer has no choice. What with the sorry state of originally single player based games having multiplayer as a tacked on feature and fantasy being replaced by realism, gaming looks like it isn't making any progression.

Now I can fully understand if a franchise is intended from the get go; however, people will lose interest over time if they don't get hooked or that they find the sequels are boring. Current gaming trends in the United States suggest that Americans (particularly those with the 360) are perfectly contempt with FPS and sports games being their medium. Any other type of game or franchise will simply bore them because it's different.

Then there are gamers who do give different games a shot and are tired of the FPS craze and the sports fanatics. These are the gamers who value innovation, narrative, and creativity. For us games like Mass Effect, Assassin's Creed, Infamous, Uncharted, Skyrim, Mortal Kombat, Arkham City, Vanquish, Lollipop Chainsaw, Portal, The Witcher, StarCraft, Tales of, Mario, The Legend of Zelda, and Mega Man show how different and creative games can be.

What can be done? Well, gamers need to grow up. I mean, the kid called Metal Gear Solid 4 a "girl game". I bet he's never played a single Metal Gear Solid game...ever. Instead of jumping to conclusions about games, gamers need to explore their options and broaden their horizons. Likewise, game developers need to get out of this repetitive funk that the industry has been in. They also need to let go of certain practices that are hurting the industry (i.e. on disc DLC). Only then will gaming progress rather regress.

Then again, it could be about personal taste and you might be sitting there thinking I'm full of it. Either way, where is it that you stand? Are you one of those gamers who says, "FPS and sports all the way"? Or are you one of those gamers who says, "Yeah, I'll give any game shot"? Comment down below and add your ten cents. I'm eager to see what you think about current gaming trends and the future of gaming.

SeekDev  +   786d ago
I don't mind any genre type, I'll play them all, so long as they bring something original to the table. Yeah, I'll get caught up in the Battlefield hype thinking it's innovating, when really it's just a high gloss FPS game.

Really, I think stories need to be told, there's too much multiplayer. I've been watching some films from Takashi Miike (although the two I've seen are remakes) and they tell amazing original (technically) stories in 2 hours, whereas majority of our gaming medium can't even tell a story as emotionally deep as a movie's in 20 or 30 hours. I recognize that it's 2 hours of constant speech with some action mixed in, but still, it's no excuse for games to not have such experiences. A good starting place for a game with such a rich storytelling experience would be the indie scene on Steam, imo.

The only problem with Call of Duty, is that it's converting future gamers that might actually care for some of the richer experiences of gaming into gamers that care for bloodshed and violence only. As a result, it's also making pubs/devs turn to mindless violence in games because it's easy and it caters to a large audience.

When I make a game in the future, and I've been thinking about this for quite some time, I'd like to make one that revolves around both non-violent and violent conflict, but where such conflict is justified. I actually have trouble playing some games nowadays because I'm starting to see just how uncohesive some games and their stories are.
HonestDragon  +   785d ago
Refer to my comment below. I accidentally just wrote a comment. I meant to do it as a reply. Fail on my part. XD
HonestDragon  +   785d ago
Couldn't have said it better myself. I don't mind genres either. It's just a shame that the market it getting over-saturated by FPS and sports games.

Stories should be told. I always like a good story. I have said it before: I am a narrative gamer. Although I do like some mindless fun here and there, I prefer stories overall. And, yes, movies can convey a good story in 2 hours. Yet, some games have trouble doing that.

It is a shame that Call of Duty has gone down this route. Future gamers won't be able to appreciate the beginning of video games (like with the classic arcade games) or acknowledge the highly regarded titles of the 90s (like Final Fantasy) without referring to Call of Duty as being better. Mindless violence is too easy to put in. I loved it when developers took chances and publishers let them. With companies like EA, Capcom, and Activision, I'm very skeptical on how they are treating their developers and franchises.

We can only hope that gaming doesn't turn into one big mess of rockets, realism, and rights. We need more fun, fantasy, and freedom. If you're looking to get into games, I hope you will get those three F's more so. That way you can fully express your ideas and visions for your product. I hope to do so, too. *crosses fingers*
SeekDev  +   785d ago
I actually don't play sports games, I used to, but I'd prefer to play other games. So maybe that's the one genre I don't play? Lol, I'm sure there are a few more obscure ones as well.

Fun, fantasy, and freedom. Fun goes without saying, and the only games I want to make are fantasy, I can be more creative like that. Originally, I wanted to make a fixed story like the Final Fantasy games, but then I watched this, and I thought about the game I want to make, and I realized that absolute freedom relative to the story's progression would have a greater emotional effect on the player. http://criticalpathproject....

Anywho, if I do make a game, I'm going to try to invoke as many emotions as possible from the gamer. Fear, using music and atmosphere. Laughter, this is very important, after the success of Portal and its comedy, I realize this now. Sadness, tragedies have to happen, so long as they have a great effect on the story, or rather the main character. The tragedies would obviously be committed by the antagonist. There are more emotions, lol, but you get the idea.

The game I currently have in mind would require much skill, a small team, maybe three or four and then myself. Basically, it wouldn't be my first game.

The indie developers are keeping originality afloat, I find I enjoy their games more than most triple A games.
Ravenor  +   785d ago
I've been playing shooters since 94 or so, in that time I've seen some amazing stories be told from the first person perspective.

I also really don't see a saturation in sports titles, 1 title for a sport every year is far from over saturated. It's also a genre I started playing in the early 90's, does this mean I'm not a real gamer?

I've played a large portion of FF, I played every platformer I could get my hands on, and I was always intrigued by all the new RPG that came out in NA in the wake of FF7. Even at that time though there were people who simply were not interested in whatever genre for a multitude of childish reasons.

It's no different now, I don't understand why anyone would expect every 10 year old to be super excited about Metroid Other M or Zelda. There might be some other 10 year old who would be psyched to play those games, but the large majority of them are only going to be interested in CoD.

On the school yard, it was all about MK. No one wanted to hear about Cecil, Spoony Bards or Buster Swords. It doesn't mean peoples tastes and preferences wont change over time, and it also doesn't mean people are going to play games forever either.

One last thing, on the topic of future gamers and classic titles...you'll always get people and especially kids who look down on older stuff. I was pretty flabbergasted when I saw how people reacted negatively to a Chaplin film being played. But you'll also get people who like to embrace classic games, and you'll also see lots of those people who grew up on classic games get into game development.
Captain Tuttle  +   785d ago
One problem with your blog
"When the 360 emerged around the same time the PS3 did, sales were very high (despite the problems with the Red Rings). But why is that? Well, the Wii had already been out for awhile and the PS3 was too expensive."

The 360 was released a full year before the Wii and the PS3.
HonestDragon  +   785d ago
Researched, edited, corrected. Thanks, Cap. Can't believe I made that kind of mistake. I always had at the back of my mind that the 360 debuted first and then the others, thus the problems people were having with the Red Rings. Well, that's what happens when you type faster than you think. Thanks for the notification. Much appreciated.
Xanatos  +   784d ago
Hopefully these type of players will evolve like I did they are just starting on a different place. I grew up with the NES and with that came many, many platformers I had my fill with platformers and I just don't touch them anymore, that includes Uncharted. Then came the SNES and with it came the golden era for rpgs and adventure games , these types of games are a bit more complicated and still hold my interest to this day, I would say they are my favorite types. After a few years of more console based rpgs and action games with the ps2 and eventually ps3 I was looking for something new so I got a gaming PC and started enjoying RTS games and God games like Civilization. Maybe this kind of thing is asking too much from kids these days, keep in mind that our generation grew up with single player games so we know how to appreciate them, the internet changed all that some for good some for bad.
s45gr32  +   784d ago
I agree with this blog the problem is that many triple a game developers and publishers are not trying anymore. Indie game developers on the other hand are giving gamers fun short innovative games.
grahamd   784d ago | Spam
edonus  +   783d ago
What this blog describes is not really a problem as much as it is a question.
People have always had their preferences and lots of them were always stuck on fps, sports games and fighting games. This changes a little bit every once and a while. Remember FPS didnt really take off until last gen.
The question is how do you make a game that grabs a consumer that isnt partial to your genre?
This requires lots of things like making games more accessible (not just to casuals but to anyone that doesnt frequent the genre) appealing and rewarding to players. Even at the cost of dumbing down the game or focusing on different aspects. Look at the Mass Effect saga. The 1st one was core rpg, tons of customization and micromanagement. By the 2nd one they stripped it of 50% of its rpg elements and beef up the action elements, then in the last one they added some of what they took out back and added more features to appeal to other genre fans.
s45gr32  +   781d ago
Okay my wording was horrible and basically you just stated what I was trying to say AAA game developers are trying their hardest to please everyone and is not working. Its hard due to the simple fact that some gamers like rpgs others do not and prefer fps. Is extremely hard to make a game cater to all audiences. This is where indie game developers succeed in the fact that only target certain audiences based on the game they are making as opposed to oh call of duty is so financially successful; therefore, letś make our game play more like call of duty or forza is successful let´s make our racing game like forza. Indie game developers on the other hand with little marketing and hype or no marketing and hype take risks and make games not to please gamers but games as art and innovation. Trying to please everyone is not going to work. Now this blog was talking how in the past game developers took risks and were adventurous in making games as art and not oh letś please everyone.
gravely   777d ago | Spam

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