100°

Pop-Fiction - Episode 11: Grand Theft Auto's Bigfoot

Does this legendary blurry monster make an appearance in Grand Theft Auto: San Andreas?

Brought to you by GameTrailers

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gametrailers.com
ilikestuff4762d ago

i remember roaming the woods looking for him, i wanted to fight him with my double sided dido. that gta was amazing

ReservoirDog3164762d ago

Raise your hand if anyone was coldblooded enough to kill the last sasquatch in RDR.

God knows I wasn't.

e-p-ayeaH4762d ago (Edited 4762d ago )

I couldnt and i remember coming back there to get one of the apocalipse horses and i saw him passing by and i started to be worried about him because there were some hunters in the area.

4762d ago
Mikeyy4762d ago

I spent many hours searching for Bigfoot in SA but turned up nothing, also looked for Pigsy.

San Andreas was such an amazing game.

I wish R* would come out and just say its true, with a 1/5645 chance of finding him. I will find him.

80°

Here's another look at Grand Theft Auto: San Andreas with RTX Remix Path Tracing

A new set of screenshots were shared, showcasing the latest version of an RTX Remix Mod for GTA: San Andreas.

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dsogaming.com
90°

Where are These Missing VR Games?

As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?

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xrsource.net
anast69d ago

There wont be enough demand until the tech gets better and more affordable.

ApocalypseShadow69d ago

The article is more concerned with where the announced games are. Not about VR demand.

Even with my thoughts on Facebook, they did supposedly sell over 20 million headsets. Not that I think that many are still using their Quest headsets. But even if it's only 10 million users and 5 million are interested and able to play GTA SA, that's still a lot of consumers and a lot of sales.

It just comes down to why these developers are taking so long. Is something like GTA canceled? Is it being held back for a future event? It's not like there's competition in the stand alone space. And now that I have a Quest 3 myself, I'm wondering as well what's the hold up.

Profchaos69d ago

For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.

Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.

But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.

I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR

130°

The reason why there are two different codes for each cheat in GTA San Andreas

From GTA BOOM: "Recently, Obbe Vermeij, a former developer at Rockstar North, shared some intriguing technical details about the ingenuity that went into creating the cheats for the GTA Trilogy"

Gamingsince1981170d ago

I bet it was painful not charging for the cheats as microtransactions