Ryan at Evolution Studios writes:
"Happy new year everyone, I hope you all enjoyed the holidays, I know I did!
The majority of us are now all back in the office, slugging away to make our next game the best we've ever done, so all you lucky people can enjoy the very best that our future games will have to offer! And on that note, I'd like to have a quick chat about what I'm currently working on for the sequel to MotorStorm: the GUI (Graphical User Interface). We've been working on the design of the GUI for several months, taking what we did for MotorStorm and throwing it out the window, completely starting from scratch.
We've approached the design of the GUI from a fresh angle and I think we've come up with something pretty impressive, both functionally and artistically. At the moment we have a solid design and a basic, functional GUI comprised of placeholder art and text, nothing to write home about! However, we are just about to get started on implementing the incredible art that the Graphic Design team has come up with so we can start getting a real sense of how the GUI will finally work, both visually and functionally. Unfortunately I can't go into any more detail than that at the moment, but I'll be writing more on this as we move further along in development."
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣
DSOGaming writes: "RPCS3 is the best emulator for Sony’s previous-gen console, the Playstation 3, and we’ve decided to share some videos, showing Dante’s Inferno, God of War 3, Sly 3, P5 Persona, Motorstorm Pacific Rift, Hajime no Ippo: The Fighting, Super Hero Generations and more running on its latest version."
DSOGaming writes: "YouTube’s ‘reznoire’ and ‘Emulators for PC’ have shared some new videos from the latest version of the Playstation 3 emulator, RPCS3, showing Heavy Rain, MotorStorm: Pacific Rift and Spiderman 3 running in it."
Poor Heavy Rain lol that game was and is a pile. Emulation sounds cool though - Res. Evil 3 and Directors Cut all the way.
So games run at 10 fps and graphical glitches not seen since pcsx2 in 2003,.. I will get there someday.
Interesting, but I would also like to know more about the ingame graphics engine. Can't wait to see screens from this game.
can't wait for this MS looks so good I know part 2 will be crazy.
but I'm much more interested in hearing/seeing how the game itself is coming along.
Their continued support of Motorstorm has been admirable to say the least, but I'm the sort of person who prefers that such precious time and resources be devoted to the next installment of the franchise.
I only wonder how much of a leap the sequel will be. If it's a big one then great. If not, all I'll be left wondering is how much better could it have been if they didn't spend so much time adding stuff to the first one.
Keeping my fingers crossed.
And they seem very confident in that MotorStorm 2 will look miles better. Can't wait to see/play it.
i need split screen...........