Many developers don't design with pacing in mind, and the impact of longer games' narratives ultimately suffer when we can break up the experience with user-defined play sessions. Short bursts of controlled pacing could be the cure.
Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
That was the whole design philosophy around 90% of Game Boy games.