Thoughts after finishing the Final Fantasy XII-2 demo that was released January 10.
I actually enjoyed the demo MUCH more than I thought I would. Especially since now when you change paradigm's you don't have to wait and watch everyone switch the first time you do it in a battle.
Agree!! I hated this s*** in XIII, I'm glad they fix this detail.
I really wanted to give FFXIII-2 a chance, but it has reminded me why I didn't like FFXIII...
you know despite what you say on sites like n4g and on the internet you need not fool yourself to think the internets agreeing with you means that the real gamer majority thinks the same
I don't know about you guys but I think there are a few things that need to change on Japanese RPGs, It kind of bothers me now the over-acting of some of their characters acting more like cartoon characters than actual humans; that got old a few years ago. I also don't like to be forced to go back and play the same enemies a million times before I can face the final boss.
grinding isn't just found in jrpgs it's in all RPGs ...
But specially on this one... that character Oerba Dia Vanille, she annoyed the hell out of me.
Alright dude, FFXIII is not a great representation of JRPGs in any state, past or present.
it's really not. Holy shit, why disagree with the truth? If you think FFXIII is an accurate representation of what JRPGs really are...wow
It's funny when people get disagrees on facts. I even got over 20 disagrees and 1 agree when I said that I was unable to play Uncharted 3 because it would not load, and that many others had the same problem. Also that Naughty Dog was not responding to emails concerning the problem. I even wrote 5 links to different forums where people were talking about the problem. Hopefully people are just missunderstanding and not stupid as it may seem.
I can respect this guys opinion on the game. However I also have an opinion about the demo I have played.(This is my opinion and I can understand if you don't agree with me but don't start bashing me and calling me a hater after I played the whole freaking demo!) The quick time events actually help the still boring battle system as it has me more engaged to do something other than hitting X the entire time. However, the battle system is still not fun at its core. I am still only hitting X the entire time and not changing my pentagram to heal. Which makes me feel SE thought XIII was too hard (for some odd reason). I lost interest in the gameplay very quickly. As for the world in the demo, it is a definite improvement from XIII. A lot better. Very Final Fantasy like. That's a good thing. So that is +1 in my book. At least they took something from the criticism and actually improved on it. As for the characters, I still feel Serah is a weak character that was poorly written. I can tell the voice actress did her best and she did great, but the character herself is a poorly written character and that's kind of sad. Noel on the other hand seems like a very strong character that was actually well written and his lines were delivered great. Might actually be the one character out of XIII and XII-2 that may become iconic. I really liked him. As for the story from the demo I played, I can already tell it's going to be all over the place. I just could not bring myself to care about what was going on. Granted XIII's story is not much to go off of but you would think they would have done a bit better. At the end of the day, this demo did not convince me to buy the game. While Noel is a strong character and the area I ran around was interesting, the gameplay wasn't great and the story still seems to be a mess. But that's just my opinion. I can see people who liked XIII would like this game but people who didn't like XIII I really don't see where they would really enjoy this game anymore than they did XIII.
I agree with all of your points. Although I wouldn't say Serah is a weak character just... badly written.
I thought the FF13 combat system was one of the best in the series, and many reviews mentioned it as one of the positive things about the game. Mashing X without healing might have worked in the first part of the game, but that changed (slowly) as you played through the chapters. I agree that the beginning of FF13 was too easy for too long. That being said, if you didn't like the combat system you probably shouldn't buy the game, but unless you actually played at least until chapter 12 in you didn't really experience the battle system in FF13. Also, when you say easy, do you mean easy to not die or easy to get 5 stars? Personally, I prefer dying over getting anything less than 5 stars :) On my second playthrough I got 5 stars almost 100% of the time. Going to try the demo now...
So far, I'm enjoying this demo. The amount of customization I'm already seeing is pretty deep. Or rather, the amount of options you have is pretty extensive. It feels to me a little like an MMO. I can't comment on the story much, as there doesn't seem to be much of it revealed just yet, but as for the gameplay, I feel almost overwhelmed by the choices I'm being presented in a demo.
The demo was actually really good. From the demo I can tell all the flaws from XIII have been fixed with XIII-2. I really enjoyed the monster battle system.
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