Rock Paper Shotgun - Just after seeing Agent 47 do his rather John Woo-like thing, RPS's Dan Gril sat down with Tore Blystad, game director for Hitman: Absolution aka Hitman 5 aka Hitman: Subtitle, and asked the most pressing of questions: whether we’ve lost the silent assassin to open action aimed at impatient console gamers, or if stealth and caution are still very much the order of the day. And also where 47 gets his suits from.
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever
One thing that I think will make this game suck more than its predecessors...
It's linear. Hitman was all about replayability and playing the some mission a tonne of times, experimenting with what goes wrong, and what went right before pulling off the perfect hit.
This game seems like it will funnel you down easy street with the only decision to be made is either shoot or sneak.