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The Dylan Cuthbert Interview, Part I

Speaking to Newsweek's N'Gai Croal, Q-Games founder Dylan Cuthbert talks about some of the challenges that face PixelJunk Monsters, a title for PSN. Cuthbert, who has has a hand in everything from Ape Escape to Starfox, noted that beyond the usual control and balancing issues, the real difficulty involves getting Japanese gamers to purchase bite-sized games online.

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Darkiewonder3608d ago (Edited 3608d ago )

Where did the idea for PixelJunk Monsters come from?

The idea for PixelJunk Monsters came from a desire to introduce RTS games to Japan somehow. For some reason, RTSs simply do not sell over here, even though if you drag Japanese people screaming and kicking and actually get them to play games such as Starcraft, Command & Conquer, Company of Heroes, etc., they absolutely love them and won't stop playing them for years.
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Someone had to do it.

Anyways. I really want to get Monsters when it's released here. It looks awesome