Review: Need for Speed: The Run | Nave360

Ben writes:

"It wasn’t that long ago since I didn’t really see the NFS franchise as anything special, or anything diverse. Gran Turismo and Forza were besting the games for the most realistic and content-heavy racing series, and it felt as if a games like the Shift era were trying to play catch up. That was, until E3 2010, where I was both saddened and surprised by the news that Criterion Games were now working on the NFS franchise. I’d wanted a new Burnout game since Paradise and with this news, it didn’t seem like I was going to get what I wanted anytime soon. Alas, a year ago from now, I was pleasantly surprised at their unique entry into the franchise that gave Need for Speed the revitalized boost it needed. Of course, after the success of Hot Pursuit, it was inevitable that EA and Black Box were going to continue to try and make that kind of racer with or without the aid of Criterion. Unfortunately, with The Run, they fell short."

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mokopa2136d ago

Just finished it in 2 hours 20 minutes. I feel like I was cheated. The graphics looks good, but Blackbox must have spend years on an old engine, but were forced to redo the damn thing on Frostbite and never had the chance to test it. Case in point,(spoiler alert)why do we spend just less than 5 minutes to beat the last 3 bosses. Why is 80% of the cars locked and we have to complete the damn multiplayer stages to unlock old cars. Why cant we re-select a car after we made a mistake on the 3 options. Imagine driving a muscle car which has no speed/handling and you can see that you suck and hoping for a garage, sorry, garages are randoma and are not in every track.
THIS GAME BELONG IN THE NEVER TO BE PLAYED GAMES DUMP. Now let me go back to Skyrim and relieve this RAGE!!!!!!