"It wasn’t that long ago since I didn’t really see the NFS franchise as anything special, or anything diverse. Gran Turismo and Forza were besting the games for the most realistic and content-heavy racing series, and it felt as if a games like the Shift era were trying to play catch up. That was, until E3 2010, where I was both saddened and surprised by the news that Criterion Games were now working on the NFS franchise. I’d wanted a new Burnout game since Paradise and with this news, it didn’t seem like I was going to get what I wanted anytime soon. Alas, a year ago from now, I was pleasantly surprised at their unique entry into the franchise that gave Need for Speed the revitalized boost it needed. Of course, after the success of Hot Pursuit, it was inevitable that EA and Black Box were going to continue to try and make that kind of racer with or without the aid of Criterion. Unfortunately, with The Run, they fell short."