870°

Bethesda: "we need to treat our Skyrim updates with greater care"

OXM UK: Bethesda has expressed regret over its "aggressive" fixing strategy, and promised to be more careful with future patches.

Jam_sponge4552d ago

I hear the PC version has seen a new fix already.

bozebo4551d ago

Bethesda seem to be willing to admit their mistakes. They get a lot of credit for that.

Bolts4551d ago

They get credit for admitting to consistently pushing out the buggiest RPG in the last decade? The funny thing is that on the PC, Skyrim is their most bug free game to date.

AKS4551d ago

I'm not getting constant crashes to desktop or purple textures since the update. It has seemed much more stable lately.

LightofDarkness4552d ago

Honestly, I reckon most of the Bethesda employees took some much needed R&R after the release of Skyrim, for Thanksgiving and what not, and didn't anticipate that the demand for a patch would be so high. So they had to scramble together a patch once most of the people were back to work and it didn't go so well, as it was likely hastily thrown together in a few days. I suspect that the next update will be much larger and far more stable.

rezzah4552d ago

that is a reasonable possibility.

Since they are humans and everybody deserves a break on thanksgiving to be with their families.

frostypants4552d ago (Edited 4552d ago )

Bethesda has a long, long, loooooooooooong history of releasing buggy games and then farking up the patching process. This isn't about Bethesda employees taking vacation, it's about a seriously and fundamentally broken development culture when it comes to quality assurance.

reckoner4552d ago (Edited 4552d ago )

Try and make a game as large and encompassing as Elder Scrolls and see if your Q&A team can successfully find every single bug in their playthrough.

You won't be able to. That's why when you release the game to millions of people... you'll be sure to find bugs that weren't found before.

I think they're doing their best in order to keep this game as bug-free as possible. Could they be doing better? Of course. But I don't think they have any sort of "fundamentally broken development culture" when they are one of the best developers out there right now.

frostypants4551d ago (Edited 4551d ago )

reckoner, this is an issue that goes back to the early 1990s. It has nothing to do with Skyrim specifically. Bethesda is a good developer, but there is no excuse for some of the bugs that land in their games, regardless of how fun their games are.

Obviously no Q&A team will find every bug, but nor should blatantly unmissable ones (dragons flying backwards??????) be overlooked. There is obvious improvement to be made in their QA processes. If their QA team cannot handle it because of the size of the game, then guess what? They need to hire a BIGGER QA team. If the car you drive has repeated recalls, would you just defend it by saying "well, it was too hard for them to test the car"? No. My guess is you'd say they should have figured out a way to QA it properly before selling it in the first place.

I can't think of a single developer that has been around as long as they have that consistently puts out games with this many major issues. When they only made PC games, it was a little more understandable, but when it is on consoles with standardized hardware, it's an absolute joke.

And releasing a patch that breaks other things in such an obvious manner...and having a history of doing so...is inexcusable. As the other poster said, it's called "regression testing", and Bethesda clearly doesn't do it.

There's no point in defending it...call a spade a spade...their QA is sub-par.

PirateThom4551d ago (Edited 4551d ago )

reckoner - If it was just bugs, that's fair enough, but there's a SEVERE issues with memory not being released within the game. If that was missed in QA, how long was the QA going on for? How in depth was it? Why were so many obvious things missed? These are things people had issues with day 1, how were they missed in QA?

Not to mention, this is now Bethesda's THRID game this gen running on the same engine. If they want to make large and encompassing games, they need to start doing it right.

bozebo4551d ago

"fundamentally broken development culture"

Yes, that's exactly it. Not just for Bethesda, but for most big developers.

+ Show (1) more replyLast reply 4551d ago
JaredH4552d ago

They need to actually learn what regression testing is...

badkolo4552d ago

it seems they are on top of things.

Animals_as_Leaders4552d ago

They STILL haven't fixed Oblivion or Fallout 3 on PC or PS3. ( not sure about 360 it could be the same ).

I wouldn't have high hopes for post game support.

Kahvipannu4552d ago

Well the engine wasn't the most polished one. Now they have more solid ground to build on, so I would like to think it will be better this time.

But yeah, time will tell.

kaveti66164552d ago

Oblivion and Fallout 3 on PC were fixed years ago.

Animals_as_Leaders4552d ago (Edited 4552d ago )

@kaveti6616

What a load of sh!t.

I bought fallout 3 on release day.

I had a
q9450
4gb ddr2
8800gt
P35 motherboard
Sata II HDD

Since then I have had the following hardware and OS changes:

gtx280, gtx480
i7-870
X48 motherboard, 1156 motherboard
different sata II HDD, Sata III HDD
2x2gbddr 3, 2x4gb ddr3

I have gone from vista 64 bit to win 7 64 bit ultimate.

On ****ALL**** of those configurations there have been spontaneous CTD. With patch 1.7 ( the last patch ) only a few weeks ago....3 years on, 4 times the computer power, 3 years worth of drivers and 7 game patches and it still crashes to desktop.

It literally has thousands of quest bugs. I was playing it only a few weeks ago and had to do several console commands to make the protectron in the 'big trouble in big town' quest appear where it was supposed to be so I could complete the quest as the science option requires you to repair the robots and if they are not there...well...

Even with a large adressware flag so the game can use more than 2gb of ram and a number of tweaks could not fix the engine instability and they could certainly not fix quest bugs. There is an unnoficial patch that fixes bugs after 1.7...it has thousands of fixes, but it works fine as you claim so why did those silly people waste so much time on it I wonder...

You don't know what you are talking about.

kaveti66164551d ago

Did you download patches from the modding community or do you deliberately ignore all the fixes people have produced so you can continue to bitch incessantly?

The games are fixed. If you choose not to take advantage of the patches available, that's YOUR problem.

Jazz41084551d ago

The 360 version was good at launch and didn't need fixing. Yes they updat3ed the engine on the game of the year but unfortunaly most of the bugs are ps3 related. The ram on the ps3 hs caused lots of features to be dropped as well as ope world games that are not linear to run slow and problamatic. I think if ms culd have a bluray and a fast reading one the 360 would be untouchable.

STONEY44551d ago

The games are fixed, but only because of the community. The community always has to clean up Bethesda's mess. The fact that a FAN PATCH can fix nearly every bug in the game, yet a huge studio like Bethesda can't, says alot.

PirateThom4551d ago

Kahvipannu - The engine for Skyrim is just a modified version of Gamebryo they're calling Creation Engine... it's still Gamebryo though, they've just cleaned it up a bit. It's why the game still has the same issues as Oblivion, Fallout 3 and Fallout New Vegas. Their engine is done, it's useless.

despair4551d ago

@PirateThom

where are you getting that info, because Creation Engine is an all new engine according to Bethesda not another modified version of the old one. Not saying you're wrong just that I never saw anything on that. Even Gamebryo doesn't credit Skyrim in their games list.

PirateThom4551d ago

No, of course, Bethesda were happy to dub it a new engine, but it's still just a rewritten version of Gamebryo

"We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit."

http://www.diedagain.com/sk...

Bethesda felt there was either enough changed to dub it a new engine or intentionally wanted to make people think it was a brand new engine.

+ Show (6) more repliesLast reply 4551d ago
SuperNerd4552d ago

Not really bro they still need to get on the ball and fix some stuff

4552d ago Replies(4)
MizTv4552d ago

i know people arnt going to like this but i can not stand this game. i love 3 and 4 but this is not for me.and i have put 1000's of hours in those games

kaveti66164552d ago

That's a little presumptuous of you, to think that people care enough about your opinion to be offended by what you say.

MysticStrummer4552d ago

I recognize your name and not his, but he seems to be more familiar with N4G than you are. People get offended over virtually nothing here 24/7.

SuperNerd4552d ago

@killzone just give it some time bro . they'll iron out the bugs eventually i hope

MysticStrummer4552d ago

I could understand if you didn't like the series at all, but to like 3 and 4 but not 5 seems odd. Maybe you just got sick of the basic gameplay, which has been the same since the first Elder Scrolls game.

despair4551d ago

not every game is for everyone, and when was the last time you played III or IV? People's taste change over time. I loved Morrowind but hated Oblivion and love Skyrim(more than morrowind in fact). So its nothing anyone should take offense for but expect disagrees like crazy. Here's one from me as well :)

+ Show (1) more replyLast reply 4551d ago
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60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

Read Full Story >>
gamerheadquarters.com
70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast43d ago

I tried, but it's a poorly made game that insults its customers.

lucian22943d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko43d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave43d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan43d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave43d ago (Edited 43d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.