150°

FF13 Producer Admits Game Had Problems

The producer of Final Fantasy XIII, Yoshinori Kitase, has come to terms with his own game it would seem. In an interview recently he admitted that the game was not perfect and did have some problems; specifically addressing how linear the game was.

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gameranx.com
Micro_Sony4974d ago

Problems.....if it only had problems that would not be so bad.

This game was utter crap and its the first FF game that I never finished.

Lost Odyssey felt more like a FF game than this BS.

potedude4974d ago

"Because the game was very story-driven, I think the problem was that it was quite linear. There could have been more opportunities for world exploration."

I think that ^ was my main problem. I liked some of the characters, loved the graphics and don't mind a bit of Japanese cheese once in a while. Just being able to do something off to the side would have made all of the difference...

taijutsu3634974d ago

Yeah i couldnt agree more before i played 13 i wa splaying 12 on the ps2 that had SO many side missions and quests I couldnt tell what was the story!!

Godmars2904974d ago

I find myself in such a state over this subject that I feel no real need to comment.

Mostly because I wouldn't be allowed to use that kind of language...

120°

Final Fantasy and SaGa series veteran Kazuyuki Shindo leaves Square Enix after 27 years

Kazuyuki Shindo, who worked on games including Legend of Mana, Final Fantasy XIII, and SaGa: Emerald Beyond, has left Square Enix.

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automaton-media.com
60°

How the PlayStation helped Square Enix achieve its cinematic ambitions for FFVII and beyond

Eurogamer speaks to Final Fantasy series producer Yoshinori Kitase about the impact the PlayStation 1 had on Final Fantasy 7 and beyond, for PlayStation's 30th.

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eurogamer.net
220°

As the Final Fantasy 7 Remake saga nears its end, OG FF7 director is glad "we didn't mess it up"

In the latest issue of Edge Magazine (issue 405), the developers of Final Fantasy 7 Rebirth look back on the making of Final Fantasy 7's shift into an open-world RPG while offering some thoughts on how they managed to make two massive RPGs about remaking the classic game.

Looking back on Rebirth, lead producer Yoshinori Kitase (who was also the director of the original FF7) spoke about the impact the 1997 game has had, even adding that "so many of the original game's fans now work in the industry." One of the things the developers credit for keeping the Remake saga on track is a special creative committee within Square Enix that guides the story and experience.

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gamesradar.com
-Foxtrot213d ago

I wouldn’t say they messed anything up, it’s good and well made but, I still prefer the original.

I’d have taken a more direct, less ambitious remake than some sort of sequel which deals with trying to change events and the whispers of fate bulls**t over 3 games.

I even felt Rebirth really screwed up Aeriths iconic moment at the end. Sucked all the emotional aspect out of it for being far too flashy and over the top.

Cacabunga212d ago

Of course Nostalgia has something to do with it.
I finished the OG like 100times back in the day but as much as i loved it i really enjoyed the FF7R episode 1 very much. Seeing all these beloved characters so well detailed was a special moment, especially the NPCs. I always thought Jesse was a man in the OG i have no idea why.

I havent played ep.2 yet but i heard they outdid the first one!

gold_drake212d ago

me too i agree with you 100%

i mever wanted the remake to be a 1 to 1 thjng. cause i know the og better than any other game ive ever played.

CornholioX211d ago (Edited 211d ago )

FF7 Rebirth is definitely worth it. I finished it 100%. The only thing i'm gonna say is: The open world is not 100% made. My guess 65% and it's really big.

fr0sty211d ago

I didn't like remake better than the original, but rebirth I did. It was so well done... And they expanded on everything that I wanted them to.

victorMaje212d ago

My main gripe is the move away from turn based. I really think it would’ve been better had they not changed that.
The more I played the more I wanted it to be turn-based.

Goodguy01213d ago

Idk, still feel mixed about the remakes. I mean, better than an absolute mess I guess. I like em but it still feels like...an odd fan's fanfic.

Becuzisaid211d ago

They could've been awful like Dirge of Cerberus. I'll happily take what we got!

gold_drake212d ago

i love timeline shit, especially what they did with Sephiroth being the fking master of manipulation. it was very well done.

and people are still making theories about it, i love it

one gripe i have was the english translation, its a mess, im glad i played it in a different language the second run.

Becuzisaid211d ago

What don't you like about the translation? I thought the dialogue has been shockingly good. At least among the main cast. Side stories are always hot and miss.

gold_drake210d ago

i said translation, not dialogue. the dialogue is fantastic.

Lexreborn2212d ago

I absolutely love that they gave us something New with Rebirth and Remake. I played everything about 7 since 97 that’s nearly 30 years of me playing that variation with movies too.

Remake and Rebirth gave me that world in a fresh view and nice spin on the story.

The city of the ancients added so much to the calamity of Jenova and explained so much on why there even was bangles and swords without slots. Never REALLY payed attention to how much borrowed power was being used by the main cast and people.

Miraak82 212d ago

I loved the original but that love wasn't solely for the story , I loved the combat and materia system, the way it opened up after Midgar, the characters, the minigames and the awww of graphics it displayed at the time of their respective releases . The re:games are amazing and just reenforced all those things I liked about it while still keeping the story fresh .I like that it wasn't a 1:1 as they couldn't have incorporated the lore that was established in the FF7 Compilation if it was. Rebirth has one of my favorite battle systems

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