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CVG - Need for Speed: The Run - 'Frostbite 2 lets us push the boundaries'

CVG - Need For Speed: The Run makes use of DICE's Frostbite 2 engine to "push the boundaries" of the world it provides the players, according to producer Justin Wiebe.

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DA_SHREDDER2192d ago (Edited 2192d ago )

The demo looked like crap. Burnout paradise looks better IMHO. Oh and when it comes to multiplat racers, Midnight club has that on lock. Doesn't come close to games like Motorstorm or Forza, but open world racing belongs to Rockstar, Criterion were on the right track, but the last NFS was underwhelming. Especially considering how good Burnout was.

killerhog2191d ago

I was just about to make a comparison with this [nfs: run] and midnight club: la lol. i doubt this game will look/run better than midnight club. man i still play that game from time to time. i cant wait for the next midnight club. wait why was i here for again...? i completely dazed off to midnight club

Boody-Bandit2191d ago (Edited 2191d ago )

The demo not only looked like ass but played like ass as well. A ton of screen tearing and uneven frame rate. This isn't even a rental for me and racing is my favorite genre.

gravemaker2192d ago

it looks shitty on consoles. Gotta see it on pc

lochdoun2191d ago

This is a shitty use of Frostbite 2.0.
The game looks worse than NFS: Hot Purusit.
How is that possible???

spicelicka2191d ago (Edited 2191d ago )

Is it me or does the frostbite engine make everything shiny in this game look glary and muddy. I saw little to no reflections on the cars, and ones that are there are only noticeable up close at an angle, there's also this weird white glow around them which makes it look blurry.

I don't know what it is, but i notice it in battlefield as well.

banditscout2191d ago

Agreed. The demo looks waaaaay worse than hot pursuit did. Not sure what's going on over there at EA.