The premise of the game is pretty straight forward in that after a train crash you find yourself imprisoned in some sort of asylum that houses all sorts of demented beings, both in zombie and twisted flavors.
Of course the real point of the game is to give gamers a core gaming experience; something not yet found with Kinect. While most Kinect titles are mini-games or casual titles, Rise of Nightmares attempts to steer clear of that style.
Jack writes: "First released in September 2011, SEGA’s Rise of Nightmares was made especially for Kinect on Xbox 360. Among the range of games available for the peripheral, it is the least likely title ever made for the Kinect - there’s no dancing, no pets, no sports. (Though by its end, hacking through hordes of re-animated corpses here starts to feel like a sport.)"
rise of nightmares would make a good VR game. Surprised Sega didnt try and remaster it for PSVR. Or... maybe they are working on doing that for PSVR2????
BD writes: Have you ever fell in love with a television show, spent more time than you would care to admit binging on each of its episodes, only to find out that it’s been cancelled, prematurely and without any real warning? I have, I’ve been burned numerous times, and it never gets any easier. This problem isn’t limited to our favorite TV shows, video games can cause that same abrupt stop, and it often hurts just as much.
As much as I’d like to see another entry in the Condemned, Dino Crisis, or The Suffering series, at the very least, those games got one or more sequels. I’ve decided to eschew horror games that have already seen a follow-up in favor for those that haven’t — the one-offs that deserve to be more than that.
I don't think Alan Wake needs a sequel it would probably just kill it. Alan Wake was good because of its originality, American Nightmare wasn't nearly as good.
GamesAsylum chalks up their gaming guilty pleasures, including Dead Island, Rise of Nightmares and Two Worlds.
As much of a step forward this might be for kinect, it still sounds to me like it would be much better with a controller - especially when exploring the environment.
Would be nice if Kinect was an optional control method, with a standard controller supported as well.
This is the very first Kinect game that actually has potential to be a decent core game. We'll see how it turns out.
It's a nice try, but gameplay looks a little oversimplified.