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Submitted by Pozzle 1245d ago | opinion piece

10 Mistakes That Nearly Ruined Otherwise Great Horror Games

BD writes: Have you ever had that moment where you’re blissfully mowing down Necromorphs with your plasma cutter or literally mowing down zombies in Dead Rising, only to come across that part of the game that almost ruins everything? Pretty much every game has it, but that doesn’t lessen the blow when you finally find it. It’s like when someone violently shakes you while you’re sleeping, ruining the amazing dream you were having about that saucy minx who works at the Starbucks near your work. You go there every day–even if you don’t want a coffee–just to see their face. If you’re feeling extra brave you might pretend to forget your usual order, just to see if they remember you. Then when they aren’t there or they don’t remember you, you’re struck by a wave of sadness that only a Mountain Dew Pitch Black and a hug from TJ can soothe. Oh, and you should definitely check out the ten games that came close to ruining everything after the break. (Dead Rising, Dead Rising 2, PC, PS3, Resident Evil 5, Rise Of Nightmares, Shadows of the Damned, Silent Hill: Downpour, Xbox 360)

JKelloggs  +   1245d ago
That's the one thing that put my off of Dead Rising, I like playing games at my own pace, not how long the game wants me to complete it in
Pozzle  +   1245d ago
Oh man, I hated the time limits in Dead Rising. I mean, I know that they existed because it was relevant to the plot and all, but they were still a pain in the ass. Especially those missions that had really short time limits for no apparent reason other than to piss the gamer off (like that painful collect-items-to-shut-the-gate "mission" in Dead Rising 2. I almost stopped playing the game alltogether because of that awful mission and it's awful time limit).

Surely there is a less annoying way to implement a time system in a video game? Or at least give the player lesser penalties if you happen to take your time or explore other side-quests.
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