PushSquare: "It’s the littlest things that make Driver: San Francisco fun. From the wah-pedal infused soundtrack, through to the rear-wheel camera angles, it’s clear that Ubisoft Reflections has spent a lot of time analysing classic seventies car chases during the development of the game. Driver: San Francisco promises the “ultimate car chase experience”, and based on our first impressions, it’s certainly not far off."
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Player 2's Matt Hewson looks at five games from his past that seem to have been forgotten by the masses and perhaps deserve a second look.
I'm definitely not a fan of the new "shift" gimmick
And what were they thinking putting the boost on the left stick!? I found myself constantly boosting when I didn't want to, especially around turns...which always resulted in me smashing into something and spinning out.
As much as I may have wanted to, I don't think I'll be buying this game.
Cars feel like they are rolling on ice or something and Shift system pretty much ruined the game
You guys complaining about the handling must suck at driving games... I own forza gt5 shift 2 nascar 2011 midnight club la and the logitech g27 racing wheel. I still own driver 1 and 2 and the handling is no problem for me. Takes a minute to get the hang of it but I love it. Muscle cars are torque monsters and can spin tires just by barely feathering the throttle if the torques high enough. I'm still getting this day one and can't wait for multiplayer so far first impressions have been good by previewers. Its user who can't drive a damn car that's giving it bad rep in the comments. My only gripe is the voice acting, but the cut scene main character acting is great.