Slam Bolt Scrappers Post Mortem

Eitan Glinert writes, "Ever wonder what we think of Slam Bolt Scrappers? What we feel we did well, and where we think we goofed? Well, today is your lucky day! Last night I spoke at the monthly video game developer meet up here in Boston and gave a run down of what went well and what didn’t go well while we were making Slam Bolt Scrappers (what is called a post mortem in the vernacular), and it was really interesting!"

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Surfaced1950d ago

Thanks for sharing, Cat! I thought the concept for SBS looked great, but as we approached the release date, some seriously poor feature decisions became known... like the lack of online multiplayer, and the silly reasoning behind its exclusion.

Reflecting on the game's popularity and sales, I think FireHose might also admit this was a mistake.

eitanglinert1950d ago

Yup, I actually address that pretty early on in the post mortem. I think it's bittersweet point #1 or #2. We definitely got hammered on it, and probably deserved to catch some flack considering how standard it is nowadays. However I'm still not convinced it was entirely a mistake as I'm not sure we could have finished the game if we had tried to include it.

That said, future versions of SBS will definitely have online multiplayer, so never fear!