Ubisoft and Free Radical have teamed up to create Haze -- one of a multitude of next-generation shooters following close in the wake of Halo 3, and one of several that has overt political content as part of its narrative. Gamasutra speaks to Rob Yescombe, Free Radical's full-time, in-house writer about the formation of the scenario for the game, how the writing and development affected one another, and more.
In the interview, which asks Yescombe about the recent history of games with political elements in BlackSite: Area 51 and in Army Of Two, he explains it as follows: "Haze... is a commentary on games themselves. In a game, you obey your orders without exception. That's what you do. And as a soldier, you obey your orders. There's no exception, and that's what you do. There are definitely parallels that can be drawn."
"But more than that, it's a commentary on violence in video games. As a Mantel guy, it makes sense that you play it like a game, because you're absolved from responsibility. It's weird that our entertainment is founded on shooting people in the face! The truth is that I enjoy it as much as anyone else, but I find myself weird for liking it so much. That's less than a big political statement; it's much more about, 'What are we, as people who are entertained by this?'"