Brink is finally, to coin a pun, on the brink of release. It's been a long road for Splash Damage, the development studio behind the game. For Olivier Leonardi, art director, the final few months have proven the trickiest. In this insightful interview, Leonardi discusses the process of creating the game's engine and art direction, the changes and hurdles he faced and the future of game graphics.
AAA games get all the attention. But some games get lost in the shuffle. Especially shooters! Make time for these five.
I didnt care for brink. I thought it was going to be like overwatch back in the day.
It’s time to Switch to Brink before taking 12 Orbits around Letters from Whitechapel? That sort of works.
Six years later, and the game is available to anyone who wants it on PC.