Top
130°

Crytek Uses New Autodesk Scaleform Features to Create “Crysis 2”

“Crysis 2” is one of the first triple-A titles to make extensive use of stereoscopic 3D, for which Crytek used Scaleform and its built-in 3Di toolset. Crytek developers quickly crafted levitating 3D and stereoscopic 3D interfaces for “Crysis 2” by easily tilting and tweening Flash elements -- displays, menus, interfaces, and videos -- in 3D space.

Read Full Story >>
gamercrypt.com
The story is too old to be commented.
SpaceSquirrel2628d ago

Sounds like a pretty cool development technology

MagicGamer2628d ago

I think it will be a benchmark set for most all mega titles soon.

MikamiFanForLife2625d ago

And that means we have to soup up our systems too!

Sharingan_no_Kakashi2628d ago

I might as well get used to autodesk. I wanted to be a programmer but every time we start a project I get stuck with modeling. I hate modeling.....HATE IT.

Sharingan_no_Kakashi2628d ago

Spoken like a person who has never had to sit at a computer and do the meticulous crap involved with modeling...

Pandamobile2628d ago

I've done 3d modelling and animation for a while now.

Your first comment was sort of unrelated to the topic :v

SicK_Scope2628d ago

yeah i agree it sounds like it could be the next big thing in the gaming technology race..

BlackKnight2628d ago

This is JUST ABOUT the games menu and the HUD in the game, that's it...

“Scaleform...helped us raise the quality and performance of our in-game graphic interfaces for both the PC and console versions to a whole new level.”

"Crytek developers quickly crafted levitating 3D and stereoscopic 3D interfaces for “Crysis 2” by easily tilting and tweening Flash elements -- displays, menus, interfaces, and videos -- in 3D space."

Not all that impressive really....

Show all comments (10)