300°

Tricia Helfer Is Back For Mass Effect 3

DP: I'm sure Joker wouldn't want to hear this but, EDI's beautiful voice actor, who did a wonderful job in Mass Effect 2 I'd say, will be returning for Shepard's epic trilogy finale.

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TeenGoten5198d ago

two thing's for sure, she's hot, and Mass Effect 3 is gonna be beast

saladthieves5198d ago (Edited 5198d ago )

YES!!! Everybody's favorite cylon model Number Six. I wish she could actually appear in the game not as EDI, but with her likeness and appearance there as well, like Yvonne Strahovsky's voice and appearance in Mass Effect 2 as Miranda.

5198d ago
Saryk5198d ago

Just about any new game I buy, I check the voice actors, you'll be surprised.

saladthieves5198d ago

That's actually a good tip. I remember playing Call of Duty World at War, and I could've sworn my commander was Jack Bauer in disguise. I looked further and actually Kiefer Sutherland was in the voice cast!

BeOneWithTheGun5198d ago

Didnt need to read to realize ice cube murdered the voice in cod.

gorebago5198d ago

I didn't either and now I want to replay the game and not ignore edi

6!

jakethesnake5198d ago

I just checked her IMDB page, and apparently she was Kerrigan in SC2 as well. The things you learn!

Solans Scott5198d ago

I wouldn't have it any other way.

no_more_heroes5198d ago

In a game full of good voice-acting (some better than others), she was in the top 3 for me. Never watched Battlestar Galactica, but recognized her as Carla from Burn Notice.

labaronx5198d ago (Edited 5198d ago )

she was awesome in Burn Notice

but apparently she does a lot of voice acting

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 18h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 14h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 8h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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