Padinga.com: Killzone is a series that has always confused me. It always wanted to be a Halo-killer, but it chose to have mechanics that resembled Call of Duty on paper and a garbage barge in execution. That is, the idea of these massive combat action sequences, but your character moves with a real-world weight, an actual heft that is thrown around, rather than the frictionless world of Call of Duty. It tried to be this tough, character driven game, but most of the characters fell flat or were just plain obnoxious (looking at you, Rico). It has always felt, and Killzone 3 is no exception, that this franchise never quite came together in a way Sony wanted.