70°

Stacking: Why are funny games so rare?

Interview: Double Fine's Tim Schafer and Lee Petty on making us laugh.

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computerandvideogames.com
MarioWarfare4861d ago

That's why I am kind of excited about Bulletstorm

Quagmire4861d ago (Edited 4861d ago )

Im sick and tired of all this serious "save the girl, save the world" bullshit in games nowadays, always trying to be epic and intense and emotional. Brutal legend was friggin hilarious, too bad there arent many funny games these days. I want Crash Bandicoot back. And Spyro.

Bigpappy4861d ago

Games are usually not funny because they are mainly made by nerds. Most nerds aren't very funny. Their joke go right over my head. To be really funny, you have to be willing to do or say just about anything (risky business).

neogeo4861d ago

Bad furday anyone? yes more funny games needed. Duty Calls.

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120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

Gamer75450d ago

Would say that if he was talking about Sony ?

S2Killinit450d ago (Edited 450d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop450d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies450d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow1450d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

80°

Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview

"MinnMax's Ben Hanson put together Tim Schafer from Double Fine and Hazelight Studios' Josef Fares to talk about Psychonauts 2, It Takes Two, and designing a great platformer in 2021."

LucasRuinedChildhood891d ago (Edited 891d ago )

This was a great interview. It reminded me a bit of the Devs Play interviews that Double Fine used to do: https://youtu.be/DxUfaZuGQK...

The ramblings of Josef Fares are endlessly entertaining. haha. He basically sounds crazy at the start of every tangent, but by the end of it, it's obvious that he's very talented and really knows what he's talking about.

He has a strong vision for his games - he didn't water down It Takes Two so it could also be played in solo with an AI and lose the need for collaboration, just like people don't want single-player games to be watered down. ​I would like if more studios took Hazelight's approach to game design: huge amounts of gameplay variation with very distinct levels.

I felt a bit bad for Tim because he talked about the struggle of cartoonish-looking games appealing to older gamers ... whereas Josef talked a lot about the high sales of It Takes Two (3.5m now). lol. Psychonauts 2 is fantastic and deserves higher sales and more recognition.

Fist4achin891d ago

If only psychonauts 2 had a physical release on ps.

30°

Tim Schafer on Psychonauts 2, creativity and 20 years of Double Fine

Double Fine founder and video game industry legend Tim Schafer sits down with Indie By Design's 'Gaming: The Podcast' to talk Psychonauts 2, creativity, writing and to look back at over 20 years of providing us games.

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indiebydesign.net
Magog989d ago

Hopefully they don't end up like Lionhead.