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1090°

The first PS3 screenshot of Crysis 2

Gamersmint writes : We have to say it looks pretty good, check it out here. Taken from Cryteks 3D papers, looks great for a console version with proper lighting. We will update on the AA soon.

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One Screenshot is not a News .. Sorry
Sneak-Out4875d ago WhoDisagree(0)Agree(1)
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Karooo4875d ago

It looks great, crytek rocks

LORD-PHOENIX4875d ago

it looks ok,nothing special,i was seriously expecting more,i know its ONE screenshot,but then look at k3 screenshots they look amazing,even better in motion.

even resistance 3 looks better right now and thats not known for its graphical prowess but its gameplay.

hopefully seeing this game in motion ill change my mind but this one screenshot looks just ok

MUHAHAHAHAAHAHA4875d ago

well said, the game doesn't even look that great

-Alpha4875d ago (Edited 4875d ago )

I have to agree with Phoenix. It's just one shot and it's OK. Looks great, but Crysis 1 on PC just seems to look better compared to Crysis 2 on consoles.

I just want to see the PC version because it's going to be clearly superior. I'm still unsure if the consoles brought down the PC version. Should have stayed exclusive to PC IMO. Crysis is known primarily for visuals like Killzone and I just feel that C2's visuals aren't as impressive from what I'm seeing. They just bore me.

http://maxygames.no.sapo.pt... This still amazes me but I haven't seen anything like this shot in the C2 shots. Maybe it's the boring NYC cityscape. The jungles in Crysis 1 were drop dead gorgeous and incredibly photorealistic. A building in C2 doesn't look as impressive as some of the foliage in Crysis 1.

However, the game on PC is still the best looking title and considering the open sandbox approach and the amazing draw distances in some of the shots I'm pretty sure it will look fantastic-- but if it's being ported to consoles then I doubt it will look anywhere near as good.

Lord_Doggington4875d ago

all the elements that make the cryengine so special involve movement, particularly of light, particles, environment, etc. one screeny isn't gonna show anything that the engine excels in.

Persistantthug4875d ago

I mean, I haven't seen anything especially bad, but almost everytime I've seen Killzone 3, my jaw drops and I'm very impressed.

Crysis 2, it just looks like everything else...like just another shooter.

That's been my impressions so far.

Winter47th4875d ago

They shoulda used Killzone3's engine.

-Alpha4875d ago (Edited 4875d ago )

@thug

Crysis 1 still looks stunning on PC. C2 will look better, but I think this will only be a matter on PC.

I just don't like the shots I see. This particular PS3 shot is just average. But the game is a very big open-approach title and if C2 looks even half as good as C1 on PC then it will already be a gorgeous looking game. Just look at the Youtube videos and you will see how amazing the physics/graphics are. But with shots like this I can't help but feel passive. Again, it's a console shot and I suspect the console versions will lack vastly to what can be done on the PC.

I just don't like how the focus seems to be on the console versions. The PC version is where it is at and that is where the focus should be

Death24944875d ago

I if Crysis2 on ps3 is using MLAA? It's clearly visible in Killzone3. People think Crysis looks better because of it's FPS, which is awesomely locked in at 60fps. I don't how many people own a 120hz TV, but if you crank up Judder (not max), Killzone2 will blow your minds.

mrcash4875d ago

resistance looks hideous just like the prequels.

frostypants4875d ago

Agreed! I'm glad I'm not the only one who's been thinking that Crysis looks better than what we've seen so far of Crysis 2, but as you say it may just be due to the setting. I think urban environments are probably just easier to pull off, thus lessening the visual impact.

RememberThe3574875d ago

Someone always has to be cynical. I think it looks great. Frankly, I was expecting much worse.

nycredude4875d ago

Looks a bit like Bionic Commando! I hope it looks better in motion cause that was decidedly just... ok.

Darkfocus4875d ago

@pheonix
you've also got to take into account that this is an open world game where killzone follows a linear path.

Koolno4875d ago (Edited 4875d ago )

"However, the game on PC is still the best looking title "

Lol@the xfanboyz always talking about crysis, and "pc better than console", ignoring the fact that most of the best graphics this gen are on ps3..

ExtremeLOL@ultimate revenge, delusional much ?

Ju4875d ago

Looks good, well, almost. Mediocre with all those MP games, if you will. But quite away from the PS3 exclusives. Not surprised, TBH.

nnotdead4875d ago

this one pic looks blurry, and shows average to low texturing. not very impressed, but like Lord_Dogg said, "all the elements that make the cryengine so special involve movement...", so i'll need to wait to see the game in motion before i can really comment.

@KoolNo
again, the one screaming fanboy is writing the most fanboy worthy post.

DigitalAnalog4875d ago

"I if Crysis2 on ps3 is using MLAA?"

No, it isn't. Eurogamer confirmed they're using a defered AA style similar to that of Halo: Reach/SWTFUII.

-End of Line

Death24944875d ago

Well that kinda sucks. You're claiming to be maxing out the ps3 but you're not using MLAA. That weird because LBP2, Infamous2, Motorstorm: Apo, Killzone3, Socom4, and etc are all using MLAA. If they did, people with he 6000 series ATI cards would be able to utilize it on PC. So it looks like the consoles held back the PC version. When I say consoles, I mean only one, 360.

Dude_4875d ago (Edited 4875d ago )

Death2494, a game looks good for multiple reasons. like the clever visual arts and level design. MLAA is very well suited for PS3, since it's being performed on the cpu. it also has it's downsides, like the ugly bluriness. Nobody is 'holding anything back', while 360 lacks in raw cpu power compared to ps3, it has a better gpu. It's not that simple, see. it in this case it's to be expected with a multiplatform game, since PC/360 and Sony's console are very different.

HolyOrangeCows4875d ago

So much for hitting the PS3's ceiling.

I guess they put in a new floor for Killzone 3 :)
http://www.play-mag.co.uk/w...
http://www.play-mag.co.uk/w...

Hopefully the screen tearing isn't as bad as what we've seen on the 360 footage. But I doubt it.
I'm probably still getting it on PS3.

evrfighter4875d ago

why would we want MLAA over AA?

http://n4g.com/news/632093/...

it's already been confirmed that MLAA would only work well for lesser gaming pc's. that and it looks no different than 4xAA with blurry edges.

Kleptic4875d ago

@dude11

I am not sure what you mean by 'ugly bluriness' for MLAA on the PS3...as MLAA is calc based AA to nearly mimic MSAA, which is much more resource demanding...But the results have been unanimously described as the answer to the AA problem the PS3 used to have...

Its quincunx AA that uses full screen blur to smooth edges...which is where many people complain of the screen always being blurry...Killzone 2 used this, but actually did it better, all things considered...its usually horrible though in multiplatform games...

I'm just saying...the first game on PS3 to utilize MLAA from the very core of the engine was God of War III, and I believe Uncharted 2 used it also, but was a late engine switch that ND commented on struggling with...and there is NO 'ugly bluriness' whatsoever...its a great answer to the AA problem when the renderer is built around it...

Dude_4875d ago (Edited 4875d ago )

I mean it is a general natural downside of this post processing effect. Certainly superior though to the 'quincunx' that you mentioned.

GoW3 not being blurry means the graphical engine was well designed. Means their programmers work well together with their modelling team.

MLAA was used in the PS3 version of Saboteur, Uncharted2 and GoW3 as far as I remember. Yes though, their implementations likely varied. And it was performed on the central processor (although I do believe there were some recent implementaions using shaders for PC) , while MSAA is on the GPU. So what do you mean by MSAA being 'more resource demanding'?

Anarki4875d ago

The game does look great. Different game styles.

Killzone is very gritty and this is more colourful and vibrant. Each are great looking in their own environments.

ThanatosDMC4875d ago

Looks terrible. This is medium settings on Crysis 1 compared to my High settings. Anything above High will probably make my PC kill itself.

Sarcasm4875d ago (Edited 4875d ago )

That doesn't really look all that great. Oh well, hopefully the gameplay is actually good. I am enjoying Crysis Warhead and it blows the original Crysis away. Definitely getting the PC version.

TheLastGuardian4874d ago (Edited 4874d ago )

Well, lookx like I won't be buying Crysis 2.

ChronoJoe4874d ago

lol alpha.

What crysis needed wasn't to stay on PC and get better gameplay, no game should be better renowned for it's visuals, than how it plays. (not that it plays too badly, but it's nothing to write home about)

I think what's important that shit like the AIs improved.

Traveler4874d ago (Edited 4874d ago )

I think it looks pretty good, but I have a feeling it is just a poor screenshot. Wait until we see more.

Death24944874d ago

@ Dude,
GOW3 uses 4xMLAA which equals 16xMSAA.

Digital Foundry: "The PS3 rendition of Pandemic's The Saboteur is different though. It's special. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance. Compare and contrast with Xbox 360 hardware, which tops out at 4x MSAA."-
ATI cards are just now becoming compatible with MLAA.

http://www.tomshardware.com...
Do your research bro before you start making claims. This is zero "Ugly blurriness" being caused by MLAA. This all depends on how much motion blur developers utilize in a sequence.

Kurt Russell4874d ago (Edited 4874d ago )

It might not be the prettiest game on the planet... But slap in some decent gameplay and I shall be getting mad on this game. Graphics are a nice commodity that nerds spend their time debating and jizzing over... They seem to frequently forget that Graphics have never made a game fun.

Dude_4874d ago

@Death2494

Read the comments before replying to them, 'bro'.

My point was about the MLAA having a natural con of blurring the image. I specifically mentioned that their implementations likely varied, and specifically stated that when the engine is optimized for it, and when they do put enough effort, the results are satisfying.

My original point was about devs using pros and cons of each console differently.

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norman294875d ago

That gun looks awfully chunky :| is this from the cubist version of the game or an option you can turn on?

Hellsvacancy4875d ago

It looks like crap, never been interested in this game, the video a while back with sum big mech thingy looked really cool though

Its gonna b a rental

MNicholas4875d ago

and Crysis 2 seems to perpetuate that trend.

This image is simply dull, flat, and lifeless due to inferior textures and lighting effects.

Compare to these in-game captures of Killzone 2:

http://i38.tinypic.com/245h...

RememberThe3574875d ago

It wont be able to hang with Killzone 3 on console, but it will still be a damn good looking game. I honestly am impressed, their new to the console game and I don;t expect them to reinvent the wheel their first time through. Plus GG has the luxury of being console exclusive and pushing their code to exploit one platform. As a multipltform engine it looks quite good to me.

ct034875d ago

I agree that this Crysis 2 shot is underwhelming. But when you come along and post these Killzone shots I'm just confused.

Look at the very first picture. Do you see how low-res the ground and wall textures are? Second picture: walls on the left. Blow this up to 1080p, and you've got a blur fest.

The third picture looks decent. But again, these are downscaled like crazy. Every image fills out only 1/12th of my screen.

norman294875d ago

@MNicholas just proved my point, look at the gun in those shots (and basically everything else) an compare it to the Cyrsis shot

Death24944875d ago

Crysis2 looks for a multiplatform title. But it's not going to be graphics king on consoles. Both Crytek and Guerilla Games are based out of Amsterdam. If you put GG on PC with unlimited hardware, I'm pretty sure they could make something that blows Crysis out of the water. I mean look at THQs Metro 2033.

Pjuice4875d ago (Edited 4875d ago )

you do realize crysis is by far the best looking huge open world sandbox game and that type of game takes more powerful hardware to run than games like killzone, call of duty which is why it doesn't look as good on console just the fact crytek got it looking this good on console is very impressive to me but ill still be getting the pc version i hate paying ms and sony money to control my gaming rig and network and never been of fan of fps on controller since i was 13 anyway and learned how to use a mouse and keyboard right.

ChronoJoe4874d ago

Bear in mind Crysis has something called drawdistance, and constant texture streaming, to concern itself with at the same time.

Whereas Killzone is pretty linear in that respect.

Pjuice4870d ago (Edited 4870d ago )

keep in mind that backround in killzone cannot be reached period its a texture your comparing two different types of games and crysis is by far the best of its kind and look up any huge open world sandbox game on pc and console and you can really see a difference where extra horse power is needed even on a bad port like gta4. you can cover things up in closed off games like killzone allot more.

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MarcusFenixITA4875d ago

I think I won't buy Crysis 2. I concentrate on Killzone 3.

Coffin874875d ago

Crysis 2 can only catch my attention if it supports splitscreen coop Campaign gameplay.
Like R3 and KZ3 did. I'm hyped for these games.

iamgoatman4875d ago

@Coffin87

Campaign co-op in Crysis 2 would ruin the experience, particularly the stealth parts which made up a fair amount of the first game, it's just not the type of game co-op is suited to.

Coffin874875d ago

Then I guess it's not my type of game ...
You can of course disagree with my opinion, go ahead.

jimineyscrickets4875d ago

Lookin' good! I loved the first Crysis.

TheGameFoxJTV4875d ago

To tell the truth, PC version of Bad Coppany 2 looks > than that.

AEtherbane4875d ago

No matter what, it will play better on a PC. It's Crysis, it's a PC game that just happens to be on consoles this time.

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Pedantic914875d ago (Edited 4875d ago )

Now if you would only release PS3 footage........

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4875d ago
Wizziokid4875d ago

very nice for a multi-platform game, I would like to see Crytek do a PS3 exclusive and see how far they can go

kinf-of-zon4875d ago (Edited 4875d ago )

I hope this helps, it's not game play but Cervat Yerli talking about the engine on the ps3 and he has some nice thing to say towards the end.
sorry wizziokid I put the wrong comment under you I meant this for pedramia91.

Eiffel4875d ago

They wouldn't go as far as Crysis on the PC, lol.

MariaHelFutura4875d ago

I don`t think that matters..in regards to his comment. It would be cool to see what they could do w/ the PS3.

ct034875d ago

"It would be cool to see what they could do w/ the PS3."

Crytek already said that they're pushing all versions as far as the hardware allows.

MariaHelFutura4875d ago (Edited 4875d ago )

I highly doubt that.

You think Crysis2 is pushing the PS3 as far as it can go? Ok....

Naughty Dog is pushing the PS3, Team Ico is pushing the PS3, Guerilla Games is pushing the PS3, Media Molecule is pushing the PS3. This is NOT.

Koolno4875d ago

Ridiculous..

Some high res texture don't make a game superior to gems like kZ, uncharted, etc

Ju4875d ago

"Crytek already said that they're pushing all versions as far as the hardware allows."

Yeah, they say that, but they certainly don't as seen here.

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karl4875d ago

not much.. they can do great graphics but not great optimization

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100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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Games1st1386d ago (Edited 1386d ago )

Just in time for those that got the month trial.

DrDeath1386d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster1770d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071770d ago (Edited 1770d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141770d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1769d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1770d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1770d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1769d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1765d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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