350°

Dear Bungie- What the Hell?

Sarcastic Gamer directs Bungie in questioning what the hell they were thinking with Firefight.

"I’m not sure how to put this, Bungie. We’ve always had a decent relationship.

I thoroughly enjoyed going over to friends’ houses and partaking in huge LAN parties for Halo 1 & 2. I even enjoyed playing the Halo 3 multiplayer when it first came out. While I’ve never beaten a campaign apart from ODST and Reach, I still find your multiplayer component entertaining."

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allyc4t4969d ago

Lag in Firefight ruins the whole experience. I hope they fix this.

-Alpha4969d ago (Edited 4969d ago )

I've only experienced lag in Firefight and it's usually not lag but a slowdown. Here is an explanation from a Bungie.net community member. When asked about lag in firefight he responds:

"Because as far as I know (Halo 3: ODST did this, not sure about Reach)Firefight adheres to the Campaign online process, which means that instead of having a host and making other connections catch up, it makes it to where it slows down so that everybody sees the same thing no matter the connection, which strains connections and makes them worse. Theres a payout to it, but there are always disadvantages.

Matchmaking has a different set up, which is more catered to have a lag free experience, since it doesn't wait for everyone to catch up with the host, which makes laggy players, well, experience lag while others don't"

plenty a tool4969d ago

and it was superb with 3 of my pals....

i dont know what to make of this in all honesty

pustulio4969d ago

So let me see if i got it.

People have lag in Firefight because it "slows down" the game so the guy with the shitty connection can "catch up" with the game?

While in matchmaking no one waits for the laggy guy so the game is not "slowed down" to let the laggy guy catch up?

Correct?

-Alpha4969d ago

@pustolio

I have no idea, he seemed to know what he was talking about so I thought I'd quote him lol.

Fanb0y4969d ago

Not much lag, but there's always input delay caused by the netcode - sorta difficult to compensate for, but it's doable.

I remember Generator Defense in the beta had about a 2 second delay on average for me. Half a second is fine, I guess.

BlackKnight4967d ago

@pustulio

Thats basically it. Matchmaking is Host/Client while Firefight and Coop are Peer to Peer. This is something the majority of N4G seems to not understand. A dedicated server is simply a machine that hosts the game but no one plays on that machine so its DEDICATED to being a server, not half server/half player. Most games are listen servers, meaning someone is a host and is also playing the game (COD series, Halo series, Uncharted 2, and many popular others).

Now Peer to Peer is different. It allows for 100% hit detection and no teleporting player and everyone stays perfectly in sync and sees exactly what other players see. The downside is, the quality of the match is the lowest common denominator, meaning everyone plays at the speed of the crappiest users connection. And lag in P2P only slows down gameplay/response, almost like "bullet time". As long as you have 4 players with good connections, the experience is great and the amount of data that can be sent is MUCH larger, which is needed in campaign and firefight since there are 4 players and then ALL of the AI, which can be up to 25 AI running around, even more when its the bonus round in firefight or around 60 AI in campaign and even running scripted events like cruisers shooting and sniper towers being destroyed.

In match making, you 8-16 people, all you need is ONE with a crappy connection to ruin it for all the players if in P2P. But with server client, the laggy guy will just be skipping around the map and being a hard to hit target. Or if he is host then everyone is screwed, though bungie and many xbox games keep a record of your network performance, and people with stable, fast, high bandwidth connections usually get host. You can even see what the records says about you in Reach now by going to the pause menu and looking at Network.

+ Show (2) more repliesLast reply 4967d ago
FACTUAL evidence4969d ago

" Lag in Firefight ruins the whole experience. I hope they fix this."

What do you expect? It's XBL. Maybe the 60$ a year people put into LIVE should get you dedicated servers....but then again it's been 6 years just about.

Evoluti0n4969d ago (Edited 4969d ago )

I don't own a PS3, and I don't comment on negative things that happen to the PS3, because I simply don't care.

But I love when something negative happens to anything 360 related. I see some of you are real quick to hop on the '60 dollars a year' fanboy bandwagon.

Thanks.

-Alpha4969d ago (Edited 4969d ago )

For the last time, XBL has nothing to do with what the developers choose to do with their online.

XBL is a service, you pay for the service, you pay MS.

Bungie is the one who created their online the way they did. Also, dedicated servers lag too, I've experienced enough of it on Killzone 2 and MAG.

hazelamy4969d ago

then what's the point of paying ms?

it's always "pay for live so you don't get a laggy service" then "it's down to the developer" when it is laggy.
it's like "you get what you pay for" always a valid statement when it comes to the online service, yet never seems valid when applied to hardware, ignoring the fact that it was proven to be true of course.

i just want to say, i do think live is a slightly better service than psn, but i still wont pay for a service where the user hosts nearly all the games.

Dorwrath4969d ago

I haven't experienced any lag whatsoever and besides running through campaign all I have played is firefight.

lastdual4969d ago

Same here. I was online in firefight last night with no lag.

From Bungie's explanation, it seems the limiting factor is if someone has a bad connection, it slows down everyone, since all the AI data has to be fed at the same speed to everyone's console. So play with people who have a good connection and you'll be fine.

Skizelli4969d ago (Edited 4969d ago )

I too haven't experienced any lag in Firefight, and I was playing with a couple buddies, one whom lives in Japan (I'm in California). Then again, I haven't played a lot of Firefight and connections between Japan and the North American West Coast seem to be decent, so who knows.

For those having problems, remember to check if your NAT is open.

dabri54969d ago

Hmm not seen any of this myself. I'm sure there are a number of things that could be done on your end to resolve the issue. Nat open, making sue network isn't busy with other people using up your bandwidth. Another thing to remember is that if you have cable Internet you share a line with other people in your immediate area. If you are hopping at a time of day that is busy with activity your performance will be affected. If this happens a lot call and complain. They will eventually put another line box out where you are to divide the connections. I had to do this in the last area I lived at.

darqwonders4969d ago

The problem is, I've never had this issue in ODST, or Matchmaking for that matter. It's only in Firefight where it's laggy beyond belief. What would make it so isolated like that?

According to Reach, my NAT is open, and my connection is good and my packet loss is low.

siliticx4969d ago

hows that 60$ a year going for ya? oh wait so... a popular game having stability and lag issues on launch day, wow, even the 360 has that.

Evoluti0n4969d ago

When a game goes from 0 players to over 2 million, in 24 hours or less, there will be issues. Unlike other developers, Bungie listens to what goes on with their games and their community. Issues will be fixed sooner, rather than later.

To say what you've said in your previous post, is idiotic and fanboyish, at a minimum.

BlackKnight4967d ago

Come back of the century. With 4 agrees and 1 disagree. Cream of the crop here on N4G.

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90°

Destiny 2: The Final Shape Developer Gameplay Preview

Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."

InUrFoxHole16d ago

What is this she/her, he/him bs?

60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
140°

Bungie Replaces Marathon Director Amid Leadership Shakeup, Fears of Layoffs

Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.

Kaii37d ago

Layoffs should be hitting the incompetent management at this point.

Profchaos37d ago

Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.

I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream

Rynxie37d ago (Edited 37d ago )

Are you serious? Do you just talk out of your arse naturally, or did it take years of being a POS?

Profchaos37d ago

You normally get so offended by internet comments or did it take years of being soft

purple10137d ago (Edited 37d ago )

Yes I see your point mate, someone clearly didn’t read the article.

Specifically the bit:

“Notably, multiple sources at the time and since have shared that Sony has largely left the studio to sort out its own troubles and was not responsible for the layoffs, with CEO Pete Parsons taking responsibility.“

He’s just spouting nonsense

Huey_My_D_Long37d ago

lol what so fucking hilarious is that you called him out so bad he projected him being offended onto you.

Its been well documented that Bungie's management has been more responsible for their shortfalls, even mentioned in said article that we are commenting on.

Its ok, just admit you didn't read the article.

MIDGETonSTILTS1737d ago

Arrowhead Studios will be Sony’s GaaS consult now.

Gameseeker_Frampt37d ago

I like how for some, it is never Bungie's fault. Microsoft, Activision, and now Sony - it is everyone else who is pushing Bungie to make all these bad decisions.

-Foxtrot37d ago

Thrown under the bus?

Are you joking? This is all Bungie, we all thought it was 100% Activision but it's clear the higher ups at Bungie don't have a clue how to run the studio and are more bothered about saving their own skin and the money that they rake in.

Sony gave them an extra $1.2 Billion to make sure that employees didn't leave and they didn't have to cut anyones jobs. Where did that money go because Bungie still cut peoples jobs and I bet you the higher management still kept a hold of their big fact paychecks and bonuses.

Sony invested poorly in this and the best thing they can do now is throw the old Bungie management out and take hold of the studio fully.

MIDGETonSTILTS1737d ago

Don’t throw the baby out with the bath water. Somebody at Bungie is the golden goose making great shooting mechanics, and the rest need to justify their paychecks.

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Fearmonkey37d ago

This studio has had three owners and its never worked well with any of them....Management has issues

ChasterMies37d ago (Edited 37d ago )

Worked very well for Microsoft. Microsoft’s mistake was letting Bungie go.

Fearmonkey36d ago

it worked so well with MS that they so wanted to be away from them they bought the company back. Only to do it again with activision-blizzard, and then sold to Sony...Sony shouldn't have bought them...Bungie hasnt been the same for a long time..