Sarcastic Gamer directs Bungie in questioning what the hell they were thinking with Firefight.
"I’m not sure how to put this, Bungie. We’ve always had a decent relationship.
I thoroughly enjoyed going over to friends’ houses and partaking in huge LAN parties for Halo 1 & 2. I even enjoyed playing the Halo 3 multiplayer when it first came out. While I’ve never beaten a campaign apart from ODST and Reach, I still find your multiplayer component entertaining."
Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.
Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.
I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream
This studio has had three owners and its never worked well with any of them....Management has issues
Lag in Firefight ruins the whole experience. I hope they fix this.
I haven't experienced any lag whatsoever and besides running through campaign all I have played is firefight.
Hmm not seen any of this myself. I'm sure there are a number of things that could be done on your end to resolve the issue. Nat open, making sue network isn't busy with other people using up your bandwidth. Another thing to remember is that if you have cable Internet you share a line with other people in your immediate area. If you are hopping at a time of day that is busy with activity your performance will be affected. If this happens a lot call and complain. They will eventually put another line box out where you are to divide the connections. I had to do this in the last area I lived at.
The problem is, I've never had this issue in ODST, or Matchmaking for that matter. It's only in Firefight where it's laggy beyond belief. What would make it so isolated like that?
According to Reach, my NAT is open, and my connection is good and my packet loss is low.
hows that 60$ a year going for ya? oh wait so... a popular game having stability and lag issues on launch day, wow, even the 360 has that.