Despite assurances to the contrary, as revenues continue to flatline and studios disintegrate, game industry leaders are grudgingly being forced to accept reality: Nothing has changed. Besieged on all fronts by shifting player habits, growing economic issues and the rise of digital downloads, games for social networks and free-to-play online outings, insiders are becoming increasingly desperate to reinvent themselves. Forget what you see in the headlines. In the second of our multi-part series on gaming’s reinvention, the field’s biggest names let down their guard to reveal the magnitude of the changes rocking the business, and what it takes to survive. But the question remains: Can developers and publishers evolve in time?
There are a number of issues that arise whenever games decide to announce early so let's go over some of them to find out why this is a bad practice.
To be honest I'd rather know stuff is in the works but other ppl throw fits over it so it's whatever
Yeah. Fallout 4 announcement was great. Announced during the summer and it came out fall of the same year.
The same thing happened with Witchbrook, its been multiple years and nothing. No updates at all, really. It's nice to know something is coming, but waiting for 5+ years for info isn't really fun
We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.
Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.