The summer of 2005 was a great gaming summer for me. I was home from my first year of college with very few responsibilities, and I was working at Gamestop which afforded me the opportunity to take games home as often as I wanted. It was also the summer that my band reached the height of its popularity and, yes, we were awesome and, no, that does not have anything to do with the rest of this article.
It was also the summer that Majesco bet the farm and lost. Psychonauts and Advent Rising both released that year. Both were big budget titles that just couldn’t quite keep the farm for Majesco. I still admire Advent Rising for what it was trying to do. I am convinced that more development time would have made it a great game as most of its glaring flaws were technical. Also, looking at the company that the Advent Rising team has become today (Chair, developers of Shadow Complex) you can tell that they are talented folks who just needed more time.
Double Fine's seminal platforming adventure game still holds up after all this time.
Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.
Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .
The Humble Day of the Devs Bundle 2022 just launched. It includes sixteen items including Psychonauts, Brutal Legend, Broken Age, and more.