Are original, innovative games a thing of the past? Megabits looks at whether games developers play it a little too safe nowadays, sticking with a tried and tested formula rather than actually doing something new!
No. Journalism lacks originality.
so reviewrs / ^^game journalists^^ r expecting every new game built to have new ideas or else it fails ? well i got news for u , your the ones who fail
I find it somewhat ironic the person first chooses a shooter for their reference. They seem to consider having a cover system as being non-imaginative. Thats fine, but I look at it as a necessity. Who here isn't going to take cover if being shot at in real life? Everyone will hit the deck when they here gun shots unexpectedly. Marcus just happens to be trained to take a defensive cover as opposed to a face down cowardice resort. Not all games with a cover system has it as their main game play mechanic like Gears, which is somewhat of a shame, I know, but Gears still holds the bar for that mechanic. Gears 2 holds it, anyway. Until other games adopt the "go into cover-change your mind don't go into cover" type of system Gears will continue to hold that bar. Its perfect... I'm not bashing the writer, I'm just addressing something they wrote. I like the article btw.
Gears doesn't hold the bar for the cover mechanic. Cliff Bleszinski said himself that Uncharted influenced Gears of War 2's improved cover system back in 2008. Which goes to show that gears wasn't the best with that mechanic. Then in 2009, Uncharted 2 was released with an even better and more flexible use of the cover system. Hope Gears 3's cover systems stays as good or improve a bit.
AND YET when you have a game like LBP there not any orignality
i dont get this new idea thing. we didnt have anything new since 10 yrs we need variety cause everybody make games in one genre is a death wish and gets boring
@shinGino I'm not sure I can agree there. Not about cliff stating it was used for reference, but the way the camera is implemented in Uncharted is much looser than gears (in gears you can never look at the camera) which I think lends to tighter feeling shoot outs. Of course, the Uncharted style camera works much better for platforming and displaying environmental objects (spike traps etc.). I don't think anyone did it better, rather they had to pick the camera scheme which worked best for their game. However, personally I found the competitive Gunplay (not the campaign but in multiplayer) in Uncharted 2 a little loose for my taste. On Topic, I think people forget how little innovation their were in titles a long time ago. Now we have tons of indie games that offer all sorts of creative outlets. Sure the blockbuster titles are kinda cookie cutter, but thats why they're blockbuster titles. Just like hollywood.
The only i have heard about Uncharted influencing Gears of War 2's cover system is that Cliff himself said they included the control scheme of Uncharted to cater to those not warming up to the default scheme. Ive never seen anything other than that. Also Gears didnt make the cover system, but save for a couple exceptions, Gears is one of the best example of the cover system and helped make cover more mainstream in the current gen. I dont much like the cover system in general though. If you think about it you shouldnt go into cover and be able to clearly see everything without the character actually peaking out himself. But they are still very fun.
When the camera is fixed behind a character...wouldn't that lead to strafing? Which is ok in games, but still kind of unrealistic. I like the flexibility of the camera in Uncharted. Being able to look back at the camera helps with running away when needed. Although when you aim and shoot, you don't look at the camera, so that shouldn't be a problem.
@Explosion I agree, strafing happens a lot more in games than it would in real life. I can't say I really have a problem with it though as I always felt it was a substitute for the inability to look one direction while running another. Since in real life we don't always run the same direction we are looking.
quantic dreams are making truly ORIGINAL GAMES. check out heavy rain, its brilliant! why the dissagrees? did you dissagree that the game was brilliant? if so tell me why, or tell me why. your pissing me off.
I don't get it either. Heavy rain was fantastic and a new idea.
It's just the stealth trolls coming out from under their bridge. Just let them have their fun.
We need more Icos, Shadow of the Colossus's, and Okami's this gen. That's what springs to mind when I hear "original games".
For the most part it's true. There are less genres than previous gens and less original content. Too many safe games like shooters, racers, sports and similar open world type games. But then the masses it it up so I guess it's a good business move. Good to read articles that point out a truth. What is successful gets beaten to death, stifling creativity. It's easy money after all. It seems like most of the time Devs make games that are simple because they think gamers will become confused. Insulting actually. Yes there are Devs that veer from thje norm but they are unfortunately few.
Actually it's the casuals they think they might confuse, which is true to be honest. Almost all games now are catered for the skilless masses, your hand is held from begining to end. I honestly think casuals have almost ruined this generation and will continue to ruin my favourite hobby.
@Clownbelt Well Said.
As long as any game is fun and has a good story that will last me a while, I'm in. And these "lacking-originality" ; articles are getting pretty lame too.
Was Uncharted original? No. Was it good? Fuck no, it was Brilliant! You dont need originality to make a good game, just making sure everything works together, makes a great game.
Was Uncharted 2 good? Yes. Was it brilliant? IMO No, it was just a good game.
lol It was brilliant
"lol It was brilliant" The multiplayer is brilliant....for a third person shooter. The SP was a great experience, but it I wouldn't play it over and over again. Batman AA has more replayability single playerwise IMO.
U2 is brilliant, whether you enjoyed it or not, in game design terms, as a game looking at it objectively, its absolutely phenomenal. You don't need to like something to be able to appreciate its craftsmanship.
The game was absolutly fucking amazing. I dont know what you were smoking when you played it. But it must have been something that made you forget it.
Uncharted 2 still blows me away till this day, just the cinematic alone is mind blowing!
One of the best games... Original story as well but they did took some notes on Indiana Jones movies and Lara Croft
every single genre type has been done, every single possible form of a certain genre has been done, every story type has been done every form of gameplay has been done games will forever be samey the differents is how it runs ECT call of duty vs battlefield both modern first person shooters, both completely different. grand theft auto vs saints row both free roaming 3rd person shooters based around crime. Both completely different.
oddworld is original. it's only borrow is from lemmings, but it was the first to have console voice speakcommands, full control in possessions, seemless cinematic screen transitions, industry vs mysticism theme, fork in the road pacing, good evil endings, and multiplane distance in its puzzle/platform glory. I'm a classic oddworld fanboy btw
I still think the first 2 Oddworld games are the best games in the history of gaming. I know it sounds corny and cliche'ish but there was honestly something magical about those games. I've never felt more immersed. You totally believed this world actually existed.
Oddworld fanboy reporting in :)
The younger gamers that I have talked to have many ideas. Its just that the same people that have been doing those jobs for years have run out of ideas. The new generation of devs will have new ideas and we will get new games again.
Give these guys a break. Its hard to make every single game unique and original. Lots of games come out in a year, its very difficult to be completely different from every single game in the year. Plus they're limited by genre and the hardware they are using. I've been gaming since i was about 8. Yes lots of games have been unoriginal but it didn't stop me from enjoying them. When an original game comes along i make sure i pick it up, because its all the more special.
Valkyria Chronicles = the answer
Yes. That, Heavy rain and The online mode in Demons souls.
The online multi-player portion of Demons Souls was truly fantastic. That thing that happens to your character and makes you say WTF in the Gargoyle level boss encounter; WOW, I was blown away. Never experienced that before. When it happened I knew it was really a special game. Of course playing with and against online players was nice also. Also agree with HR and VC. 2 other great titles outside the norm.
publishers and developers are fearing profitability. Originality in game exists every time you look at an indie game. But big developers and publishers can't afford to go bust on a single poor selling game.
no movies are lacking originality, and 3D is fueling the fire. Piranha 3D? r u kidding?
Besides that, moviemakers are remaking foreign films released a couple years before, and marketing them like their original ideas. First example that comes to my head, is that Brothers movie starring Jake Gylenhall and Tobey Maguire.
Kill.Switch inspire Gears of War's cover system. The person who wrote this should have done some research.
i remember that game it had an awsome cover system but was a pretty poor game imo. i do think gears perfected the cover system though
When I think about originality I think of creativity. When I think of creativity I think of Fumito Ueda.
Yup More sports, shooing, and racing is very original. 5 diff types of shooters, 5 diff types of racing, and sports with minor upgrades. yup which one should be the next triple a, bodycount, rage, maybe the new cod. go american games
i gave u an agree because it's funny. but the biggest diff come from not jus the jrpg. shinobi, streets of rage, actraiser, re. etc jrpg can be even more gritty depending on the story, hence any sports racing and barely some shooters carry. i can rock a pt1911 in the real But it would be crazy to see a cat with a buster sword doing summons, no.
gameplay wise either... just like the sever lack in Movies and Music... eventually EVERYTHING has been done... so its either deal with it or don't... The only thing evolving in gaming is the way we are going to be playing them (with motion)... which I personally don't want/agree with... just like I don't with 3D... If gaming goes as horrible and corny as it has gotten, Im pretty damn sure this will be the last gen of gaming for me in all seriousness!
Orginality =/ Fun
I think games nowadays are lacking, now i may not be the only one and some of you may not feel the same as me but i remember playing a game and i could get so immersed in that game that i forget everything else and i see the games true brilliance, the creativeness and it used to excite me and with some games i even felt i was in the game EVEN IF the game has been done before but lately thats not the case. lately i feel as if the games i am playing were just for my $50 odd bucks.. maybe you dont feel this way but i do i want to play games and and see how hard the developers worked for others to have a few hours of joy, i want to see how creative they were and the compassion they put into making the game every no and again i feel that way when playing a game but its no often. if any of you played a game and felt its brilliance then let me know. :D
Guns in FPS? Doom did it first! This is getting ridiculous. Nothing is new under the sun. Chances are someone already came up with the idea first.
we don't even particularly need originality, just some shit that hasn't been done to death these past few years like fps' have. where are the space combat games? theres been 2 this gen. where are the platformers? non-shooting 3rd person adventure games are almost non-existent. wheres some 2D games? theres plenty that devs could be doing but they're not.
Let's ask Nintendo .the king of milking a franchise to death and digging into the past to revive tired old titles that haven't been used for years, what they think.
lol @ all these people saying we don't need originality, and that fun factor is what's important, and at the same time bashing Crackdown 2 for not being original enough. Most of them haven't even played it. N4G hypocrisy at its best.
Same shit different day.
a non biased article and a truthful article yet too complex for some readers to understand. Originality vs money money wins. For example, okami an original game that did not sell well no sequel came out of it in contrast bioshock came out and succeeded; therefore, a sequel that pretty much was the same as the original with minor changes except for the story. The point is game developers make games based on popularity low cost to make and sale success. Seriously do you really think games like FPS shooters cost million of dollars to make???
The are no new ideas, only old ideas done originally. (I just came up with that one.) There are only 17 stories and each one is told a million times. (some movie critic said something to that affect.) All good ideas are borrowed, all great ideas are stolen. (heard that one in college.)
..it doesn't have to be original. For example (again XD) Lost Odyssey was exactly like old good FF games, and it got lot of critisism for it. But to me it's still best Jrpg to date. It's getting very risky to try something new, becouse of the development times and costs. Nintendo is still good example, which takes risks in this department. But sometimes you see something so good that you just wish it would be in every game, like cover system in GeOW, or discussion wheel in ME, just to name couple.
Just like the PS2 + PS1 before it;) Not sure about the other consoles tho!!! Halo,Gears,FPS,Halo3,Gears2,FP S,Halo,Halo... ;-D
The Oddworld serial, as NecrumSlavery mentioned, is a classic example of how games should be made, with smart approaches to game design and rich new features even though at the time hardware was a limitation, and processing power was low. Infact, those same limitations spawned the best games to date, while all these "steps forward" in hardware created a gigantic counter-effect, making developers lose focus on DEVELOPING, and switch to making shinier shaders and pushing higher resolution textures. Not that I hate good graphics, but they shouldn't be so heavily relied upon as they are right now. A game doesn't HAVE to be original to be good, no arguing there, but if 50 out of 50 games from the same genre feel totally the same and don't deliver a unique experience, we got a problem Houston. It's very wrong stating "everything has been tried before", and these games are good examples in proving it wrong: Machinarium, Braid, Within a deep forest, TimeShift (didn't quite use the potential but okay)... Basically titles should start exploring complicated combinations that weren't allowed in the past due to limitations. Braid melted puzzles with real-time time control in ways that caused more suicides than unwanted pregnancy, Machinarium took a regular point'n'click experience and went for artistic beauty, with classical witty humour and interesting world. Characterization, fresh worlds, crazy methods of getting a single goal done, thinking of approaches that other studios wouldn't even bother going into... All those things count as creativity, and are much welcomed. Or at least were, because it seems that the industry is simply going with the flow, and the flow got really smelly and turned into a peaceful lake thanks to the gamers who are fine with the 5th rip-off of Half-Life, or a mod of a mod of a mod of HL. Not that mods are bad, just saying how low the expectations have become in the past 5 or so years.
i dont think their running out of ideas its just that they dont want to do the ideas and want to stay limited to what they have previously done like they could make an open world game where you build up a military base but they dont want to do this stuff why because they only want to push out games to make money and not utilize what they think is a good idea
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