There are a few questions regarding Rage, the next game by id Software, that are left to answer. Ever since the game was announced for XBOX 360, PS3, PC and Mac (though at E3 2010 id wasn't sure if a Mac version will come out), one of the more frequent ones has been which of the two consoles will offer the best experience, either feature-wise or framerate. Our very own Rangers shot that question over to John Carmack and here's what id's Technical Director and part time rocket scientist had to say.
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
"They are close enough that I could fairly easily design a workload that would make either system look superior. For Rage, we have to expend more effort on the PS3 to maintain 60 hz than we do on the 360, but the PS3 is able to transcode more texture pages in a frame, which helps in some cases."
Ok so more effort but still 60 fps on ps3. But we always knew the ps3 was harder to develop for so this is understandable. What I find interesting is that the ps3 can transcode more textures in a frame so I wonder what that will mean for the final game.
Better textures in the ps3 version?? Possibly
Sounds like they could more easily make the 360 smoother, seems like the main problem with multiplats on the PS3 is that they can't maintain as good a framerate as the 360
It sounds like they love the PS3 more than the 360. Just because it's easier to get 60fps running on the 360 doesn't mean it'll be a solid 60fps.
The 360's weak in so many ways that the mega-textures could potentially drop the 60fps mark to about 40fps on the 360, whereas on the PS3 the SPU's can handle everything.
By the way making use of the SPU's is hard but once you know how to use them you get games like UC2 with solid frame-rates.