The gaming industry is a thriving one, no question. From its inception, innovation has ruled the day with every passing generation. Even if today, we’ve moved far beyond what we played on Atari or GameBoy, none would deny the fact that those experiences were some of the best in our lifetime.
And here’s why, innovation doesn’t always equal fun, or enjoyment. Yes it sure can enhance, or make the experience better in some ways, but the core of any game being fun, or a well rounded success depends on its story and gameplay.
We’ve had those two aspects from the beginning and they’ve traveled with us to this day.
The new trailer has dropped and looks interesting.
Have to say....the more I see of this game the less impressed i am unfortunately. The reveal trailer had me so interested, but the last 2 looks at the game have been underwhelming.
Gun X is available now for Meta Quest, and while it may seem it's a game for gun nuts only, this review reveals there's more to it.
RAIDOU Remastered revives a cult classic with polished combat & demon summoning, but repetitive battles limit its greatness.
this gen has proved that following is not successful but originality is
I think Blizzard are trendsetters. World of Warcraft, Starcraft, and the Diablo series are all games that have spawned many clones and have pushed the industry to embrace certain genres and gametypes.
Starcraft has made RTS and extremely popular type of game.
World of Warcraft remains the top MMORPG in the world despite several attempts by other developers to emulate and dethrone the franchise.
Diablo has been copied by other studios such as with Torchlight, but no one has been able to replicate the same acclaim and success.
There's also Bioware. I think Bioware is a tendsetter for Western RPGs and has begun to influence even Square Enix.
Many believe that Bioware's most acclaimed game so far, Mass Effect, is not really an RPG but a shooter with RPG elements, but Bioware has proven with games like Dragon Age and Knights of the Old Republic that they can make full-blown, open world RPGs.
I don't think Ubisoft has set a trend with Assassin's Creed. I think the guys who made Hitman set the trend and Assassin's Creed followed.
Naughty Dog. Uncharted 2.
They were one of the first FPS people.
Unless their talking about this gen only and if so, I also disagree a bit.
They forgot Guerrilla Games.