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The End Of The Console War

If you've been around since the 80's it may be hard for you to envision the interactive landscape without some sort of cumbersome console laying under your television waiting for you to put a cartridge or DVD into. Fortunately for you this won't soon be the case as our ability to stream vast amounts of content has increased substantially over the past decade or so.

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tunaks15078d ago

"if only for the fact that Nintendo will no longer be able to make and market an excess of peripheral nonsense."
Yes, because they force you to buy them. Peripherals are nothing new.

As long as Zelda, Gow, and Halo are exclusive to their respective platforms, we will still see consoles from Nintendo Sony and Microsoft.

hamoor5078d ago

Yep there is nothing such as the end of console war
It will NEVER ends and that's is a good thing because I don't think Sony or Microsoft or Nintendo will do well alone without competition

Anon19745078d ago

Consoles are expensive. They've expensive to make, they're expensive to buy. As we sit now, the Xbox failed to make money for Microsoft and at the current rate that MS's Entertainment division is making money they won't break even from what they lost since the 360 launched for 10 to 15 years. Sony also faces an uphill battle making back what they invested in the PS3.

As bandwidth becomes greater, I predict eventually we'll stop seeing game consoles being sold, instead replaced by network hubs that allow you to connect and play games on machines serviced by company's for a fee, much like how cable is provided. Your game provider would be responsible for the upkeep of the hardware and you'd just connect and play through your household TV set for a monthly fee.

It's just a more efficient method of delivery. This would cut down on distribution costs and piracy. Money wouldn't be lost to the second hand game market. Each game network would develop a stable of games and update their equipment to lure potential subscribers over to their networks.

You would still have your exclusive titles and rivalries as each game network would compete for your monthly dollar so competition and innovation in games would be alive and well, but the mammoth costs associated with developing generations of hardware would be eliminated, replaced with updating servers, networks and hardware. The idea of console cycles would be eliminated and the services would simply get better as new technology became available in the never ending bid for your subscription dollars.

I think this type of future is years off, possibly decades, but many in the industry are already discussing how they'll make this work. I think it's inevitable. DLC isn't the future. Cloud gaming is the future.

I'm still not sure how I feel about it, though. It's really not much different than connecting to a cable provider now.

D4RkNIKON5078d ago

Yeah cloud gaming like onlive seems like it is the future, just not any time soon. Could could put an end to "Console" wars but then it will be something else like X-shooter is better than Y-shooter.

Gawdl3y5078d ago

Steam on computers is pretty awesome. Just sayin'.

BISHOP-BRASIL5078d ago

Steam has nothing to do with cloud processing. You only download the game from steam, the processing power is up to your rig. What cloud gaming do is moving the processing to elsewhere and your hardware will be just a basic weak PC with a lot of memory and a really good network card, so you can receive the result of that remote processing.

The problem is even if they make it to top consoles and cause this market's death, there will be a lot of cloud processing game companies, prabably each with it's own hardware, that will still fight for the market, 'couse war... war never changes.

somerandomdude5078d ago

While streaming games is possible as seen in World of Warcraft, there are two main reason's that prevent streaming games to become the distribution of choice.

1. Ownership.
With streaming the only realistic option is a monthly charge. Exactly, how many games do you want to pay a monthly fee for and how cheaply do you expect game developers to price their games? In the end every game will feel like a rental, so if a console chooses to compete with this new service people may choose ownership of their games.

2. Distribution.
Game developers are out to make money the same way movie studious are. Currently, netflix has been offering a service that allows you to stream movies. The problem with that is big movies do not come to the streaming service because there is more money to be made in selling the movie. The same thing is true with games, in fact most consoles make most their money on software. Selling games at 60.00 a piece is a huge chunk of cash to pass up on so expect all the top games to remain on consoles.

Britney Spears5078d ago

never happening just like digital distribution.people want tangible items to hold.

Anon19745078d ago (Edited 5078d ago )

Like I mentioned above, we have no issue turning on the TV to watch programs. We have no issue tuning into a radio and listening to songs we don't own. It's not that much of a stretch to turn on our TV, connect to a game service and try some games out. It just makes sense from an industry perspective. Sure some people like to own everything they watch, including TV shows - but the times, they are a changing.

I'm not saying today, tomorrow, or even a decade...but we will see this one day. Just like Google wants to do with their OS. Just like Microsoft wants to put Office online for use with no software downloaded to your PC. It's a ways off but I don't even necessarily think it's a bad thing.

If these networks had the games I wanted to play, I'd be willing to pay a subscription fee to play them. Saves me from having to buy every game I want to play, I can play more games, I don't have to worry about upgrading my console every few years, I can play what I feel like, when I feel like. Think of it like Video on Demand services, but with video games.

Once hardware, networks and bandwidth catch up, this is the future. I'm against DLC at the moment. I like having a copy of my games. I like taking them to a friends house. I like being able to sell them when I'm done. I like looking at them on my shelf but I used to be that way about my CD's. They're now all boxed up in my basement and have been for years.

If there was a network that let me play what games I want, when I want without needing to buy an expensive console or buy every single game, and it was reasonably priced, I'd sign up today.

Independent_Charles5078d ago

in the words of markus fenix,"it never ends"

DaTruth5078d ago

I hate this idea. Any massive economic crash could wipe out gaming for me. As it stands, if something bad were to happen, I could still play my games I have already on my console I own and possibly loot some more. But with this method, these companies could close down and I would be screwed.

I realize that Television is the same, but Television has never been provided any other way and now I could download whole seasons off of torrent sites if it came to it.

thewhoopimen5078d ago (Edited 5078d ago )

I don't think we'll be seeing anything successful next gen with cloud computing sorry. When you read news like iphones causing bandwidth issue on the whole AT&T Network (15% of the AT&T phone population sucking up 80+% of the total network bandwidth) running online apps like Scrabble... It kind of gives you a good picture of what would happen if we started streaming games.

You think our nation's infrastructure is capable of handling the estimated 170 million or so gamers in the US out of our 305 million population? HAHA

US gamer population: 170 million - NPD
http://www.gamespot.com/new...

We need ALOT more bandwidth infrastructure. When AT&T estimated it would need an additional 15-16 billion dollars to upgrade their network to handle future iphone needs for 2010, guess how much they allocated? 2 billion. You know how many consoles a bandwidth provider would have to sell in order to make a 15billion dollar upgrade? Assuming $100 profit per console (generous i know given none of the current 3 make that much), you are still looking at 150 million console units. Who's sold 150 million 4-5 years into this gen yet? Who can back a 15 billion dollar project for a currently non-existant market for a unquestionably slow rate of return?

We won't see cloud computing until toward the end of at least the next console cycle if not the one after that. Games, movies, and media aren't getting any smaller, and our population starving for bandwidth is growing.

I'll Tell you EXACTLY how cloud computing gaming is going to be like in 2011-2012. OnLive will release their product to great fanfare. First 100,000 maybe 1st million gamers will have great connections and will trumpet the service. 5-10 million users later, people will be screaming and yelling at dropped connections during games, lag, interrupted service and horrible response times on customer service. Onlive won't be able to lease enough servers to handle the backend and probably run into infrastructure issues with our crappy copper wiring or whatnot. As a startup, they won't have the means to handle the outcall jobs or deal with hardware returns. OnLive will burn out of cash and pray somebody like Verizon or Microsoft will buy up their prospective business. Whoever does will either burn a huge hole trying to maintain OnLive OR conveniently shut down the company until our infrastructure matures (if they're smart). We'll burn and churn about 3-4 of these startups before MAYBE 1 company figures it out and will probably be promptly eaten up by the major players or...
someone in the big 5 figures out how to do it properly. By which time I estimate it will be closer to 2020.

Christopher5077d ago

OnLive is the next thing just like 100% digital distribution.

Technology and, most importantly, businesses aren't at the stage where this will happen.

Things to consider that are currently beyond our current means:

1. Affordable, uncapped, extremely fast broadband Internet capabilities. Businesses are pushing extremely hard for capped amounts and fines for going above said caps.

2. Difference between ownership and purchased rights to use software with a specific service. Also considered entrapping by many who are forced to continue and subscribe to a service just to use their purchased digital medium as opposed to buying a piece of hardware and software and having the ability to use it openly and freely. Especially in an age where formats are not universal. Again, businesses want to force you to use their format and buy their hardware that supports their format, straining portability greatly as well as use considering limited use across various platforms. A DVD can play in any region-specific device, an iTunes media file cannot play in all media devices.

3. Production. What happens to businesses that rely on the business of creating hardware for the various consoles? What happens to those people who are no longer needed?

4. Software. With a larger focus on user-account controlled software over the Internet, it only leads to improved and larger attacks to overcome and obtain the information of others for illegal purposes. Look at the increased hacking of World of Warcraft accounts as an example.

edgeofblade5077d ago (Edited 5077d ago )

This is a viable future... if it works. The fact of the matter is that the Internet is not a guaranteed-delivery network. Our web browsers work in such a way that they re-request data packets they don't recieve because there is time for it. However, when you are playing a game, asking for where your enemy is in seconds 1, 2, and 3, it doesn't do you a lot of good to get that data back as 2, 1, 3. We call that "lag", in general (and "packet loss", in specific).

Now, imagine if your CONTROLS had to be delivered on that same network. Do you trust them to deliver [Down] + [DownRight] + [Right] + [Punch] in order? Or will we forever be cursed to miss our Hadokens?

I will remain a skeptic in this space until these cloud services prove themselves, but I predict that home consoles will remain the choice of the hardcore, and therefore will continue to be sold for the foreseeable future.

morganfell5077d ago (Edited 5077d ago )

Streaming will not get rid of consoles. Agreed. If anything it will increase and broaden their role in the home environment. Considering Sony is already heavily investing in cloud services (Folding @ Home is distributed computing) it should be obvious where this is going.

http://www.joystiq.com/2010...

The PS3 and it's successors will be the home hub for entertainment through disc or streaming connecting to and interfacing with all Sony and other manufacturer hardware.

And did anyone consider that the Sony removal of other OS wasn't just about stopping hackers but also to prepare for the institution of a Google based OS? There have been a great many Sony/Google partnership rumors as of late and where there is smoke there is fire.

+ Show (9) more repliesLast reply 5077d ago
ShinMaster5078d ago

There's dozens more to Sony than just GOW btw. So...instant winner! hahaha, jk.
But Nintendo also has Mario, Pokemon and Metroid.

Dragun6195078d ago (Edited 5078d ago )

The Console war exists in order to fuel competition between Nintendo, Microsoft, and Sony. Without competition, Less productivity & less motivation.

Would Sony have push for PSN as hard as they would have if Microsoft didn't introduced XBL?
Would Have Sony & Microsoft push for motion control peripherals if Nintendo didn't have such a huge success with the Wii?
Would have Developers been able to push themselves to up the bar higher if other studios weren't so successful? Ex MLB The Show 2010/ MLB 2k10 or GT/ Forza

Cloud gaming will find a way to have a competitive market. Sony already registered a trademark, "PS Cloud".

Sarcasm5078d ago

Steam sucks. There's always issues launching a game through it.

yess5078d ago (Edited 5078d ago )

It could end, if parents got a hold on what the children are doing on the web.

Then again..There is a lot of adult fanboys to, so maby not.

Game on

evrfighter5078d ago (Edited 5078d ago )

ouch glad I don't have to worry about stream gaming. shameless nod towards the awesomeness that is pc gaming.

It's gonna suck when the next console comes out and all the content the console users bought over their current console doesn't work.

Consoldtobots5078d ago

sorry darkride but your logic is flawed are television and radio the only way receive their respective mediums of entertainment?

Actually I think people have been buying some thing called records/cassettes/CD for ages. Same argument with games.

gtamike5078d ago (Edited 5078d ago )

PS3 is the most powerful console out.
To me the war is over because the graphics bar gets bigger each year for PS3, but not the case with the other consoles.

thewhoopimen5078d ago (Edited 5078d ago )

I don't think we'll be seeing anything successful next gen with cloud computing sorry. When you read news like iphones causing bandwidth issue on the whole AT&T Network (15% of the AT&T phone population sucking up 80+% of the total network bandwidth) running online apps like Scrabble... It kind of gives you a good picture of what would happen if we started streaming games.

You think our nation's infrastructure is capable of handling the estimated 170 million or so gamers in the US out of our 305 million population? HAHA

US gamer population: 170 million - NPD
http://www.gamespot.com/new...

We need ALOT more bandwidth infrastructure. When AT&T estimated it would need an additional 15-16 billion dollars to upgrade their network to handle future iphone needs for 2010, guess how much they allocated? 2 billion.

We won't see cloud computing until toward the end of at least the next console cycle if not the one after that. Games, movies, and media aren't getting any smaller, and our population is still growing/integrating more people into the digital age.

gtamike5078d ago

Really cause steam has just started cloud and it's free. e.g. for Half Life 2

basicsameh5145077d ago

well sorry everyone but nintendo is wining the console war..

+ Show (9) more repliesLast reply 5077d ago
spektical5078d ago

i think there is still room for one more console.

chrisnick5078d ago

It'll give apple a reason to sell us something else that's an even bigger version of the iphone.

hamoor5078d ago

If it true then I hope its anything but not apple
Damn if you thought that the x360/ps3 fans are annoying wait til you see apple fanboys

Yipee Bog5078d ago

And imagine what the price on that thing would be...

OpenGL5078d ago

There are rumors that the next version of Apple TV will play games, and will be based on Apple's A4 processor. If this is truly the case it won't be able to compete with the PS3 and 360 in hardware performance.

ALFAxD_CENTAURO5078d ago (Edited 5078d ago )

¿Console War?

That kind of ''war'' exist only in the Fanboys.

I'm suprised this article is not coming from gamesthirst.

About Onlive, wondering how many KBps you will need to play some games.

ExgamerLegends25078d ago

Its not like Sony and Microsoft are having a tea party.

nveenio5078d ago

Exactly. The console war is not some made up thing. Microsoft and Sony don't go home and snuggle up together next to the fire. They're in this to snuff the other one out.

Fanboys are different. They (we) pick a side and fight for it blindly, regardless of common sense or courtesy.

Tony-A5078d ago

They aren't exactly trying to drown one another, either. They, as a company, both know that sometimes they're going to have to rely on each other to make what they're existing for (MONEY).

It's why you see them make deals with each other like the recent Windows 7 + Sony VAIO deals.

Mo0eY5078d ago

Without competition, AlfaXD, we'd still have video games like Pong. You clearly are a rich kiddie who has no idea of the history behind video games. Now go play Halo.

ALFAxD_CENTAURO5078d ago (Edited 5078d ago )

Who is talking about the Competition, I never said anything related with that.

I'm talking about the Fanboys and Console Wars.

And no, you can't judge a person if you don't know him and say such a thing like that.

DA_SHREDDER5077d ago

No,, that kinda war exist whenever there is a dev or publisher involved that gets too much credit then they deserve while better devs get the finger because supposed "true gamers" and the "Trusted Media" down a game and results in a game that doesn't sell what it could. Supposed trusted sites and journalist are the main villians in this war. Even the likes such as rock stars and movie producers claims have a huge affect on games. Its like the war on Terror. The enemy is there, you just cant see him/her till she makes the move first. Then usually they just disapear as fast as they came.

chrisnick5078d ago

"With the advent of downloadable content we will soon see the day when consumers no longer have to purchase hardware consoles that have recently broken the half a grand mark."

Screw all that noise, I want something unique from the company I choose to get the games I choose. It's a little more personal than just playing games. Its also about the special feeling of ownership and security.

hennessey865078d ago

i have an xbox and ps3 i like them for differnt things only fangirls choose one console ive had every console since the megadrive apart from the saturn i love console gaming ive never liked pc gaming i hate the key board i did nearly get a pc for crysis but wud hav had to spend a grand plus so i chose to buy a 1080p tv instead best choise i ever made.

nveenio5078d ago

Only an idiot would buy a console that doesn't have games that interest them. I don't buy a 360 because I'm not interested in anything it has to offer. That's why I chose the PS3. I didn't buy a PS3 because I'm a fanboy (last gen, I sold my PS2 for an Xbox). I'm a fanboy because I have a PS3.

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