Flytrap writes: "It took Square Enix over five years to create Final Fantasy XIII, and Blizzard's been hard at work on Diablo 3 for almost a decade. By contrast, Andre Spierings has managed to push out his isometric click-fest Tiny RPG in just two weeks.
Obviously there's something of a production values gulf between the former two and the latter, but certain questions are nonetheless begged. How long ought it realistically take to produce a game of this sort?"
Kazuyuki Shindo, who worked on games including Legend of Mana, Final Fantasy XIII, and SaGa: Emerald Beyond, has left Square Enix.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.
It takes a long time to create a world that you can explore, and the more work you do, the better the detail.
Of course if you spend too long, either the tech become out of date and you start going back wards or you loss sight of the story and the game does not flow as well as it should.
Its a slippery slop to climb and the longer you take there worse it gets.
But if you hold it all together, you can create a real work of art.