While out in San Francisco covering GDC 2010 I saw many games for many platforms, the iPhone among them. And I'm happy to report that I didn't encounter a single "bad" iPhone game at any point during the week. The trip reinforced the fact that iPhone gaming is just huge - and it's growing. And iPad gaming, based on what I saw from numerous developers, is going to be amazing.
But of all the solid titles I spent time with, the one I'm most excited about is Sword & Sworcery EP which we took a brief look at earlier in the week. I've given the game a great deal of thought since we saw it at GDC and wanted to go into a bit further detail and share some additional thoughts on it for our readers.
Sword & Sworcery EP recently won an achievement in art award in the IGF Mobile 2010 competition. It's a stylized, artistic adventure developed by Superbrothers + Capybara Games + Jim Guthrie that dazzles with its rich and mysterious atmosphere established by a unique pixel art graphical presentation, an ethereal soundtrack that sets the mood for every screen, and sparse instructional cues on the outset that make you, the player, feel like a truly small entity in a large, alien world.