IGN writes: "At first glance, the Sims might appear to be a game that simply depicts characters moving about their digital day to day lives. However, Sims fans know that the franchise has constantly been evolving from the confined walls of your Sims' house (in the first game) to the facets of their lives (thanks to the numerous expansions of The Sims 2) and eventually the community and the world in the Sims 3. But what if you've shepherded multiple generations through the Sunset Valley or Riverview communities of the game, fulfilling the life goals of countless Sims? Wouldn't you like to have new territories to explore, new stories to create and new communities to experience? Fortunately, Electronic Arts will allow players to sculpt the experience of their Sims with the release of the Create a World Tool -- Beta. I recently had a chance to check out the robust editor to see what players can expect when the program is released."
A voice actor for The Sims spoke about his experiences doing voice work for the game's fictional Simlish language, and how there was no dictionary for them
The Sims franchise has been a part of my life ever since the first game came out. It was one of two games I camped outside of a store for, the other one being Black & White.
Maybe you've got a favorite game from the olden days you never get rid of. Maybe you're a scrupulous uninstaller and you don't have anything from before 2013 on your pristine PC. Maybe you've got something from the 1990s taking up several whole megabytes you completely forgot about.
Indiana Jones and the Fate of Atlantis.
I did have Loom but I didn't like it.
I've been replaying a bunch of old adventure games, lately. I had been playing a bunch of text adventures, but those are uninstalled now. At the moment, the oldest thing I have installed is Sierra's Police Quest Collection. When I'm done with that, I'll be moving on to Space Quest, Quest for Glory, and finishing with the best: King's Quest.