180°

Quadriplegic Gamer Petitions For Custom Button Remapping

Chuck Bittner is petitioning not only to game developers, but console manufacturers as well for custom button remapping for game controls. Bittner calls himself the "Can't Stand Up Comic" because he is a quadriplegic, in a wheel chair, and with his condition, he has no control over his fingers. This is where Bittner's trouble with gaming comes from. In order to play he must use his face to control not only the joysticks, but the buttons as well.

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hotbloodedgaming.com
GodsHand5300d ago

I would love the ability to customize my gaming buttons, some default settings work, others, just are not very user friendly. Also not every developer gives gamers the option to change to our liking, or have a few options where you still have to choose from there setup. I know it should not be very hard to add this option to games, all PC games have them, or atleast the ones I play.

*Off topic, I have the Intelli mouse, which used to have the option to set one of the buttons to 'ESC'-Escape, but with version 4.2x it got rid of that option, so I am forced to use the 4.1 version of the software, just to have that option. Even the custom key stroke don't recognize the 'ESC'.

Kreyg5300d ago

yeah, the addition of that feature for gamers to just have complete control of their control layout would be great.

bacon135300d ago

I never understood why gamers can't customize and map contoller layouts in most games. It's such an easy feature to throw into any game and wouldn't affect the product in the slightest.

toaster5300d ago

A solution.
http://www.nvnews.net/revie...

Talk about key mapping! Only on PC folks.

tdrules5300d ago

Another feature consoles don't have *sigh*
if I can do it on PC I should be able to do it on my PC

Solidus187-SCMilk5300d ago (Edited 5300d ago )

not many games have this feature anymore. I wonder if its because alot of games use most/all of the buttons. It would be a nice feature to have.

If all games had button mapping id be happy and would try and get an adapter to use my 360 controller on my ps3(if that exists). Then Id change the aiming/shooting to the triggers for uncharted 2.

edit- Yhea below guy, I was thinking the same exact thing. That devs dont trust console gamers to map the buttons properly. I also thought of it not letting you leave the options until you map all of the keys. It would work fine I think as most people wouldnt even change the controls at all unless they knew what they were doing and most would probably just change a few buttons.

Perjoss5300d ago

I think all the games on the orange box have this, maybe the left 4 dead series also. I've always wondered WHY this is left our from 99% of console games. If they dont trust console gamers to map all buttons properly they can put a feature that does not let you out of the mapping screen until all buttons are mapped on a unique button.

Noctis Aftermath5300d ago

I swear that there were games on the PS1 that you could customize the buttons with, was ff7 one of them? i can't remember.

NecrumSlavery5300d ago

Custom controls would fix the debockle with idiot devs mapping the ps3 to the 360's controls. I'm tired of having to shoot, drive, or use primary anything with R2/L2. COD gets it right(R1) why can't any of you?
360 uses triggers as primary and bumpers secondary.
PS3 uses R1/L1 as primary and R2/L2 as secondary.

And fix little things like making jumping in Bioshock X/A and Action button Triangle/Y. Who the hell jumps with tri/Y anyway?

Proxy5300d ago

For example, the PS3 could temporarily map the circle button to the triangle button. So when I press the circle button, the game receives a triangle button pushed event.

It would work with all games. There might be some issues with mapping triggers to buttons, but I believe all buttons have pressure sensitive input, so a button could do the work of a trigger, and visa-versa.

D4RkNIKON5300d ago

What if the button mapping could be worked into the firmware. That would be awesome, any game any button combo!

bruddahmanmatt5300d ago

Not to sound like a broken record but I'm gonna have to agree with much of what's already been said by others. One thing I've always loved about the Gran Turismo series is that you can remap your controller however the hell you want in order to suit your playing style. You can go out and create the stupidest controller setup ever, but hey if it works for you, that's all that matters. I understand that minute differences between games (first person shooters for example) may dictate that a button is swapped here or there and I would say that in most cases, the devs do in fact get it right. But still, if you can give PC gamers the ability to map any key to any command, how lazy do you have to be to not include that feature for console gamers as well? Not to mention it would put the stupid R1 or R2 to shoot debate to rest. It's R1 BTW.

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Kreyg5300d ago

He plays consoles. So I don't know if that would work for him

Feral Gamer5300d ago (Edited 5300d ago )

Toaster, he can't control his fingers, don't you read?

"he has no control over his fingers"

Revvin5300d ago

Its really something Microsoft could do at the dashboard and then it doesn't matter what developers do. Its something that would help disabled and able bodied gamers alike and with so much legislation to help disabled people I don't understand why more is not done to help gamers.

kingme715300d ago

Yup, good point. If the console manufacturers did it on the dashboard instead of each developer having to do it, there would be a much greater chance of it happening.

Solidus187-SCMilk5300d ago

every game needs to have this in the options for it to work good. I couldn't just switch Lb with X on the dashboard and expect that to be the right setting for the next game. It would work if they changed the buttons between games, but wouldnt be as good as if every game had separate settings which were saved for you.

Your idea of microsoft or sony including options like this is much more likely tho. I dont think deves will ever start letting us map controls much more than we get to now(barley ever).

Revvin5300d ago

If it were done at the XMB or Dashboard level then you could save profiles. So for instance you have a custom map for MW2 and one of Forza 3. The profile app at the XMB/Dashboard would load your custom map each time you put the MW2 disk in the drive and until you deleted that profile or opted to reset to default and the same each time you put the Forza 3 disk in. Whether the developer allowed it or not would not matter as it would be done outside of the game.

Solidus187-SCMilk5300d ago

360 has something kinda like taht already. There was somewhere where I choose to invert the Y axis on the dashboard and now my y axis is automatically inverted on every 360 game.

Now if only they would take it to the next level like you suggested, it could benefit alot of people.

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mrv3215300d ago

I'd love the feature in the firmware itself. I'm sure it wouldn't be to hard... and it'd be great for gaming.

PainisCupcake5300d ago

I agree, I want to change all fps controls to that of COD's setup, Bad Company is such a pain in the arse to get used to after COD.

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90°

15 Great Games Where Every Minute of the Experience Feels Earned

GB: "We take a look at 15 amazing games that had the perfect length."

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gamingbolt.com
15d ago
coolbeans14d ago

Pretty good list. Botany Manor would be the newest addition that encapsulates that title.

400°

Anyone else not blown away with graphics these days? Me neither

Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."

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videogamer.com
OptimusDK18d ago

There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.

It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.

GamerRN17d ago

It's because it's on Xbox. When Xbox has amazing graphics, they don't matter. When PlayStation does, it's a game changer!

Lightning7717d ago

Pretty much my thoughts. They were technical marvel's on PS and still are. The moment Xbox puts out a graphically intense game is doesn't matter suddenly.

4 years ago this month would the UE5 tech demo debut with the girl flying (tech demo said it was only possible on PS5 because of the SSD. Glad to finally see it in its glory.

fr0sty17d ago

FFS, gaming journalism has really gone downhill. At least hire people with a basic grasp of grammar... "Me neither" means the exact opposite of what the "author" is trying to say. That's like saying "I could care less"... lol.

S2Killinit17d ago

Maybe because the gameplay being dull allowed it to have the amazing graphics and people are not as impressed by graphics alone anymore? I mean there is a lot of sites saying the story and the gameplay are lackluster. So what are we supposed to enjoy then? Cgi graphics are beautiful but since they arent interactive, they dont impress me as much as they used to. Thats an extreme example, but you get my drift.

Terry_B17d ago

When Playstation (Sony) does it..its usually a great game and not a cinematic experience..or at least something new at the time..like Until Dawn back in 2015.

1Victor17d ago

@gamer:” It's because it's on Xbox. When Xbox has amazing graphics, they don't matter. When PlayStation does, it's a game changer!”

The game looks as good as any other PlayStation game in my eyes why can’t you and the other hardcore Xbox be happy about it and drag PlayStation into every conversation and force PlayStation hardcore to look into the game and find flaw that most games have in one way or another.
@light: “ 4 years ago this month would the UE5 tech demo debut with the girl flying (tech demo said it was only possible on PS5 because of the SSD. ”
Yes at that time it was only possible on PlayStation SSD how ignorant of you to think that after 4 years the technology wouldn’t evolved and move to a industry standard 🤦🏿I wish your mentality wasn’t so naive and narrow to post stuff like that 😩 in a year or 2 a new game will come out that might look better, it’s the nature of the industry.

Now that the distraction is gone I feel that is a good thing that the graphics in games are starting to hit the rooftop and hopefully the developers will put more thoughts into story and gameplay mechanics than just the next shiny oily skin of old.

Reaper22_17d ago

So true. Not surprised by all the negativity. It's a really good game and looks better than any game I've ever seen. GOTY nominee for sure. Like I said before, sony screwed up big time by not purchasing Ninja Theory.

Asplundh17d ago

Pretty much. It's like how the Switch and Steam controller using haptic feedback in their controllers wasn't a big deal but then Sony did it and it was then a "game changer".

fr0sty17d ago

The game runs at as low as 21fps... That isn't much to brag about no matter how good it looks.

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MajorLazer17d ago (Edited 17d ago )

We've had graphical gamechangers before, such as Crysis but those games still had gameplay to compliment it. Hellblade pretty much has none, and only achieved such graphics through being incredibly linear and having very small, closed off environments where very little is happening.

Vx_17d ago (Edited 17d ago )

GFX does not mean anything if the game is boring. It is simple like that and these major companies need to understand this simple concept.

Games are like your lady, she may be beautiful to look at for a while but then it gets boring if her character isn't interesting and fun to be with.

18d ago Replies(7)
Kneetos18d ago

Mario kart 8 ( ͡° ͜ʖ ͡°)

Sonic188118d ago

Horizon forbidden West has great graphics and great gameplay

GamerRN17d ago

Yeah but graphics don't matter, remember?

anast17d ago

@RN

I've been pretty consistent in saying that we need both.

GamerRN15d ago

So until dawn, too human, or whatever those series of games were... Graphic masterpieces it garbage with no gameplay?

VincentVanBro17d ago

I agree and I actually think Forbidden West looks better than Hellblade 2. I easily prefer looking at it at least.

Sonic188117d ago

It does look better in my opinion as well. I don't know why it looks better but there's something about the Decima engine or that guerrilla games is using tricks that we don't know of

Abear2117d ago

Can you fly a mount under water in Hellblade 2? I think not! One of the best moments this Gen

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90°

Two Decades Later, the Original Splinter Cell is Still a Masterpiece

They don't make games like this anymore.

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gamingbolt.com
vgvill26d ago

Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.

Jingsing26d ago (Edited 26d ago )

Agreed with those sentiments. The quality of the CPU controlled characters make or break a stealth game and they are pretty poor in all the Splinter Cell games by today's standard. This is what led me to playing Spies vs Mercs all the time in later games just to get a better stealth experience from a real person. Arguably Sony are making better stealth games albeit not Tom Clancy stuff.

TheProfessional26d ago (Edited 26d ago )

You should stick with fortnite or one of the countless bloodborne style games then. What a joke.

rlow126d ago

I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.

vgvill26d ago

They are making a remake, I think. I loved the original game when it was released, but I tried to play it again in recent years and just couldn't get on with it. The same with the older Hitman games.

PrecursorOrb26d ago

Yeah chaos theory still holds up though I gotta say. If you’re a fan of the series I highly suggest you go back to that one. Ubi has said they are remaking sc for “modern audiences”. I don’t have a lot of faith for the future of that company

Chocoburger25d ago (Edited 25d ago )

Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.

Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!

HvNzSoul17d ago

Everyone needs to quit with all of the unnessacery Ubi-hate. SC Conviction and Blacklist are both still good games.

HvNzSoul17d ago

Everyone needs to quit with all of the unnecessary Ubi-hate. SC Conviction and Blacklist are both still good games, they just weren't 100% focused on stealth with Conviction and they remedied that in Blacklist. The only thing they have released recently that I was disappointed with was Watch Dogs Legion, and Skull & Bones. Everyone seems to be salty about the misleading trailer for the original Watch Dogs and The Division. Which are also, both good games, and actually Watch Dogs seems like it was ahead of its time even with all the trailer drama (having gone back and played recently, can say the game didnt deserve all the flak). Yeah the misleading E3 trailer that had better graphics than release is understandable to a very small degree, when most Teaser Trailers, or Game Demo's only have that portion of the game developed so they use the highest quality assets of w/e they have being showed, or what they are showing was made purely for the showing, allowing for extra polish . As to the gripes about minor game design changes, or cut features upon a games release just goes to show how unknowledgeable most gamers are in terms of how game development works or to even understand what what the hell a WIP, let alone titles still in early development.

Good games from Ubi since 2014 (Year that SC Blacklist Released) include:

Watch Dogs 1 & 2
The Division 1 & 2 (Although I had a hard time getting into The Division 2 at first)
R6 Siege
Ghost Recon Wildlands & Breakpoint
Immortals Fenyx Rising
AC Origins, Odyssey, MIrage (Haven't finished Valhalla games too damn long)
Far Cry Primal, and 5 (6 also has a length issue)
Avatar Frontiers of Pandora
Prince Of Persia The Lost Crown

Haven't played a couple of titles those being For Honor (played at launch but didn't honestly give it an actual go), The Crew, R6 Extraction and at the time of writing this xDefiant.

Even if you absolutely hated any of the above titles, they aren't inherently bad games, they're just good, but not always top quality either.

I say give Ubi credit where credit is due, they at least fix games post launch if they start out rough, Breakpoint is an excellent example this and is such an enjoyable experience now compared to it's launch.