TH: "When Nvidia released the latest GeForce beta drivers 185.68, it included a new feature: ambient occlusion. I was quite excited about this development, as ambient occlusion (AO)–when done right–can really add depth, realism, and ambience to a game's lighting model. For me, the addition of AO is more of a tangible benefit than Nvidia's compute unified device architecture (CUDA), based on the types of applications that I run. Unfortunately, the AO feature has to be coded in the drivers specifically for each supported game.
I've wanted to test this feature, so I had to choose a game from the list, which you can find right here. There was Dead Space staring me right in the face. I probably wouldn't have come across a better excuse to check out the game."