Gamasutra: Jenova Chen is the chief design mind behind ThatGameCompany's critically and academically lauded titles flOw and Flower, a recent emigrant to Los Angeles from China not a half dozen years ago. Together with fellow USC Interactive Media graduate partner Kellee Santiago, he founded the company with the aim to create games with an emotional tone.
The company seems to have succeeded, as most experimental gameplay summits, academics researching "alternative" games, and notable designers feel obligated to mention the company's works.
During a demo of Flower at last year's E3, prior to the game's launch, I had an experience that encapsulates Chen's unique character (and I should preface this by saying he and I have known each other for several years). He was demoing the game for various people, including myself, and described it this way: "You play as the dream of a flower. Hit any button to go, and see what happens."
KnowTechie writes: Looking for some games to play that are meant to be a relaxing experience? We've got you covered with 10 games worth checking out.
Great recommendations, I love all the games listed that I've played so far. Going a bit stir-crazy with the constant WFH during this time. Thanks!!
Nelia writes: "Spring is nearly here and to celebrate we've put together a list of some of the best Springtime video games for the upcoming season."
WTMG's Leo Faria: "Flower is a gorgeous, well-crafted and relaxing game, but I have to say, I don’t get the massive love towards it. Its “story”, if you can call it that, is far from deep and thought-provoking as some say it is, its duration is borderline insulting for its asking price, and it just doesn’t motivate you to replay it after you’re done with its half a dozen levels. Sadly, Flower isn’t as meaty as it should be. A fair point in a way, given it’s a game about plants…"