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UGO GDC 2009: Braid Dev Calls Out Large Dev Teams

UGO writes: "Jonathan Blow, the man behind the XBLA hit Braid, took the contrarians stance in a GDC session titled "Braving the Stormy Waters of XBLA and PSN." The panel, which featured Vlad Ceraldi of Hothead Games, Mike Mika of Other Ocean and Kraig Kujawa of Capcom, seemed perfectly intent bemoaning the troubles with downloadable game development, but Blow refused to play along."

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outlawlife3064d ago (Edited 3064d ago )

this guy talks to much and he always comes off as extremely arrogant and ungrateful

a lot of people paid(too much) for his game, he should appreciate it a bit more i think